Competitive:Z+F Splat Charger: Difference between revisions
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|weaknesses = Poor [[Community Glossary#Turfing|turfing]], lack of mobility, vulnerable at close range, high [[special gauge]] requirement}} | |weaknesses = Poor [[Community Glossary#Turfing|turfing]], lack of mobility, vulnerable at close range, high [[special gauge]] requirement}} | ||
{{For|information about the Z+F Splat Charger|Z+F Splat Charger}} | {{For|information about the Z+F Splat Charger|Z+F Splat Charger}} | ||
==''Splatoon 3''== | |||
Revision as of 13:28, 13 November 2023
Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
Z+F Splat Charger
Abbreviations | ZFCharger, Zekkofin |
Sub | Splash Wall |
Special | Triple Inkstrike |
Base damage | 40-80 (Partial charge) 160 (Full charge) |
Ink consumption | 2.25%-16% (Charge) |
Special points | 210p |
Role | Anchor |
Strengths | Range, one-shot splat, storing charges allows for more mobility and aggressive play |
Weaknesses | Poor turfing, lack of mobility, vulnerable at close range, high special gauge requirement |
- For information about the Z+F Splat Charger, see Z+F Splat Charger.
Splatoon 3
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