Competitive:Z+F Splat Charger: Difference between revisions
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|sub = Splash Wall | |sub = Splash Wall | ||
|special = Triple Inkstrike | |special = Triple Inkstrike | ||
|base = 40-80 (Partial charge)<br> | |base = 40-80 (Partial charge) <br>160 (Full charge) | ||
|ink = 2.25%-16% (Charge) | |ink = 2.25%-16% (Charge) | ||
|points = 210 | |points = 210 | ||
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|weaknesses = Poor [[Community Glossary#Turfing|turfing]], lack of mobility, vulnerable at close range, high [[special gauge]] requirement}} | |weaknesses = Poor [[Community Glossary#Turfing|turfing]], lack of mobility, vulnerable at close range, high [[special gauge]] requirement}} | ||
{{For|information about the Z+F Splat Charger|Z+F Splat Charger}} | {{For|information about the Z+F Splat Charger|Z+F Splat Charger}} | ||
==''Splatoon 3''== | |||
The Z+F Splat Charger is a long-range [[Splat Charger]] with the same functionality, but designed by Z+F and comes with a different kit. | |||
===Use=== | |||
The '''Z+F Splat Charger''', while having similar attributes to the [[Competitive:Splat Charger|Splat Charger]], has a slightly different use due to the vanilla weapons' differing kit. | |||
The [[Competitive:Splash Wall|Splash Wall]] provides optimal protection for the weapon while charging, and can prevent [[Community Glossary#Slayer|Slayer]] weapons from effectively attacking. Placing a Splash Wall prior to charging is an ideal way to successfully snipe the opposing team. | |||
The [[Competitive:Triple Inkstrike]] is an ideal displacement attack. The special weapon can assist fellow [[Community Glossary#Anchor|Anchor]] and [[Community Glossary#Slayer|Slayer]] teammates in conflict or inking. | |||
Revision as of 23:20, 29 December 2023
Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
Z+F Splat Charger
Abbreviations | ZFCharger, Zekkofin |
Sub | Splash Wall |
Special | Triple Inkstrike |
Base damage | 40-80 (Partial charge) 160 (Full charge) |
Ink consumption | 2.25%-16% (Charge) |
Special points | 210p |
Role | Anchor |
Strengths | Range, one-shot splat, storing charges allows for more mobility and aggressive play |
Weaknesses | Poor turfing, lack of mobility, vulnerable at close range, high special gauge requirement |
- For information about the Z+F Splat Charger, see Z+F Splat Charger.
Splatoon 3
The Z+F Splat Charger is a long-range Splat Charger with the same functionality, but designed by Z+F and comes with a different kit.
Use
The Z+F Splat Charger, while having similar attributes to the Splat Charger, has a slightly different use due to the vanilla weapons' differing kit.
The Splash Wall provides optimal protection for the weapon while charging, and can prevent Slayer weapons from effectively attacking. Placing a Splash Wall prior to charging is an ideal way to successfully snipe the opposing team.
The Competitive:Triple Inkstrike is an ideal displacement attack. The special weapon can assist fellow Anchor and Slayer teammates in conflict or inking.
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