Competitive:Z+F Splat Charger: Difference between revisions

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|sub          = Splash Wall
|sub          = Splash Wall
|special      = Triple Inkstrike
|special      = Triple Inkstrike
|base        = 40-80 (Partial charge)<br>30 (Full charge)<br>160
|base        = 40-80 (Partial charge) <br>160 (Full charge)
|ink          = 2.25%-16% (Charge)
|ink          = 2.25%-16% (Charge)
|points      = 210
|points      = 210
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|weaknesses  = Poor [[Community Glossary#Turfing|turfing]], lack of mobility, vulnerable at close range, high [[special gauge]] requirement}}
|weaknesses  = Poor [[Community Glossary#Turfing|turfing]], lack of mobility, vulnerable at close range, high [[special gauge]] requirement}}
{{For|information about the Z+F Splat Charger|Z+F Splat Charger}}
{{For|information about the Z+F Splat Charger|Z+F Splat Charger}}
==''Splatoon 3''==
The Z+F Splat Charger is a long-range [[Splat Charger]] with the same functionality, but designed by Z+F and comes with a different kit.
===Use===
The '''Z+F Splat Charger''', while having similar attributes to the [[Competitive:Splat Charger|Splat Charger]], has a slightly different use due to the vanilla weapons' differing kit.
The [[Competitive:Splash Wall|Splash Wall]] provides optimal protection for the weapon while charging, and can prevent [[Community Glossary#Slayer|Slayer]] weapons from effectively attacking. Placing a Splash Wall prior to charging is an ideal way to successfully snipe the opposing team.
The [[Competitive:Triple Inkstrike]] is an ideal displacement attack. The special weapon can assist fellow [[Community Glossary#Anchor|Anchor]] and [[Community Glossary#Slayer|Slayer]] teammates in conflict or inking.





Revision as of 23:20, 29 December 2023

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Z+F Splat Charger

Z+F Splat Charger

Abbreviations ZFCharger, Zekkofin
Sub Splash Wall
Special Triple Inkstrike
Base damage 40-80 (Partial charge)
160 (Full charge)
Base duration
Ink consumption 2.25%-16% (Charge)
Special points 210p
Special depletion
Role Anchor
Strengths Range, one-shot splat, storing charges allows for more mobility and aggressive play
Weaknesses Poor turfing, lack of mobility, vulnerable at close range, high special gauge requirement
For information about the Z+F Splat Charger, see Z+F Splat Charger.

Splatoon 3

The Z+F Splat Charger is a long-range Splat Charger with the same functionality, but designed by Z+F and comes with a different kit.

Use

The Z+F Splat Charger, while having similar attributes to the Splat Charger, has a slightly different use due to the vanilla weapons' differing kit.

The Splash Wall provides optimal protection for the weapon while charging, and can prevent Slayer weapons from effectively attacking. Placing a Splash Wall prior to charging is an ideal way to successfully snipe the opposing team.

The Competitive:Triple Inkstrike is an ideal displacement attack. The special weapon can assist fellow Anchor and Slayer teammates in conflict or inking.