Damage Up: Difference between revisions

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* [[Zink Layered LS]]
* [[Zink Layered LS]]


{{AbilityPro}}
[[Category:Abilities]]
[[Category:Abilities]]
[[Category:Main Weapon Abilities]]
[[Category:Main Weapon Abilities]]

Revision as of 00:53, 7 August 2015

File:Ability Damage Up.png

Damage Up increases damage of your main, sub, and special weapons by up to 30%.

In-depth Ability

Although having damage seems like it may give a player an advantage in combat, it is programmed into the game that no weapon can pass their innate "number of hits to splat" threshold. For example, the Aerospray MG has a base damage of 24.5, meaning that it takes five hits to splat an enemy Inkling. The game will not allow the Aerospray to splat in less than five hits. Therefore, Damage Up will cap the Aerospray's damage at 24.9, so it will still take five hits to splat. This rule applies to all non-one-hit-kill weapons.

Use

Due to this rule programmed into the game, Damage Up has very limited use. However, it is possible for the ability Defense Up to actually allow an Inkling to take an extra hit from certain weapons. This makes Damage Up ideal for countering opponents with Defense Up, but only if the weapon the player is using is on the lower threshold of the "number of hits to splat." If the weapon is higher on that threshold, or if the weapon kills in one hit, then Defense Up would not matter anyway, making Damage Up useless.

Gear

Damage Up ability is the main ability of:

Template:AbilityPro