The test begins with Agent 8 blowing up a Balloon Fish to activate a Ride rail. This first section is simple; it involves jumping from different ride rails to others, while also jumping through Squid Rings.
Checkpoint 2
The second section consists of breaking crates and activating other ride rails with Balloon Fish. The first crate is decorated but the second is much stronger. After this is a group of very short ride rails which can all be activated by Balloon Fish.
Checkpoint 3
The third section is mainly three rails, side by side, which can be jumped from to avoid four Octosnipers.
Final Checkpoint
The fourth and final section mainly revolves around using Balloon Fish to ink walls. The first wall is used to move forward, and the second is used to move upward. After the player finishes swimming up, they will have to hit a Balloon Fish to activate another rail while riding four consecutive dash tracks.
Tips
The Dualie Squelchers' dodge roll can be used to quick fall onto the next set of rails. Players may want to use the dodge roll carefully; if used in mid-air, momentum will be lost.
Collectibles
Mem Cake
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Your 'tude is righteous, as you say. Is your science as defiant? Prove that your battle rhymes can slay.