Inkipedia talk:Current projects: Difference between revisions

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[[User:Heddy|Heddy]] ([[User talk:Heddy|talk]]) 00:04, 25 May 2016 (UTC)
[[User:Heddy|Heddy]] ([[User talk:Heddy|talk]]) 00:04, 25 May 2016 (UTC)
:See, here's what's had me (and I assume anyone else who would've been doing this) at a wall: I can't figure out how to view the models in the way they look in-game. They're all available and people do a great job making them work with SFM and GMod, but unfortunately they look pretty different in Source. Splatoon's engine is just so particular, I guess. The models are weird in anything else - the lighting and textures are, like, just off enough to look awkward. And I mean... I ''guess'' we could use HLMV if there's no alternative, but they'd still look gross and not accurate to the game. Hhhh 😞 --<font face="Corbel">[[User:Bzeep|<font color="#f2992e"><i>Bzeep!</i></font>]] [[User talk:Bzeep|<small><font color="#f7c282">talk</font></small>]]</font> 01:57, 27 May 2016 (UTC)

Revision as of 01:58, 27 May 2016

3D Model Project

So this project has been sitting there for a while, with no progress, possibly because the task is too enormous. Looking at the Team Fortress wiki example provided, this isn't actually a 3D model being rendered, but rather captures of a 3D model at 24 angles. See: https://wiki.teamfortress.com/wiki/File:Spy_RED_3D.jpg. The process of creating these images is documented at the TF2 wiki here: https://wiki.teamfortress.com/wiki/Team_Fortress_Wiki:3D_Models. Looks kinda difficult.

Also, something like these templates would need to be implemented: Template:3D Viewer, Template:3D Team Viewer. Can someone who actually knows how wikis work look into that?

I downloaded Splatoon's models and textures from steam workshop and uploaded them here for anyone interested in this project: https://mega.nz/#!lphDiYTB!l3aIsAdPnpS6xCCYN1RNSmVrVv1KW3JQCkFGkSeVmRc

Heddy (talk) 00:04, 25 May 2016 (UTC)Reply[reply]

See, here's what's had me (and I assume anyone else who would've been doing this) at a wall: I can't figure out how to view the models in the way they look in-game. They're all available and people do a great job making them work with SFM and GMod, but unfortunately they look pretty different in Source. Splatoon's engine is just so particular, I guess. The models are weird in anything else - the lighting and textures are, like, just off enough to look awkward. And I mean... I guess we could use HLMV if there's no alternative, but they'd still look gross and not accurate to the game. Hhhh 😞 --Bzeep! talk 01:57, 27 May 2016 (UTC)Reply[reply]