Inkjet: Difference between revisions

From Inkipedia, the Splatoon wiki
(Created Countering section.)
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==Tips==
==Tips==
* When flying in the air, this can make you a sitting duck for most weapons, especially [[Chargers]]. Either get out of the way fast or pick them off while charging.
*Flying in the air can make players a sitting duck for most weapons, especially [[Chargers]]. Either get out of the way fast or pick them off.
 
*When players are done using the Inkjet they will [[Super Jump]] back to where they began. Try to ambush players when they return.
==Countering==
*Try not to be under the player while they are using the Inkjet.
*As stated previously, using Chargers is a good bet.
*When players are done using the Inkjet they will be [[Super Jumped]] back to where they began. Try to ambush players when they return.
*Try not to be under the player while they are using Inkjet. As previously stated, "the [[Inkling]] can fly about in the air and shoot [[Blaster]]-like projectiles."
 


== Sets ==
== Sets ==

Revision as of 06:05, 12 March 2017

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Template:Infobox weapon

The Inkjet is a Special Weapon upcoming in Splatoon 2. When activated, the Inkling can fly about in the air and shoot Blaster-like projectiles. When the special is finished, the player will be Superjumped back to the location where they activated the Special Weapon.

Description

Notes

Tips

  • Flying in the air can make players a sitting duck for most weapons, especially Chargers. Either get out of the way fast or pick them off.
  • When players are done using the Inkjet they will Super Jump back to where they began. Try to ambush players when they return.
  • Try not to be under the player while they are using the Inkjet.

Sets

Template:SetList |- |File:S Weapon .png [[]] |File:S Weapon Sub .png [[]] |File:S Weapon Special .png [[]] |- |}

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Version history

Trivia

Gallery

Names in other languages

Template:Foreignname

Template:Weapons2

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