Inkjet: Difference between revisions
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==Tips== | ==Tips== | ||
*Flying in the air can make players a sitting duck for most weapons, especially [[Chargers]]. Either get out of the way fast or pick them off. | *Flying in the air can make players a sitting duck for most weapons, especially [[Chargers]]. Either get out of the way fast or pick them off. | ||
*When the special is finished, the player will Super Jump back to the location where they activated the special. That location has a {{PAGENAME}} mark in your team's color where it's easy for enemy team to ambush you after the special is finished. | *When the special is finished, the player will Super Jump back to the location where they activated the special. That location has a {{PAGENAME}} mark in your team's color where it's easy for enemy team to ambush you after the special is finished. This can be combated by using the ability "Drop Roll" to avoid the possible ambush. | ||
*The {{PAGENAME}} fires two stripes at the ground for it to elevate. Try not to be under the enemy player that is using the {{PAGENAME}}, as these two stripes are able to deal damage. Upon being splatted, the message "Splatted by Inkjet Exhaust!" will appear. | *The {{PAGENAME}} fires two stripes at the ground for it to elevate. Try not to be under the enemy player that is using the {{PAGENAME}}, as these two stripes are able to deal damage. Upon being splatted, the message "Splatted by Inkjet Exhaust!" will appear. | ||
Revision as of 21:08, 10 July 2017
Fuuuuuture!
This article or section discusses unreleased content. Information is subject to change.
Please review our policy on rumors and leaks before adding leaked information.
Please review our policy on rumors and leaks before adding leaked information.
The Inkjet is an upcoming Special Weapon in Splatoon 2. When activated, the Inkling can fly about in the air and shoot Blaster-like projectiles. When the special is finished, the player will Super Jump back to the location where they activated the Inkjet.
Description
Demonstration
Notes
“ | ” |
Tips
- Flying in the air can make players a sitting duck for most weapons, especially Chargers. Either get out of the way fast or pick them off.
- When the special is finished, the player will Super Jump back to the location where they activated the special. That location has a Inkjet mark in your team's color where it's easy for enemy team to ambush you after the special is finished. This can be combated by using the ability "Drop Roll" to avoid the possible ambush.
- The Inkjet fires two stripes at the ground for it to elevate. Try not to be under the enemy player that is using the Inkjet, as these two stripes are able to deal damage. Upon being splatted, the message "Splatted by Inkjet Exhaust!" will appear.
Sets
Template:SetList |- |File:S Weapon .png [[]] |File:S Weapon Sub .png [[]] |File:S Weapon Special .png [[]] |- |File:S Weapon .png [[]] |File:S Weapon Sub .png [[]] |File:S Weapon Special .png [[]] |- |}
Version history
Trivia
Gallery
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A side view of an Inkling firing the Inkjet.