Quick Respawn: Difference between revisions
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** Assists and suicides do not count as splats. A splat confirmation notification will show on the player's screen if they score a splat. | ** Assists and suicides do not count as splats. A splat confirmation notification will show on the player's screen if they score a splat. | ||
** In scenarios where lives are traded, this condition depends on who died first. If the player throws a bomb that splats an opponent after the player dies, that splat prevents this condition from being met for the next death, but allows it to be met for the current death. | ** In scenarios where lives are traded, this condition depends on who died first. If the player throws a bomb that splats an opponent after the player dies, that splat prevents this condition from being met for the next death, but allows it to be met for the current death. | ||
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<--This highly convoluted topic needs a flow chart here to help explain it.--> | |||
===Gear=== | ===Gear=== |
Revision as of 01:32, 11 January 2018
Quick Respawn is an ability in Splatoon and Splatoon 2. Skalop gear has a 5× chance of rolling this ability.
This ability shortens the player's respawn time after getting splatted.
Normally watching the splat cam takes six seconds after the half second splatting animation, followed by a two second respawn animation, for a combined eight and a half second respawn time. This ability only reduces the splat cam portion of the respawn process. If fully stacked with three Quick Respawn abilities, the splat cam portion is reduced to three seconds, for a five and a half second respawn time.
Quick Respawn tends to be most useful in Ranked Battles. This is due to the importance of getting back to the front lines quickly and the high likelihood of being splatted, since both teams are often gathered in a single area, such as around the Rainmaker or a Splat Zone. Teamwork is a crucial element of Ranked Battles, as well; being able to rejoin one's team just a moment sooner may turn the tide of battle.
Splatoon
After getting splatted, Quick Respawn decreases the time spent watching the splat cam or black screen by up to about 67%.
Respawn time after being splatted by falling out-of-bounds or drowning in water is shorter than after being splatted by another player. The respawn time for drowning in water is seven seconds, and the time for falling out-of-bounds is five and a half seconds. Just like with being splatted by another player, only the splat cam portion of this time is affected by Quick Respawn.
Gear
Quick Respawn is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Backwards Cap | Zekko | 700 | Quick Respawn | Initial Release (1.0.0) | ||
Noise Cancelers | Forge | 2800 | Quick Respawn | 2.3.0 | ||
Retro Specs | Splash Mob | 500 | Quick Respawn | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Basic Tee | SquidForce | Quick Respawn | Initial Release (1.0.0) | |||
Camo Zip Hoodie | Firefin | 9000 | Quick Respawn | Initial Release (1.0.0) | ||
Power Armor | amiibo | Inkling Squid (Splatoon) | Quick Respawn | Initial Release (1.0.0) | ||
Retro Gamer Jersey | Zink | 9000 | Quick Respawn | Initial Release (1.0.0) | ||
Squid Satin Jacket | Zekko | 8900 | Quick Respawn | 2.3.0 | ||
Traditional Apron | Famitsu | 2000 | Quick Respawn | 2.0.0 | ||
Tricolor Rugby | Takoroka | 700 | Quick Respawn | Initial Release (1.0.0) | ||
White Striped LS | Splash Mob | 2300 | Quick Respawn | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Black Trainers | Tentatek | 500 | Quick Respawn | Initial Release (1.0.0) | ||
Choco Clogs | Krak-On | 1800 | Quick Respawn | Initial Release (1.0.0) | ||
Moto Boots | Rockenberg | 3000 | Quick Respawn | Initial Release (1.0.0) | ||
Squink Wingtips | Rockenberg | 800 | Quick Respawn | 2.0.0 |
Stacking
-
Graph showing the effects of stacking Quick Respawn.
-
How Quick Respawn and Quick Super Jump interact.
Splatoon 2
Quick Respawn was tweaked in Splatoon 2 to only affect deaths that meet certain conditions. These conditions must be met:
- The previous death was caused by an enemy attack.
- The need for a previous death means that the first death in a match will never benefit from Quick Respawn. Every following death can benefit.
- Environmental deaths do not count as enemy-caused deaths, even if the enemy pushes the player into an environmental hazard. If no enemy has a confirmed splat, then the cause of death is indisputably an environmental hazard, like falling out of bounds or drowning in water.
- Assists do not count as enemy-caused deaths. An enemy can deal non-fatal damage or Point Sensor tracking effects or Toxic Mist effects that score an assist when the player dies from an environmental hazard, but the player will not benefit from Quick Respawn because assists do not count.
- The Rainmaker barrier can cause an environmental death if the player is squished between it and a wall, but an explosion of the barrier will result in an enemy-caused death.
- The player did not splat an enemy during the time between the previous death and the current death.
- Assists and suicides do not count as splats. A splat confirmation notification will show on the player's screen if they score a splat.
- In scenarios where lives are traded, this condition depends on who died first. If the player throws a bomb that splats an opponent after the player dies, that splat prevents this condition from being met for the next death, but allows it to be met for the current death.
Gear
Quick Respawn is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Backwards Cap | Zekko | 700 | Quick Respawn | Initial Release (1.0.0) | ||
Eel-Cake Hat | SquidForce | Nintendo Switch News | Quick Respawn | 20 December 2018 | ||
Fugu Bell Hat | Firefin | 1700 | Quick Respawn | 2.0.0 | ||
Noise Cancelers | Forge | 9200 | Quick Respawn | Initial Release (1.0.0) | ||
Retro Specs | Splash Mob | 500 | Quick Respawn | Initial Release (1.0.0) | ||
Seashell Bamboo Hat | Inkline | 3200 | Quick Respawn | 3.0.0 | ||
Squinja Mask | amiibo | Inkling Boy (Splatoon 2) | Quick Respawn | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Annaki Yellow Cuff | Annaki | 4800 | Quick Respawn | 3.0.0 | ||
Basic Tee | SquidForce | Quick Respawn | Initial Release (1.0.0) | |||
Blue Tentatek Tee | Tentatek | 3100 | Quick Respawn | Initial Release (1.0.0) | ||
Camo Zip Hoodie | Firefin | 9000 | Quick Respawn | Initial Release (1.0.0) | ||
Dakro Nana Tee | Zink | 1010 | Quick Respawn | 3.0.0 | ||
Fishing Vest | Inkline | 4200 | Quick Respawn | 2.0.0 | ||
Grape Hoodie | Enperry | 1100 | Quick Respawn | Initial Release (1.0.0) | ||
Power Armor | amiibo | Inkling Squid (Splatoon) | Quick Respawn | Initial Release (1.0.0) | ||
Red V-Neck Limited Tee | SquidForce | 7-Eleven | Quick Respawn | 14 July 2017JP 9 July 2019EU 23 July 2019JP/NA | ||
Retro Gamer Jersey | Zink | 9000 | Quick Respawn | 3.0.0 | ||
Squid Satin Jacket | Zekko | 9200 | Quick Respawn | Initial Release (1.0.0) | ||
Tricolor Rugby | Takoroka | 700 | Quick Respawn | 2.0.0 | ||
White Striped LS | Splash Mob | 2300 | Quick Respawn | 2.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Black Trainers | Tentatek | 500 | Quick Respawn | Initial Release (1.0.0) | ||
Blue Power Stripes | Takoroka | 4880 | Quick Respawn | 3.0.0 | ||
Choco Clogs | Krak-On | 1800 | Quick Respawn | Initial Release (1.0.0) | ||
Fresh Fish Feet | amiibo | Octoling Octopus | Quick Respawn | 4.2.0 | ||
Moto Boots | Rockenberg | 3800 | Quick Respawn | Initial Release (1.0.0) | ||
N-Pacer Au | Enperry | 8900 | Quick Respawn | 2.0.0 | ||
Squink Wingtips | Rockenberg | 800 | Quick Respawn | 2.0.0 | ||
Tea-Green Hunting Boots | Splash Mob | 11500 | Quick Respawn | 3.0.0 |
Stacking
-
A chart showing the effect of Quick Respawn.
Version history
Base Game
- ▼ Players must not splat an opponent during the time between the most recent enemy-caused death and the current death for Quick Respawn to affect the current death.