Quick Respawn: Difference between revisions

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Line 19: Line 19:
|bonustitle=Respawn Rate (Seconds)
|bonustitle=Respawn Rate (Seconds)
|main0sub0=8.5s
|main0sub0=8.5s
|main0sub1=8.07s
|main0sub2=7.65s
|main0sub2=7.65s
|main1sub0=7.65s
|main1sub0=7.65s
|main0sub3=7.23s
|main0sub3=7.23s
|main0sub1=8.07s
|main0sub4=6.81s
|main1sub1=7.23s
|main1sub1=7.23s
|main0sub4=6.81s
|main0sub5=6.39s
|main1sub2=6.81s
|main1sub2=6.81s
|main0sub6=5.97s
|main1sub3=6.39s
|main2sub0=6.8s
|main2sub0=6.8s
|main0sub5=6.39s
|main0sub7=5.55s
|main1sub3=6.39s
|main1sub4=5.97s
|main2sub1=6.38s
|main2sub1=6.38s
|main0sub6=5.97s
|main0sub8=5.13s
|main1sub4=5.97s
|main1sub5=5.55s
|main2sub2=5.96s
|main2sub2=5.96s
|main0sub9=4.71s
|main1sub6=5.13s
|main2sub3=5.54s
|main3sub0=5.95s
|main3sub0=5.95s
|main0sub7=5.55s
|main1sub7=4.71s
|main1sub5=5.55s
|main2sub4=5.12s
|main2sub3=5.54s
|main3sub1=5.53s
|main3sub1=5.53s
|main0sub8=5.13s
|main1sub8=4.29s
|main1sub6=5.13s
|main2sub5=4.7s
|main2sub4=5.12s
|main3sub2=5.11s
|main3sub2=5.11s
|main0sub9=4.71s
|main1sub9=3.87s
|main1sub7=4.71s
|main2sub6=4.28s
|main2sub5=4.7s
|main3sub3=4.69s
|main3sub3=4.69s
|main1sub8=4.29s
|main2sub7=3.86s
|main2sub6=4.28s
|main3sub4=4.27s
|main3sub4=4.27s
|main1sub9=3.87s
|main2sub8=3.44s
|main2sub7=3.86s
|main3sub5=3.85s
|main3sub5=3.85s
|main2sub8=3.44s
|main2sub9=3.02s
|main3sub6=3.43s
|main3sub6=3.43s
|main2sub9=3.02s
|main3sub7=3.01s
|main3sub7=3.01s
|main3sub8=2.59s
|main3sub8=2.59s

Revision as of 14:29, 15 December 2015

Template:Infobox ability After getting splatted, Quick Respawn decreases the time spent watching the splat cam by up to 66%. Skalop gear has a 5x chance of rolling this ability.

In-Depth Ability

Normally watching the splat cam takes six seconds, followed by a three second respawn animation, for a combined nine second respawn time. This ability only reduces the splat cam portion of the respawn process. With Quick Respawn, the splat cam portion is reduced to four seconds, for a seven second respawn time. If fully stacked with three Quick Respawn abilities equipped the splat cam portion is reduced to two seconds, for a five second respawn time.

Use

This ability shortens the player's respawn time after getting splatted. It has no other effects.

Quick Respawn tends to be most useful in Ranked Battles. This is due to the importance of getting back to the front lines quickly and the high likelihood of being splatted in the first place, since both teams are often gathered in a single area, such as around the Rainmaker or a Splat Zone. Teamwork is a crucial element of Ranked Battles, as well; being able to rejoin one's team just a moment sooner may turn the tide of battle.

Stacking

Abilities Respawn Rate (Seconds)
None 8.5s
Main: 0, Sub: 1 8.07s
Main: 0, Sub: 2 7.65s
Main: 0, Sub: 3 7.23s
Main: 1, Sub: 0 7.65s
Main: 0, Sub: 4 6.81s
Main: 1, Sub: 1 7.23s
Main: 0, Sub: 5 6.39s
Main: 1, Sub: 2 6.81s
Main: 0, Sub: 6 5.97s
Main: 1, Sub: 3 6.39s
Main: 2, Sub: 0 6.8s
Main: 0, Sub: 7 5.55s
Main: 1, Sub: 4 5.97s
Main: 2, Sub: 1 6.38s
Main: 0, Sub: 8 5.13s
Main: 1, Sub: 5 5.55s
Main: 2, Sub: 2 5.96s
Main: 0, Sub: 9 4.71s
Main: 1, Sub: 6 5.13s
Main: 2, Sub: 3 5.54s
Main: 3, Sub: 0 5.95s
Main: 1, Sub: 7 4.71s
Main: 2, Sub: 4 5.12s
Main: 3, Sub: 1 5.53s
Main: 1, Sub: 8 4.29s
Main: 2, Sub: 5 4.7s
Main: 3, Sub: 2 5.11s
Main: 1, Sub: 9 3.87s
Main: 2, Sub: 6 4.28s
Main: 3, Sub: 3 4.69s
Main: 2, Sub: 7 3.86s
Main: 3, Sub: 4 4.27s
Main: 2, Sub: 8 3.44s
Main: 3, Sub: 5 3.85s
Main: 2, Sub: 9 3.02s
Main: 3, Sub: 6 3.43s
Main: 3, Sub: 7 3.01s
Main: 3, Sub: 8 2.59s
Main: 3, Sub: 9 2.17s

[1]

Gear

Quick Respawn is the main ability of:

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Names in Other Languages

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Template:AbilityPro

  1. Squidboards How to Calculate Ability Effects. Box (2015-09-03). Retrieved on 2015 December 10.