Quick Respawn: Difference between revisions

From Inkipedia, the Splatoon wiki
Line 10: Line 10:


== Use ==
== Use ==
This ability shortens the player's respawn time after getting splatted. It has no other effects.
This ability shortens the player's respawn time after getting splatted by the other's team [[Inkling]] or falling to [[water]] that causes them to dissolved and respawn. It has no other effects.


Quick Respawn tends to be most useful in [[Ranked Battle]]s. This is due to the importance of getting back to the front lines quickly and the high likelihood of being splatted in the first place, since both teams are often gathered in a single area, such as around the [[Rainmaker]] or a [[Splat Zone]]. Teamwork is a crucial element of Ranked Battles, as well; being able to rejoin one's team just a moment sooner may turn the tide of battle.
Quick Respawn tends to be most useful in [[Ranked Battle]]s. This is due to the importance of getting back to the front lines quickly and the high likelihood of being splatted in the first place, since both teams are often gathered in a single area, such as around the [[Rainmaker]] or a [[Splat Zone]]. Teamwork is a crucial element of Ranked Battles, as well; being able to rejoin one's team just a moment sooner may turn the tide of battle.

Revision as of 16:32, 15 December 2015

Template:Infobox ability After getting splatted, Quick Respawn decreases the time spent watching the splat cam by up to 66%. Skalop gear has a 5x chance of rolling this ability.

In-Depth Ability

Normally watching the splat cam takes six seconds, followed by a three second respawn animation, for a combined nine second respawn time. This ability only reduces the splat cam portion of the respawn process. With Quick Respawn, the splat cam portion is reduced to four seconds, for a seven second respawn time. If fully stacked with three Quick Respawn abilities equipped the splat cam portion is reduced to two seconds, for a five second respawn time.

Use

This ability shortens the player's respawn time after getting splatted by the other's team Inkling or falling to water that causes them to dissolved and respawn. It has no other effects.

Quick Respawn tends to be most useful in Ranked Battles. This is due to the importance of getting back to the front lines quickly and the high likelihood of being splatted in the first place, since both teams are often gathered in a single area, such as around the Rainmaker or a Splat Zone. Teamwork is a crucial element of Ranked Battles, as well; being able to rejoin one's team just a moment sooner may turn the tide of battle.

Gear

Quick Respawn is the main ability of:

Template:GearList header Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList footer

Stacking

Abilities Frames saved during respawn
None 0
Main: 0, Sub: 1 23
Main: 0, Sub: 2 46
Main: 0, Sub: 3 73
Main: 1, Sub: 0 67
Main: 0, Sub: 4 86
Main: 1, Sub: 1 93
Main: 0, Sub: 5 105
Main: 1, Sub: 2 111
Main: 0, Sub: 6 122
Main: 1, Sub: 3 128
Main: 2, Sub: 0 133
Main: 0, Sub: 7 139
Main: 1, Sub: 4 144
Main: 2, Sub: 1 149
Main: 0, Sub: 8 154
Main: 1, Sub: 5 158
Main: 2, Sub: 2 163
Main: 0, Sub: 9 167
Main: 1, Sub: 6 172
Main: 2, Sub: 3 176
Main: 3, Sub: 0 180
Main: 1, Sub: 7 184
Main: 2, Sub: 4 188
Main: 3, Sub: 1 191
Main: 1, Sub: 8 195
Main: 2, Sub: 5 198
Main: 3, Sub: 2 202
Main: 1, Sub: 9 205
Main: 2, Sub: 6 208
Main: 3, Sub: 3 211
Main: 2, Sub: 7 216
Main: 3, Sub: 4 218
Main: 2, Sub: 8 223
Main: 3, Sub: 5 225
Main: 2, Sub: 9 229
Main: 3, Sub: 6 230
Main: 3, Sub: 7 235
Main: 3, Sub: 8 238
Main: 3, Sub: 9 239

[1]

Names in Other Languages

Template:Foreignname


Template:AbilityPro

  1. Squidboards How to Calculate Ability Effects. Box (2015-09-03). Retrieved on 2015 December 10.