Quick Respawn

From Inkipedia, the Splatoon wiki

Template:Infobox ability Quick Respawn is an ability in Splatoon and Splatoon 2.

Description

This ability shortens the player's respawn time after getting splatted by enemy Inklings, falling in water, or falling out of bounds. After getting splatted, Quick Respawn decreases the time spent watching the splat cam or black screen by up to about 67%. Skalop gear has a 5× chance of rolling this ability.

Normally watching the splat cam takes six seconds after the half second splatting animation, followed by a two second respawn animation, for a combined eight and a half second respawn time. This ability only reduces the splat cam portion of the respawn process. If fully stacked with three Quick Respawn abilities, the splat cam portion is reduced to three seconds, for a five and a half second respawn time.

Respawn time after being splatted by falling out-of-bounds or drowning in water is shorter than after being splatted by another player. The respawn time for drowning in water is seven seconds, and the time for falling out-of-bounds is five and a half seconds. Just like with being splatted by another player, only the splat cam portion of this time is affected by Quick Respawn.

In Splatoon 2

When you get splatted more than once without taking down any opponents, this lets you respawn faster than normal. This is a slight tweak on this ability’s function in the first game.
Squid Research Lab Squid Research Lab

Use

Quick Respawn tends to be most useful in Ranked Battles. This is due to the importance of getting back to the front lines quickly and the high likelihood of being splatted, since both teams are often gathered in a single area, such as around the Rainmaker or a Splat Zone. Teamwork is a crucial element of Ranked Battles, as well; being able to rejoin one's team just a moment sooner may turn the tide of battle.

It is also recommended for players new to Splatoon, as they will get splatted easily.

Gear

Quick Respawn is the main ability of:

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Stacking

Graph showing the effects of stacking Quick Respawn.
Abilities Respawn Rate
None 8.50s
Main: 0, Sub: 1 8.11s
Main: 0, Sub: 2 7.75s
Main: 0, Sub: 3 7.40s
Main: 1, Sub: 0 7.29s
Main: 0, Sub: 4 7.07s
Main: 1, Sub: 1 6.97s
Main: 0, Sub: 5 6.76s
Main: 1, Sub: 2 6.66s
Main: 0, Sub: 6 6.47s
Main: 1, Sub: 3 6.38s
Main: 2, Sub: 0 6.29s
Main: 0, Sub: 7 6.20s
Main: 1, Sub: 4 6.12s
Main: 2, Sub: 1 6.04s
Main: 0, Sub: 8 5.95s
Main: 1, Sub: 5 5.88s
Main: 2, Sub: 2 5.80s
Main: 0, Sub: 9 5.72s
Main: 1, Sub: 6 5.65s
Main: 2, Sub: 3 5.58s
Main: 3, Sub: 0 5.51s
Main: 1, Sub: 7 5.45s
Main: 2, Sub: 4 5.38s
Main: 3, Sub: 1 5.32s
Main: 1, Sub: 8 5.26s
Main: 2, Sub: 5 5.20s
Main: 3, Sub: 2 5.15s
Main: 1, Sub: 9 5.09s
Main: 2, Sub: 6 5.04s
Main: 3, Sub: 3 4.99s
Main: 2, Sub: 7 4.90s
Main: 3, Sub: 4 4.86s
Main: 2, Sub: 8 4.78s
Main: 3, Sub: 5 4.75s
Main: 2, Sub: 9 4.68s
Main: 3, Sub: 6 4.65s
Main: 3, Sub: 7 4.58s
Main: 3, Sub: 8 4.52s
Main: 3, Sub: 9 4.48s

Version History

In Splatoon 2

Base Game

  • Players must get splatted twice without splatting another player for Quick Respawn to affect that death.

Gallery

Names in Other Languages

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