Quick Super Jump: Difference between revisions
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(→Stacking: Fixed table values, removed outdated citation. See chart page for accurate formula.) |
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== Stacking == | == Stacking == | ||
{{ability|Stealth Jump}} Jump | {{ability|Stealth Jump}} Jump Time: 4.83s '''(adds 0.83 seconds to any jump)''' | ||
[[File:Quick Super Jump Chart.png|thumb|A graph showing the effects of stacking {{PAGENAME}} on a normal jump and a [[Stealth Jump]]. The amount of time a player is vulnerable when using a jump to retreat is also shown.]] | [[File:Quick Super Jump Chart.png|thumb|A graph showing the effects of stacking {{PAGENAME}} on a normal jump and a [[Stealth Jump]]. The amount of time a player is vulnerable when using a jump to retreat is also shown.]] | ||
Line 39: | Line 39: | ||
{{Stacking | {{Stacking | ||
|ability={{PAGENAME}} | |ability={{PAGENAME}} | ||
|bonustitle=Jump | |bonustitle=Jump Time | ||
|main0sub0= | |main0sub0=4.00s | ||
|main0sub1= | |main0sub1=3.85s | ||
|main0sub2= | |main0sub2=3.70s | ||
|main0sub3= | |main0sub3=3.56s | ||
|main1sub0= | |main1sub0=3.52s | ||
|main0sub4= | |main0sub4=3.43s | ||
|main1sub1= | |main1sub1=3.39s | ||
|main0sub5= | |main0sub5=3.31s | ||
|main1sub2= | |main1sub2=3.27s | ||
|main0sub6= | |main0sub6=3.20s | ||
|main1sub3= | |main1sub3=3.16s | ||
|main2sub0= | |main2sub0=3.13s | ||
|main0sub7= | |main0sub7=3.09s | ||
|main1sub4= | |main1sub4=3.06s | ||
|main2sub1= | |main2sub1=3.02s | ||
|main0sub8=2. | |main0sub8=2.99s | ||
|main1sub5=2. | |main1sub5=2.96s | ||
|main2sub2= | |main2sub2=2.93s | ||
|main0sub9= | |main0sub9=2.90s | ||
|main1sub6= | |main1sub6=2.87s | ||
|main2sub3= | |main2sub3=2.84s | ||
|main3sub0= | |main3sub0=2.82s | ||
|main1sub7= | |main1sub7=2.79s | ||
|main2sub4= | |main2sub4=2.77s | ||
|main3sub1= | |main3sub1=2.74s | ||
|main1sub8= | |main1sub8=2.72s | ||
|main2sub5= | |main2sub5=2.69s | ||
|main3sub2= | |main3sub2=2.67s | ||
|main1sub9= | |main1sub9=2.65s | ||
|main2sub6= | |main2sub6=2.63s | ||
|main3sub3= | |main3sub3=2.61s | ||
|main2sub7= | |main2sub7=2.58s | ||
|main3sub4= | |main3sub4=2.56s | ||
|main2sub8= | |main2sub8=2.53s | ||
|main3sub5= | |main3sub5=2.51s | ||
|main2sub9= | |main2sub9=2.49s | ||
|main3sub6= | |main3sub6=2.48s | ||
|main3sub7= | |main3sub7=2.45s | ||
|main3sub8= | |main3sub8=2.43s | ||
|main3sub9= | |main3sub9=2.41s | ||
}} | }} | ||
{{clr}} | {{clr}} | ||
Revision as of 00:01, 23 April 2016
Template:Infobox ability The Quick Super Jump ability increases Super Jump speed by up to double the normal rate, allowing for quicker deployment when jumping to teammates or Squid Beakons. Zink gear has a 5x chance of rolling this ability.
In-Depth Ability
This ability not only reduces the duration of the flight itself, but also reduces the animation time when an Inkling is about to Super Jump. This makes the ability particularly useful for escaping unwinnable situations. For simply getting back to the action quicker, Quick Respawn has a greater impact.
Gear
Quick Super Jump is the main ability of:
Template:GearList header Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList footer
Stacking
Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). Jump Time: 4.83s (adds 0.83 seconds to any jump)