Quick Super Jump: Difference between revisions
(corrected the max change from 100% ("double") to 40%) |
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==Names in | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=スーパージャンプ時間短縮 | |Jap=スーパージャンプ時間短縮 | ||
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|FreM=Aerodynamics | |FreM=Aerodynamics | ||
|Ita=Salti super e veloci | |Ita=Salti super e veloci | ||
|ItaM=Fast and Super Jumps}} | |ItaM=Fast and Super Jumps | ||
|Rus=Суперпрыгун | |||
|RusR=Superprygun | |||
|RusM=Super jumper | |||
}} | |||
Revision as of 14:35, 30 July 2017
Template:Infobox ability The Quick Super Jump ability increases Super Jump speed by up to 40%, allowing for quicker deployment when jumping to teammates or Squid Beakons. Zink gear has a 5x chance of rolling this ability.
In-Depth Ability
This ability not only reduces the duration of the flight itself, but also reduces the animation time when an Inkling is about to Super Jump. This makes the ability particularly useful for escaping unwinnable situations. For simply getting back to the action quicker, Quick Respawn has a greater impact.
Gear
Quick Super Jump is the main ability of:
Template:GearList header Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList footer
Stacking
Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). Jump Time: 4.83s (adds 0.83 seconds to any jump)
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Quick Super Jump's effect on a normal jump and a Stealth Jump. The vulnerability time for retreating is also shown.
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How Quick Super Jump and Quick Respawn interact.