Quick Super Jump

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Quick Super Jump
Quick Super JumpQuick Super JumpQuick Super Jump
Applicable gear
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Quick Super Jump is an ability in Splatoon and Splatoon 2. It increases Super Jump speed, allowing for quicker deployment when jumping to teammates or Squid Beakons.

This ability not only reduces the duration of the flight itself, but also reduces the animation time when an Inkling is about to Super Jump. This makes the ability particularly useful for escaping unwinnable situations.

Splatoon

Zink Zink gear has a 5× chance of rolling this ability, while Tentatek Tentatek gear has a 1/2× chance.

Quick Super Jump reduces super jump preparation time by up to 37.5%, and reduces super jump travel time by up to 40%. For simply getting back to the action quicker, Quick Respawn has a greater impact.

Gear

Headgear with Quick Super Jump in Splatoon
Name Brand Availability Ability Star power Added in

Bobble Hat Bobble Hat Splash Mob Splash Mob Cash 2000 Quick Super Jump Initial Release (1.0.0)
Full Moon Glasses Full Moon Glasses Krak-On Krak-On Cash 600 Quick Super Jump 2.3.0
Straw Boater Straw Boater Skalop Skalop Cash 500 Quick Super Jump 2.0.0
Zekko Mesh Zekko Mesh Zekko Zekko Cash 500 Quick Super Jump Initial Release (1.0.0)
Shoes with Quick Super Jump in Splatoon

Stacking

Stealth Jump Jump Time: 4.83s (adds 0.83 seconds to any jump)


Abilities Jump time
None 4.00s
Main: 0, Sub: 1 3.85s
Main: 0, Sub: 2 3.70s
Main: 0, Sub: 3 3.56s
Main: 1, Sub: 0 3.52s
Main: 0, Sub: 4 3.43s
Main: 1, Sub: 1 3.39s
Main: 0, Sub: 5 3.31s
Main: 1, Sub: 2 3.27s
Main: 0, Sub: 6 3.20s
Main: 1, Sub: 3 3.16s
Main: 2, Sub: 0 3.13s
Main: 0, Sub: 7 3.09s
Main: 1, Sub: 4 3.06s
Main: 2, Sub: 1 3.02s
Main: 0, Sub: 8 2.99s
Main: 1, Sub: 5 2.96s
Main: 2, Sub: 2 2.93s
Main: 0, Sub: 9 2.90s
Main: 1, Sub: 6 2.87s
Main: 2, Sub: 3 2.84s
Main: 3, Sub: 0 2.82s
Main: 1, Sub: 7 2.79s
Main: 2, Sub: 4 2.77s
Main: 3, Sub: 1 2.74s
Main: 1, Sub: 8 2.72s
Main: 2, Sub: 5 2.69s
Main: 3, Sub: 2 2.67s
Main: 1, Sub: 9 2.65s
Main: 2, Sub: 6 2.63s
Main: 3, Sub: 3 2.61s
Main: 2, Sub: 7 2.58s
Main: 3, Sub: 4 2.56s
Main: 2, Sub: 8 2.53s
Main: 3, Sub: 5 2.51s
Main: 2, Sub: 9 2.49s
Main: 3, Sub: 6 2.48s
Main: 3, Sub: 7 2.45s
Main: 3, Sub: 8 2.43s
Main: 3, Sub: 9 2.41s

Splatoon 2

Zink Zink gear has a 5× chance of rolling this ability, while Tentatek Tentatek gear has a 1/2× chance.

Quick Super Jump reduces super jump preparation time by up to 71.1%, and reduces super jump travel time by up to 46.6%.

Gear

Quick Super Jump is the main ability of:

Headgear with Quick Super Jump in Splatoon 2

Stacking

Super Jump time when starting from squid form:

Starting from kid form adds 0.35 seconds to any jump

Abilities Jump time
None 3.65s
Main: 0, Sub: 1 3.25s
Main: 0, Sub: 2 3.12s
Main: 0, Sub: 3 3.02s
Main: 1, Sub: 0 3.00s
Main: 0, Sub: 4 2.93s
Main: 1, Sub: 1 2.92s
Main: 0, Sub: 5 2.87s
Main: 1, Sub: 2 2.83s
Main: 0, Sub: 6 2.78s
Main: 1, Sub: 3 2.75s
Main: 2, Sub: 0 2.73s
Main: 0, Sub: 7 2.70s
Main: 1, Sub: 4 2.67s
Main: 2, Sub: 1 2.63s
Main: 0, Sub: 8 2.62s
Main: 1, Sub: 5 2.58s
Main: 2, Sub: 2 2.57s
Main: 0, Sub: 9 2.54s*
Main: 1, Sub: 6 2.50s
Main: 2, Sub: 3 2.48s
Main: 3, Sub: 0 2.45s
Main: 1, Sub: 7 2.42s
Main: 2, Sub: 4 2.38s
Main: 3, Sub: 1 2.37s*
Main: 1, Sub: 8 2.35s
Main: 2, Sub: 5 2.32s
Main: 3, Sub: 2 2.29s*
Main: 1, Sub: 9 2.25s*
Main: 2, Sub: 6 2.23s
Main: 3, Sub: 3 2.22s
Main: 2, Sub: 7 2.17s
Main: 3, Sub: 4 2.14s*
Main: 2, Sub: 8 2.10s
Main: 3, Sub: 5 2.07s*
Main: 2, Sub: 9 2.05s
Main: 3, Sub: 6 2.02s
Main: 3, Sub: 7 2.01s*
Main: 3, Sub: 8 2.00s*
Main: 3, Sub: 9 1.95s

Charging time before launch when starting from squid form:

Abilities Charging time
None 1.35s
Main: 0, Sub: 1 0.97s
Main: 0, Sub: 2 0.83s
Main: 0, Sub: 3 0.75s
Main: 1, Sub: 0 0.73s
Main: 0, Sub: 4 0.68s
Main: 1, Sub: 1 0.67s
Main: 0, Sub: 5 0.63s
Main: 1, Sub: 2 0.62s
Main: 0, Sub: 6 0.58s
Main: 1, Sub: 3 0.57s
Main: 2, Sub: 0 0.57s
Main: 0, Sub: 7 0.55s
Main: 1, Sub: 4 0.53s
Main: 2, Sub: 1 0.52s
Main: 0, Sub: 8 0.52s
Main: 1, Sub: 5 0.50s
Main: 2, Sub: 2 0.50s*
Main: 0, Sub: 9 0.48*
Main: 1, Sub: 6 0.47s
Main: 2, Sub: 3 0.47s
Main: 3, Sub: 0 0.45s
Main: 1, Sub: 7 0.45s
Main: 2, Sub: 4 0.43s
Main: 3, Sub: 1 0.43s*
Main: 1, Sub: 8 0.43s
Main: 2, Sub: 5 0.42s
Main: 3, Sub: 2 0.41s*
Main: 1, Sub: 9 0.41s*
Main: 2, Sub: 6 0.40s
Main: 3, Sub: 3 0.40s
Main: 2, Sub: 7 0.38s
Main: 3, Sub: 4 0.38s*
Main: 2, Sub: 8 0.37s
Main: 3, Sub: 5 0.37s*
Main: 2, Sub: 9 0.37s
Main: 3, Sub: 6 0.35s
Main: 3, Sub: 7 0.35s*
Main: 3, Sub: 8 0.35s*
Main: 3, Sub: 9 0.35s

Version history

1.4.0

  • Even when the ability isn’t stacked in multiple slots, the charge time before performing a super jump will be noticeably reduced.
    ※Maximizing the amount of Quick Super Jump gear ability will have the same effect.
    ※Total time from selecting jump destination until landing there remains unchanged..

Names in other languages

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