Ride rail: Difference between revisions

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'''Ride rail''', also known as '''ride-rail''', are a mechanic found only in [[Octo Canyon (mode)|Octo Canyon]] in ''[[Splatoon 2]]''.
'''Ride rail''', also known as '''ride-rail''', are a mechanic found only in [[Octo Canyon (mode)|Octo Canyon]] in ''[[Splatoon 2]]''.
===Description===
 
==Description==
Ride rails appear to be ropes of ink-covered metal spirals containing [[ink]] inside that connect to platforms or are suspended mid-air. It can be activated by the player's ink hitting a slightly larger bulb that is similarly looking to the [[inkrails]] bulb but with propellers at the end. [[Agent 4]] can hop from a rail to another or a platform by pressing {{button|B}} to jump while tilting the {{button|LS}} towards the direction wanted in humanoid or squid form. When using the ride-rails, it is also possible to fall off if the player does not time jumps correctly and misses the place intended to land. [[Agent 4]] can stand on ride rails, swim and use weapons while riding in contrast to [[inkrails]], which only allows the player to travel along in squid form but allows [[Agent 4]] to travel back and forth. It can be used to perform tricks in reference to real-world [https://en.wikipedia.org/wiki/Grind_rail grind rails] that are used to perform skateboard tricks.
Ride rails appear to be ropes of ink-covered metal spirals containing [[ink]] inside that connect to platforms or are suspended mid-air. It can be activated by the player's ink hitting a slightly larger bulb that is similarly looking to the [[inkrails]] bulb but with propellers at the end. [[Agent 4]] can hop from a rail to another or a platform by pressing {{button|B}} to jump while tilting the {{button|LS}} towards the direction wanted in humanoid or squid form. When using the ride-rails, it is also possible to fall off if the player does not time jumps correctly and misses the place intended to land. [[Agent 4]] can stand on ride rails, swim and use weapons while riding in contrast to [[inkrails]], which only allows the player to travel along in squid form but allows [[Agent 4]] to travel back and forth. It can be used to perform tricks in reference to real-world [https://en.wikipedia.org/wiki/Grind_rail grind rails] that are used to perform skateboard tricks.
Unlike most multiplayer [[Stage]]s, which have at least one game mechanic from [[Octo Canyon (mode)]], there are no ride rails in any stage.


Agent 4 can get on a ride rail by jumping on it while it's activated, or by dodge-rolling into it with the [[Hero Dualies]] by pressing {{button|B}}. They can also activate the rail that way.  
Agent 4 can get on a ride rail by jumping on it while it's activated, or by dodge-rolling into it with the [[Hero Dualies]] by pressing {{button|B}}. They can also activate the rail that way.  

Revision as of 18:37, 4 May 2018

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Template:Images Ride rail, also known as ride-rail, are a mechanic found only in Octo Canyon in Splatoon 2.

Description

Ride rails appear to be ropes of ink-covered metal spirals containing ink inside that connect to platforms or are suspended mid-air. It can be activated by the player's ink hitting a slightly larger bulb that is similarly looking to the inkrails bulb but with propellers at the end. Agent 4 can hop from a rail to another or a platform by pressing B to jump while tilting the Left Stick towards the direction wanted in humanoid or squid form. When using the ride-rails, it is also possible to fall off if the player does not time jumps correctly and misses the place intended to land. Agent 4 can stand on ride rails, swim and use weapons while riding in contrast to inkrails, which only allows the player to travel along in squid form but allows Agent 4 to travel back and forth. It can be used to perform tricks in reference to real-world grind rails that are used to perform skateboard tricks.

Agent 4 can get on a ride rail by jumping on it while it's activated, or by dodge-rolling into it with the Hero Dualies by pressing B. They can also activate the rail that way.

Appearances

Names in other languages

Template:Foreignname

See also