Ride rail: Difference between revisions

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==Description==
==Description==
Ride rails act very similar to [[inkrails]] in that the player uses these lines of [[ink]] to travel and jump further in squid form, but they differ in the fact that [[Agent 4]]/[[Agent 8]] can grind on the ride rails by turning into humanoid form, they can use weapons while riding, but ride-rails are one-way, in contrast to [[inkrails]], which only allows the player to travel along in squid form but allows [[Agent 4]]/[[Agent 8]] to travel back and forth.
Ride rails act very similar to [[inkrails]] in that the player uses these lines of [[ink]] to travel and jump further in squid form, but they differ in the fact that the player can grind on the ride rails by turning into humanoid form. Weapons can be used by the player while on a ride rail. Ride rails are one-way, in contrast to [[inkrails]] which allow the player to travel back and forth.


Ride rails appear to be ropes of ink-covered metal spirals containing [[ink]] inside that connect to platforms or are suspended mid-air. It can be activated by the player's ink hitting a slightly larger bulb that is similarly looking to the inkrails bulb but with propellers at the end, or sometimes being activated automatically depending on the player's actions, such as when there are several inactivated rails in a row, and activating one activates all of them. [[Agent 4]]/[[Agent 8]] can hop from a rail to another or a platform by pressing {{button|B}} to jump while tilting the {{button|LS}} towards the direction wanted in humanoid or squid form. Jumping like this can be used to perform tricks in reference to real-world [https://en.wikipedia.org/wiki/Grind_rail grind rails] that are used to perform skateboard tricks by jumping. When using the ride-rails, it is also possible to fall off if the player does not time jumps correctly and misses the place intended to land. Agent 4/Agent 8 can get on a ride rail by jumping on it while it's activated, or by dodge-rolling into it with the [[Dualie]]s by pressing {{button|B}}. They can also activate the rail that way.
Ride rails appear to be ropes of ink-covered metal spirals containing [[ink]] inside that connect to platforms or are suspended mid-air. They can be activated by the player's ink hitting a slightly larger bulb that is similar to the inkrail bulb but with propellers at the end, or are sometimes activated automatically depending on the player's actions, such as when there are several inactivated rails in a row and activating one activates all of them. The player can hop from a rail to another or a platform by pressing {{button|B}} to jump while tilting the {{button|LS}} towards the direction wanted in humanoid or squid form. Jumping like this can be used to perform tricks in reference to real-world [https://en.wikipedia.org/wiki/Grind_rail grind rails] that are used to perform skateboard tricks by jumping. When using the ride-rails, it is also possible to fall off if the player does not time jumps correctly and misses their landing. The player can get on a ride rail by jumping on it while it's activated, or by dodge-rolling into it with the [[Dualie]]s by pressing {{button|B}}. They can also activate the rail that way.


The ride rails appeared in a multiplayer stage, where both teams were able to activate each ride rail. Similarly to the inkrails, activating the ride rails will have the bulb show the ink capacity visually decrease until it empties, which deactivates the rail. Ride rails can only be used by players of the same ink color, where the team can ink the bulb to refuel it, while opponent ink will deplete it faster.
The ride rails appeared in a multiplayer stage, where both teams were able to activate each ride rail. Similarly to the inkrails, activating the ride rails will have the bulb show the ink capacity visually decrease until it empties, which deactivates the rail. Ride rails can only be used by players of the same ink color, where the team can ink the bulb to refuel it, while opponent ink will deplete it faster.

Revision as of 02:32, 5 November 2018

Agent 4 on a ride rail.

Ride rail, also known as ride-rail, are a mechanic found in Splatoon 2’s Octo Canyon and Splatoon 2: Octo Expansion. In Octo Canyon, they replace the inkrails from the first game in the campaign, while in Octo Expansion, both can be found.

Description

Ride rails act very similar to inkrails in that the player uses these lines of ink to travel and jump further in squid form, but they differ in the fact that the player can grind on the ride rails by turning into humanoid form. Weapons can be used by the player while on a ride rail. Ride rails are one-way, in contrast to inkrails which allow the player to travel back and forth.

Ride rails appear to be ropes of ink-covered metal spirals containing ink inside that connect to platforms or are suspended mid-air. They can be activated by the player's ink hitting a slightly larger bulb that is similar to the inkrail bulb but with propellers at the end, or are sometimes activated automatically depending on the player's actions, such as when there are several inactivated rails in a row and activating one activates all of them. The player can hop from a rail to another or a platform by pressing B to jump while tilting the Left Stick towards the direction wanted in humanoid or squid form. Jumping like this can be used to perform tricks in reference to real-world grind rails that are used to perform skateboard tricks by jumping. When using the ride-rails, it is also possible to fall off if the player does not time jumps correctly and misses their landing. The player can get on a ride rail by jumping on it while it's activated, or by dodge-rolling into it with the Dualies by pressing B. They can also activate the rail that way.

The ride rails appeared in a multiplayer stage, where both teams were able to activate each ride rail. Similarly to the inkrails, activating the ride rails will have the bulb show the ink capacity visually decrease until it empties, which deactivates the rail. Ride rails can only be used by players of the same ink color, where the team can ink the bulb to refuel it, while opponent ink will deplete it faster.

Appearances

Splatoon 2

Octo Canyon

Octo Expansion

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Gallery

Trivia

  • No inkrails are found in Octo Canyon, due to being replaced by the ride rails, but they have instead been introduced into the multiplayer as an exclusive mechanic.
  • "Grinding", a term often used in characters' dialogue when referring to riding a ride rail, is a reference to grinding on a skateboard.
    • Also, if Agent 8 jumps while having no main weapon on a ride rail in an Octo Expansion mission, they will bring their feet up to their side and grab onto them, a reference to a similar move in surfing and skateboarding.

Names in other languages

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See also