Ride rail
Template:Images Ride rail, also known as ride-rail, are a mechanic found only in Octo Canyon in Splatoon 2.
Description
Ride rails appear to be ropes of ink-covered metal spirals containing ink inside that connect to platforms or are suspended mid-air. It can be activated by the player's ink hitting a slightly larger bulb that is similarly looking to the inkrails bulb but with propellers at the end. Agent 4 can hop from a rail to another or a platform by pressing to jump while tilting the towards the direction wanted in humanoid or squid form. When using the ride-rails, it is also possible to fall off if the player does not time jumps correctly and misses the place intended to land. Agent 4 can stand on ride rails, swim and use weapons while riding in contrast to inkrails, which only allows the player to travel along in squid form but allows Agent 4 to travel back and forth. It can be used to perform tricks in reference to real-world grind rails that are used to perform skateboard tricks.
Agent 4 can get on a ride rail by jumping on it while it's activated, or by dodge-rolling into it with the Hero Dualies by pressing . They can also activate the rail that way.
Appearances
Octo Canyon
- Sunset Octocopter (Mission #3)
- The Octopark (Mission #05)
- Octozeppelin Invasion (Mission #06)
- Back-Alley Cleanup (Mission #07)
- Beaker's Depot (Sector 3)
- Octoseeker Shakedown (Mission #10)
- The Floating Garden (Mission #11)
- Parking Garage (Mission #14)
- Octocommander Fortress (Mission #17)
- Towering Heights (Mission #18)
- Octolings Ahoy! (Mission #21)
- Cephalon HQ (Sector 5)
- Underground Expressway (Mission #22)
- The Octogalaxy (Mission #23)