Stealth Jump

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Revision as of 22:36, 18 January 2016 by Guy jin (talk | contribs) (added mutual exclusivity.)

Template:Infobox ability The Stealth Jump ability hides the landing point marker normally visible to all players when performing a Super Jump. Super Jump speed is slightly reduced as a result. This ability is restricted to shoes as a main ability, and cannot be rolled as a sub ability.

In-Depth Ability

When Super Jumping, Stealth Jump removes the marker indicating the player's Super Jump target, making it significantly harder for enemies to lie in wait.

However, this ability extends the Super Jump's time from 4.10 seconds to 4.94 seconds, which can be alleviated to varying degrees when used with Quick Super Jump. [1]

Abilities Equipped Super Jump Time
File:Ability Stealth Jump.png 4.94s
File:Ability Stealth Jump.pngFile:Ability Quick Super Jump.png 4.79s
File:Ability Stealth Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.png 4.64s
File:Ability Stealth Jump.pngFile:Ability Quick Super Jump.png 4.47s
File:Ability Stealth Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.png 4.12s

Use

Stealth Jump's only use is for its stealthy, hard-to-track Super Jump. Without it, Super Jumping to a teammate is rather risky, as the player can be splatted instantly by an enemy lying in wait at the marker. With Stealth Jump, however, Super Jumping is significantly safer, all but preventing enemies from anticipating it - the only way to see a Stealth Jumper is by tracking them with the Echolocator.

This ability is always active throughout the entire match.

Gear

Stealth Jump is the main ability of:

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Mutual exclusivity

Since this ability is found as the main ability only on shoes, other abilities found only on shoes are mutually exclusive with it; in other words you cannot have them together. These abilities are Bomb Sniffer, and Ink Resistance Up.

Names in Other Languages

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References

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