Template:Charger data S: Difference between revisions
From Inkipedia, the Splatoon wiki
GloverMist (talk | contribs) (Changed to mobility) |
(using mobility class parameter) |
||
Line 1: | Line 1: | ||
<includeonly><div class="list-columns" style="column-width: 25em;"> | <includeonly><div class="list-columns" style="column-width: 25em;"> | ||
* The {{PAGENAME}} is a [[ | * The {{PAGENAME}} is a [[mobility|{{#switch: {{{mobility class}}} | low = heavyweight | middle = middleweight | high = lightweight }} weapon]]. | ||
* Ink consumption scales from {{#expr: {{{mMinChargeFrame}}} / {{{mMaxChargeFrame}}} * {{{mInkConsume}}} * 100 round 2 }}% to {{#expr: 100 * {{{mInkConsume}}} round 2 }}% depending on the charge level. | * Ink consumption scales from {{#expr: {{{mMinChargeFrame}}} / {{{mMaxChargeFrame}}} * {{{mInkConsume}}} * 100 round 2 }}% to {{#expr: 100 * {{{mInkConsume}}} round 2 }}% depending on the charge level. | ||
** The full-charge ink consumption of {{#expr: 100 * {{{mInkConsume}}} round 2 }}% allows players to fire {{#expr: floor( 1 / {{{mInkConsume}}} ) }} shots before needing to refill the ink supply. | ** The full-charge ink consumption of {{#expr: 100 * {{{mInkConsume}}} round 2 }}% allows players to fire {{#expr: floor( 1 / {{{mInkConsume}}} ) }} shots before needing to refill the ink supply. | ||
Line 116: | Line 116: | ||
== Example == | == Example == | ||
{{charger data s | {{charger data s | ||
| | | mobility class = middle | ||
| mMinDistance = 90.00000000 | | mMinDistance = 90.00000000 | ||
| mMaxDistance = 180.00000000 | | mMaxDistance = 180.00000000 |
Revision as of 05:08, 22 July 2021
This template takes charger weapon parameters as input and generates a list of facts about the weapon.
Parameters
This is a complete list of charger parameters from Splatoon.
Name | Description |
---|---|
mMinDistance | The distance that the shot (and laser) travels at minimum charge. |
mMaxDistance | The distance that the shot (and laser) travels at maximum charge. This value is only used for scaling from the minimum, so it will never be the actual distance. |
mFullChargeDistance | The distance that the shot (and laser) travels at maximum charge. |
mMinChargeFrame | The minimum number of charge frames to fire a shot. If the player taps the button, it will result in this minimum. |
mMaxChargeFrame | The maximum number of charge frames to fire a shot. If the fully charges the weapon, it will result in this maximum. |
mEmptyChargeTimes | When charging with an empty ink tank, the charge time is multiplied by this number. |
mFreezeFrmL | |
mInitVelL | Low initial velocity. The velocity used at minimum charge. |
mFreezeFrmH | |
mInitVelH | High initial velocity. The velocity used at maximum charge. This value is only used for scaling from the minimum, so it will never be the actual velocity. |
mInitVelF | Full initial velocity. The velocity used at maximum charge. |
mInkConsume | The ink consumption of a fully charged shot. |
mMoveSpeed | The player movement speed while charging. |
mVelGnd_DownRt | |
mVelGnd_Bias | |
mJumpGnd | |
mMaxChargeSplashPaintRadius | |
mPaintNearR_WeakRate | |
mPaintRateLastSplash | |
mMinChargeDamage | The damage at minimum charge. |
mMaxChargeDamage | The damage at maximum charge. This value is only used for scaling from the minimum, so it will never be the actual damage. |
mFullChargeDamage | The damage at maximum charge. |
mSplashBetweenMaxSplashPaintRadiusRate | |
mSplashBetweenMinSplashPaintRadiusRate | |
mSplashDepthMinChargeScaleRateByWidth | |
mSplashDepthMaxChargeScaleRateByWidth | |
mSplashNearFootOccurChargeRate | |
mSplashSplitNum | |
mSniperCameraMoveStartChargeRate | The charge percentage where the scoped view begins to appear. |
mSniperCameraMoveEndChargeRate | The charge percentage where the scoped view is fully present. |
mSniperCameraFovy | The y-axis field of view with the scope. |
mSniperCameraPlayerAlphaChargeRate | |
mSniperCameraPlayerInvisibleChargeRate | |
mMinChargeColRadiusForPlayer | |
mMaxChargeColRadiusForPlayer | |
mMinChargeHitSplashNum | |
mMaxChargeHitSplashNum | |
mMaxHitSplashNumChargeRate |