Template:Roller data S2: Difference between revisions

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(Created page with "<includeonly>{{#if: {{{weight class|}}} | * The {{PAGENAME}} is a {{{weight class}}}weight weapon. }}{{#if: {{{InkConsumeCoreMin|}}} | {{#ifeq: {{{InkConsume...")
 
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}}{{#if: {{{InkRecoverSplashStop|}}} |
}}{{#if: {{{InkRecoverSplashStop|}}} |
* After flicking the roller, there is a {{{InkRecoverSplashStop}}} frame cooldown before the ink tank starts refilling.
* After swinging the {{#ifeq: {{{PaintBrushType|FALSE}}} | TRUE | brush | roller }}, there is a {{{InkRecoverSplashStop}}} frame cooldown before the ink tank starts refilling.


}}{{#if: {{{CoreDamage|}}} |
}}{{#if: {{{CoreDamage|}}} |
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=== Rolling ===
=== Rolling ===
{{User:Heddy/Test/1
{{roller data
| weight class = middle
| weight class = middle
| CoopCoreDamage = 1250
| CoopCoreDamage = 1250
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=== Flinging ink while grounded ===
=== Flinging ink while grounded ===
{{User:Heddy/Test/1
{{roller data
| CoopInkConsumeSplash = 0.06
| CoopInkConsumeSplash = 0.06
| CoopSplashDamageInsideMaxValue = 2000
| CoopSplashDamageInsideMaxValue = 2000
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=== Flinging ink while jumping ===
=== Flinging ink while jumping ===
{{User:Heddy/Test/1
{{roller data
| CoopInkConsumeSplash = 0.06
| CoopInkConsumeSplash = 0.06
| CoopSplashDamageInsideMaxValue = 2000
| CoopSplashDamageInsideMaxValue = 2000

Revision as of 03:11, 27 July 2020

This template takes roller weapon parameters as input and generates a list of facts about the weapon.

Notes

This template is intended to be used multiple times for each weapon, due to the stat changes when rolling, standing, and jumping.

Example

Splat Roller

Rolling

Template:Roller data

Flinging ink while grounded

Template:Roller data

Flinging ink while jumping

Template:Roller data