Template:Roller data S2: Difference between revisions

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(Added MPU damage for swing attacks)
(correction)
 
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<includeonly>{{#if: {{{weight class|}}} |
<includeonly><div class="list-columns" style="column-width: 25em;">
* The {{PAGENAME}} is a [[weight class|{{{weight class}}}weight weapon]].
{{MainMobilityAndMatchmakingRange
| mobility class = {{{mobility class|}}}
| matchmaking range = {{{matchmaking range|}}}
| name = {{#if: {{{name|}}}|{{{name}}}|{{PAGENAME}}}}


}}{{#if: {{{InkConsumeCoreMin|}}} |
}}{{#if: {{{InkConsumeCoreMin|}}} |
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* Ink consumption per second while rolling scales from {{#expr: {{{InkConsumeCoreMin}}} * 60 * 100 }}% to {{#expr: {{{InkConsumeCoreMax}}} * 60 * 100 }}% depending on the rolling speed.
* Ink consumption per second while rolling scales from {{#expr: {{{InkConsumeCoreMin}}} * 60 * 100 }}% to {{#expr: {{{InkConsumeCoreMax}}} * 60 * 100 }}% depending on the rolling speed.
}}
}}
** This stat can be changed with [[Ink Saver (Main)]].
}}{{#if: {{{InkConsumeSplash|}}} |
}}{{#if: {{{InkConsumeSplash|}}} |
* The ink consumption of {{#expr: {{{InkConsumeSplash}}} * 100 }}% allows players to fire {{#expr: floor( 1 / {{{InkConsumeSplash}}} ) }} shots before needing to refill the ink supply.
* The ink consumption of {{#expr: {{{InkConsumeSplash}}} * 100 }}% allows players to attack {{#expr: floor( 1 / {{{InkConsumeSplash}}} ) }} times before needing to refill the ink supply.
** This stat can be changed with Ink Saver (Main).


}}{{#if: {{{InkConsumeSplashDepletionPercent|}}} |
}}{{#if: {{{InkConsumeSplashDepletionPercent|}}} |
* When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to {{{InkConsumeSplashDepletionPercent}}}% of the normal amount. The damage of that attack is reduced to {{#expr: {{{SplashDamageDepletionRate}}} * 100 }}% of the normal amount.
* When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to {{#expr: {{{InkConsumeSplashDepletionPercent}}} * {{{InkConsumeSplash}}} }}%. The damage of that attack is reduced to {{#expr: {{{SplashDamageDepletionRate}}} * 100 }}% of the normal amount.


}}{{#if: {{{initial fire kid|}}} |
}}{{#if: {{{initial fire kid|}}} |
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** When firing from squid or octopus form, the first shot takes {{{initial fire squid}}} frames to come out.
** When firing from squid or octopus form, the first shot takes {{{initial fire squid}}} frames to come out.


}}{{#ifeq: {{{PaintBrushType}}} | FALSE |
}}{{#ifeq: {{{PaintBrushType|FALSE}}} | FALSE |
{{#if: {{{SwingLiftFrame|}}} |
{{#if: {{{SwingLiftFrame|}}} |
* When attacking, it takes {{{SwingLiftFrame}}} frames to lift the roller ({{#expr: {{{SwingLiftFrame}}} / 60 round 2 }} seconds).
* When attacking, it takes {{{SwingLiftFrame}}} frames to lift the roller ({{#expr: {{{SwingLiftFrame}}} / 60 round 2 }} seconds).
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}}{{#if: {{{MoveSpeed|}}} |
}}{{#if: {{{MoveSpeed|}}} |
* When rolling, the player's movement speed is set to {{{MoveSpeed}}} units per frame.
* When rolling, the player's movement speed is set to {{{MoveSpeed}}} units per frame. {{#ifexpr: {{{MoveSpeed_MWPUG_High|-1}}} > -1 | [[Main Power Up]] increases rolling speed up to {{{MoveSpeed_MWPUG_High}}} units per frame.}}


}}{{#if: {{{DashSpeed|}}} |
}}{{#if: {{{DashSpeed|}}} |
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* When dashing, the player's movement speed is set to {{{DashSpeed}}} units per frame.
* When dashing, the player's movement speed is set to {{{DashSpeed}}} units per frame.
}}
}}
}}{{#ifexpr: {{{MoveSpeed_MWPUG_High|-1}}} > -1 |
* [[Main Power Up]] increases rolling speed up to {{{MoveSpeed_MWPUG_High}}} units per frame.


}}{{#if: {{{InkRecoverCoreStop|}}} |
}}{{#if: {{{InkRecoverCoreStop|}}} |
* After rolling, there is a {{{InkRecoverCoreStop}}} frame cooldown before the ink tank starts refilling.
* After rolling, there is a {{#expr: {{{InkRecoverCoreStop}}} / 60 round 2 }} second cooldown before the ink tank starts refilling.


}}{{#if: {{{InkRecoverSplashStop|}}} |
}}{{#if: {{{InkRecoverSplashStop|}}} |
* After swinging, there is a {{{InkRecoverSplashStop}}} frame cooldown before the ink tank starts refilling.
* After swinging, there is a {{#expr: {{{InkRecoverSplashStop}}} / 60 round 2 }} second cooldown before the ink tank starts refilling.


}}{{#if: {{{CoreDamage|}}} |
}}{{#if: {{{CoreDamage|}}} |
* Hitting an opponent while rolling deals {{#expr: {{{CoreDamage}}} / 10 }} damage.
* Hitting an opponent while rolling deals {{#expr: {{{CoreDamage}}} / 10 }} damage. {{#ifexpr: {{{CoreDamageRate_MWPUG_High|1}}} > 1 | [[Main Power Up]] increases rolling contact damage up to {{#expr: {{{CoreDamageRate_MWPUG_High}}} * {{{CoreDamage}}} / 10 }}.}}


}}{{#ifexpr: {{{CoreDamageRate_MWPUG_High|1}}} > 1 |
}}{{#if: {{{SplashDamageInsideMaxValue|}}} |
* [[Main Power Up]] increases rolling contact damage up to {{#expr: {{{CoreDamageRate_MWPUG_High}}} * {{{CoreDamage}}} / 10 }}.
* Attacks have a base damage of {{#expr: {{{SplashDamageInsideMaxValue}}} / 10 }}. {{#ifexpr: {{{SplashDamageInsideRate_MWPUG_High|1}}} > 1 | [[Main Power Up]] increases damage up to {{#expr: {{{SplashDamageInsideRate_MWPUG_High}}} * {{{SplashDamageInsideMaxValue}}} / 10 }}.}}


}}{{#if: {{{SplashDamageInsideMaxValue|}}} |
}}{{#if: {{{SplashDamageInsideMaxDist|}}} |
* Attacks have a base damage of {{#expr: {{{SplashDamageInsideMaxValue}}} / 10 }}.
* For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at {{{SplashDamageInsideMaxDist}}} units and stops losing damage at {{{SplashDamageInsideMinDist}}} units. The minimum damage is {{#expr: {{{SplashDamageMinValue}}} / 10 }}. {{#ifexpr: {{{SplashDamageInsideRate_MWPUG_High|1}}} > 1 | Main Power Up increases minimum damage up to {{#expr: {{{SplashDamageInsideRate_MWPUG_High}}} * {{{SplashDamageMinValue}}} / 10 }}.}}
 
}}{{#ifeq: {{{SplashDamageInsideMaxValue|}}} | 1000 |
* The lethal range is {{{SplashDamageInsideMaxDist}}} units, as this is the farthest distance where ink deals 100 damage.


}}{{#ifexpr: {{{SplashDamageInsideRate_MWPUG_High|1}}} > 1 |
}}{{#ifeq: {{{SplashDamageInsideMiddleValue|}}} | 1000 |
* [[Main Power Up]] increases damage up to {{#expr: {{{SplashDamageInsideRate_MWPUG_High}}} * {{{SplashDamageInsideMaxValue}}} / 10 }}.
* The lethal range is {{{SplashDamageInsideMiddleDist}}} units, as this is the farthest distance where ink deals 100 damage.


}}{{#if: {{{SplashDamageReductionEndRate|}}} |
}}{{#if: {{{SplashDamageReductionEndRate|}}} |
* If a glob of ink is in the air for more than {{{SplashDamageReductionStartFrame}}} frames after being flung, it loses damage each frame until it reaches {{#expr: {{{SplashDamageMinValue}}} * {{{SplashDamageReductionEndRate}}} / 10 }} damage at frame {{{SplashDamageReductionEndFrame}}}.
* In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is {{#expr: {{{SplashDamageMinValue}}} * {{{SplashDamageReductionEndRate}}} / 10 }}.
<!-- Hidden until details are confirmed * If a glob of ink is in the air for more than {{{SplashDamageReductionStartFrame}}} frames after being flung, it loses damage each frame until it reaches {{#expr: {{{SplashDamageMinValue}}} * {{{SplashDamageReductionEndRate}}} / 10 }} damage at frame {{{SplashDamageReductionEndFrame}}}.-->


}}{{#if: {{{SplashDamageInsideOutSideBorderDegree|}}} |
{{#ifexpr: {{{SplashDamageInsideMaxValue|}}} != {{{SplashDamageOutsideMaxValue|}}} or {{{SplashDamageInsideMaxDist|}}} != {{{SplashDamageOutsideMaxDist|}}} |
* Ink flung from the center of the roller does the greatest damage. Ink that is flung at an angle greater than {{{SplashDamageInsideOutSideBorderDegree}}} degrees to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of {{{SplashDamageOutsideMaxDist}}} units and stops losing damage at {{{SplashDamageOutsideMinDist}}} units. The maximum damage is {{#expr: {{{SplashDamageOutsideMaxValue}}} / 10 }} and the minimum damage is {{#expr: {{{SplashDamageOutsideMinValue}}} / 10 }}. {{#ifexpr: {{{SplashDamageOutsideRate_MWPUG_High|1}}} > 1 | Main Power Up increases maximum damage up to {{#expr: {{{SplashDamageOutsideRate_MWPUG_High}}} * {{{SplashDamageOutsideMaxValue}}} / 10 }} and increases minimum damage up to {{#expr: {{{SplashDamageOutsideRate_MWPUG_High}}} * {{{SplashDamageOutsideMinValue}}} / 10 }}.}}
|
* Damage does not change based on the angle of the ink.
}}
}}{{#if: {{{CorePaintWidthHalf|}}} |
}}{{#if: {{{CorePaintWidthHalf|}}} |
* When rolling, the {{PAGENAME}} leaves an ink trail that is {{#expr: {{{CorePaintWidthHalf}}} * 2 }} units wide.
* When rolling, the {{PAGENAME}} leaves an ink trail that is {{#expr: {{{CorePaintWidthHalf}}} * 2 }} units wide. {{#ifexpr: {{{CorePaintWidthHalfRate_MWPUG_High|1}}} > 1 | [[Main Power Up]] increases ink trail width up to {{#expr: {{{CorePaintWidthHalfRate_MWPUG_High}}} * {{{CorePaintWidthHalf}}} * 2 }}.}}
 
}}{{#ifexpr: {{{CorePaintWidthHalfRate_MWPUG_High|1}}} > 1 |
* [[Main Power Up]] increases ink trail width up to {{#expr: {{{CorePaintWidthHalfRate_MWPUG_High}}} * {{{CorePaintWidthHalf}}} * 2 }}.


}}</div></includeonly><noinclude>
}}</div></includeonly><noinclude>
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== Example ==
== Example ==
Splat Roller
=== Splat Roller ===
 
{{Roller data S2
=== Rolling ===
| name = Splat Roller
{{roller data
| mobility class = middle
| weight class = middle
| matchmaking range = 118
| CoopCoreDamage = 1250
| CoopCoreDamage = 1250
| CoopInkConsumeCoreMax = 0.001
| CoopInkConsumeCoreMax = 0.001
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=== Flinging ink while grounded ===
=== Flinging ink while grounded ===
{{roller data
{{Roller data S2
| CoopInkConsumeSplash = 0.06
| CoopInkConsumeSplash = 0.06
| CoopSplashDamageInsideMaxValue = 2000
| CoopSplashDamageInsideMaxValue = 2000
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=== Flinging ink while jumping ===
=== Flinging ink while jumping ===
{{roller data
{{Roller data S2
| CoopInkConsumeSplash = 0.06
| CoopInkConsumeSplash = 0.06
| CoopSplashDamageInsideMaxValue = 2000
| CoopSplashDamageInsideMaxValue = 2000

Latest revision as of 16:22, 22 December 2023

This template takes roller weapon parameters as input and generates a list of facts about the weapon.

Notes

This template is intended to be used multiple times for each weapon, due to the stat changes when rolling, standing, and jumping.

Example

Splat Roller

  • The Splat Roller is a middleweight weapon.
  • The matchmaking range is 118. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
  • When rolling, the player's movement speed is set to 1.08 units per frame.
  • After rolling for 1.5 seconds, the player begins to dash.
  • When dashing, the player's movement speed is set to 1.32 units per frame.
  • After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 125 damage. Main Power Up increases rolling contact damage up to 143.75.
  • When rolling, the Roller data S2 leaves an ink trail that is 56 units wide.

Flinging ink while grounded

  • The ink consumption of 9% allows players to attack 11 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 4.5%. The damage of that attack is reduced to 25% of the normal amount.
  • When attacking, it takes 21 frames to lift the roller (0.35 seconds).
  • When attacking while moving, the player's movement speed is set to 0.48 units per frame.
  • After swinging, there is a 0.75 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 150. Main Power Up increases damage up to 172.5.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 50 units and stops losing damage at 115 units. The minimum damage is 35. Main Power Up increases minimum damage up to 40.25.
  • The lethal range is 80 units, as this is the farthest distance where ink deals 100 damage.
  • In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 17.5.
  • Ink flung from the center of the roller does the greatest damage. Ink that is flung at an angle greater than 12 degrees to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 28 units and stops losing damage at 100 units. The maximum damage is 100 and the minimum damage is 35. Main Power Up increases maximum damage up to 115 and increases minimum damage up to 40.25.

Flinging ink while jumping

  • The ink consumption of 9% allows players to attack 11 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 4.5%. The damage of that attack is reduced to 50% of the normal amount.
  • When attacking, it takes 26 frames to lift the roller (0.43 seconds).
  • When attacking while moving, the player's movement speed is set to 0.48 units per frame.
  • After swinging, there is a 1 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 150. Main Power Up increases damage up to 172.5.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 60 units and stops losing damage at 140 units. The minimum damage is 40. Main Power Up increases minimum damage up to 46.
  • The lethal range is 90 units, as this is the farthest distance where ink deals 100 damage.
  • In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 20.
  • Damage does not change based on the angle of the ink.

References