User:Heddy: Difference between revisions

From Inkipedia, the Splatoon wiki
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Completed so far:
Completed so far:
==Damage and Defense==
<gallery>
<gallery>
Damage Up 2HKO+ Chart.png|Damage Up's effect on 2-hit+ splat weapons.
Damage Up 2HKO+ Chart.png|Damage Up's effect on 2-hit+ splat weapons.
Line 8: Line 9:
Damage Up Roller Range Chart.png|Damage Up's effect on rollers.
Damage Up Roller Range Chart.png|Damage Up's effect on rollers.
Defense Up 2HKO+ Chart.png|Defense up's effect on 2-hit+ splat weapons.
Defense Up 2HKO+ Chart.png|Defense up's effect on 2-hit+ splat weapons.
</gallery>
==Ink Management==
<gallery>
Ink Recovery Up Chart.png|Ink Recovery Up.
Ink Recovery Up Chart.png|Ink Recovery Up.
Ink Saver Main Blaster Slosher Chart.png|The number of blasts and sloshes with Ink Saver (Main).
Ink Saver Main Blaster Slosher Chart.png|The number of blasts and sloshes with Ink Saver (Main).
Line 16: Line 20:
Ink Saver Main Shoot Time Chart.png|How long shooters can shoot with Ink Saver (Main).
Ink Saver Main Shoot Time Chart.png|How long shooters can shoot with Ink Saver (Main).
Ink Saver Sub Weapons.png|Ink Saver (Sub).
Ink Saver Sub Weapons.png|Ink Saver (Sub).
Run Speed Up Chart.png|Run Speed Up.
</gallery>
==Special Weapons==
<gallery>
Special Charge Up Chart.png|Special Charge Up.
Special Charge Up Chart.png|Special Charge Up.
Special Duration Up Chart.png|Special Duration Up.
Special Duration Up Chart.png|Special Duration Up.
Special Duration Up Count Chart.png|Special Duration Up's effect on Bomb Rush and Inkzooka.
Special Duration Up Count Chart.png|Special Duration Up's effect on Bomb Rush and Inkzooka.
Special Saver Chart.png|Special Saver.
Special Saver Chart.png|Special Saver.
</gallery>
==Splash Wall Ink Management==
<gallery>
Splash Wall Ink Saver 52 Gallon Chart.png|The number of shots .52 Gal can fire after deploying a Splash Wall, when stacking Ink Saver abilities.
Splash Wall Ink Saver 52 Gallon Chart.png|The number of shots .52 Gal can fire after deploying a Splash Wall, when stacking Ink Saver abilities.
Splash Wall Ink Saver 96 Gallon Chart.png|The number of shots .96 Gal can fire after deploying a Splash Wall, when stacking Ink Saver abilities.
Splash Wall Ink Saver 96 Gallon Chart.png|The number of shots .96 Gal can fire after deploying a Splash Wall, when stacking Ink Saver abilities.
Line 26: Line 35:
Splash Wall Ink Saver Heavy Splatling Chart.png|The number of full charges Heavy Splatling can fire after deploying a Splash Wall, when stacking Ink Saver abilities.
Splash Wall Ink Saver Heavy Splatling Chart.png|The number of full charges Heavy Splatling can fire after deploying a Splash Wall, when stacking Ink Saver abilities.
Splash Wall Ink Saver Jet Squelcher Chart.png|The number of shots Jet Squelcher can fire after deploying a Splash Wall, when stacking Ink Saver abilities.
Splash Wall Ink Saver Jet Squelcher Chart.png|The number of shots Jet Squelcher can fire after deploying a Splash Wall, when stacking Ink Saver abilities.
Splash Wall Ink Saver Range Blaster Chart.png|The number of blasts Range Blaster can fire after deploying a Splash Wall, when stacking Ink Saver abilities.
Splash Wall Ink Saver Slosher Chart.png|The number of sloshes Slosher can fire after deploying a Splash Wall, when stacking Ink Saver abilities.
Splash Wall Ink Saver Slosher Chart.png|The number of sloshes Slosher can fire after deploying a Splash Wall, when stacking Ink Saver abilities.
</gallery>
==Respawn & Mobility==
<gallery>
Quick Respawn Chart.png|Quick Respawn.
Run Speed Up Chart.png|Run Speed Up.
Swim Speed Up Chart.png|Swim Speed Up.
Swim Speed Up Chart.png|Swim Speed Up.
Quick Respawn Chart.png|Quick Respawn.
</gallery>
</gallery>

Revision as of 09:43, 17 April 2016

Hello! I am making ability charts, so that everyone can easily decide what gear to wear. Please tell me if there is anything I can improve about the charts. The charts are made using slightly modified formulas from the Japanese Splatoon wiki.

Completed so far:

Damage and Defense

Ink Management

Special Weapons

Splash Wall Ink Management

Respawn & Mobility