User:WaferCaken/Sandbox: Difference between revisions

From Inkipedia, the Splatoon wiki
(more on Danger)
(Danger, added another floor name, trying to polish stuff a bit)
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==Floor Selection==
==Floor Selection==
[[File:SO Promo screenshot 27.png|400px|thumb|The player on the Floor Selection screen.]] <br>
[[File:SO Promo screenshot 27.png|400px|thumb|The player on the Floor Selection screen.]] <br>
During a 30 floor run the player will be given the option of 3 floors with varying difficulty, objectives, and rewards. Each selection has a difficulty, objective, and [[color chip]] reward. <br>
During a 30 floor run the player will be given the option of 3 floors with varying difficulty, objectives, and rewards. Each selection has a difficulty, objective, and [[color chip]] reward.<br>
Upon selection of a floor, the player will spawn onto a starting platform while the objective text will be displayed to the player. The Cage will spawn at the end of this starting platform, where the player can ride the Cage above the main floor platform, which will give allow players to strategically land on the floor platform using [[Pearl Drone]] to glide down.
Upon selection of a floor, the player will spawn onto a starting platform while the objective text will be displayed to the player. The Cage will spawn at the end of this starting platform, where the player can ride the Cage above the main floor platform, which will give allow players to strategically land on the floor platform using [[Pearl Drone]] to glide down.


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* Explosion-Festival.Floor
* Explosion-Festival.Floor
* Unreasonable_Shelterless_Up-and-Down.Floor
* Unreasonable_Shelterless_Up-and-Down.Floor
* Whirling-Enemies(High)_Two-Bridge.Floor


<!-- ==Floor Objectives Bullet ver==  text & bullet point version  
<!-- ==Floor Objectives Bullet ver==  text & bullet point version
{{Conjecture|Some objectives and names are not fully revealed, and as such aren't fully understood}}
{{Conjecture|Some objectives and names are not fully revealed, and as such aren't fully understood}}
The following Floor objectives have been revealed:
The following Floor objectives have been revealed:
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-->
-->


<!-- ==Floor Objectives Textbox ver==  Infobox version  
<!-- ==Floor Objectives Textbox ver==  Infobox version
{{Conjecture|Some objectives and names are not fully revealed, and as such aren't fully understood}}
{{Conjecture|Some objectives and names are not fully revealed, and as such aren't fully understood}}
{|
{|
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|Floor name here
|Floor name here
|-
|-
|[[File:SO Promo screenshot 29.png|250px]]<br>Unknown chasing objective
|[[File:SO Promo screenshot 29.png|250px]]<br>Unnamed chasing objective
|[[Agent 8]] must chase and defeat enemies
|[[Agent 8]] must chase and defeat enemies
|
|
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|
|
|-
|-
|[[File:SO Promo screenshot 36.png|250px]]<br>'Unknown zones Objective'
|[[File:SO Promo screenshot 36.png|250px]]<br>'Unnamed zones Objective'
|[[Agent 8]] must ink a [[Splat Zone]] and fill a gauge
|[[Agent 8]] must ink a [[Splat Zone]] and fill a gauge
|
|
|-
|-
|[[File:SO Promo screenshot 34.png|250px]]<br>'Unknown turbine Objective'
|[[File:SO Promo screenshot 34.png|250px]]<br>'Unnamed turbine Objective'
|[[Agent 8]] must ink a turbine to move it along a fixed path
|[[Agent 8]] must ink a turbine to move it along a fixed path
|
|
|}
|}


==Danger==
==Danger Levels==
{{Conjecture|info is somewhat scarce on danger, and as such isn't fully understood}}
{{Conjecture|info is somewhat scarce on danger levels, and as such they aren't fully understood}}
Danger floors are floors marked with a danger sign, and will contain an augmentation similar to {{SRNW}}'s [[Known Occurrence]]s. If a player decides to select a floor that is not marked with Danger, the Danger augmentation is more likely to take over more floors in the player's Floor Selection screen over the course of the run.
Danger levels are events that can occur on a floor, and are marked inside the Floor Selection screen. Danger level floors will contain an augmentation similar to {{SRNW}}'s [[Known Occurrence]]s. If a player decides to select a floor that is not marked with Danger, the Danger augmentation is more likely to take over more floors in the player's Floor Selection screen over the course of the run.


{| class="wikitable sitecolor-so"
{| class="wikitable sitecolor-so"
!Danger augment!!Description!!Floors
!Danger augment!!Description
|-
|-
|[[File:SO foggy floor.png|250px]]<br><center>Foggy Danger</center>
|[[File:SO foggy floor.png|250px]]<br><center>Foggy Danger</center>
|[[Agent 8]] must fight within fog that surrounds the main floor platform
|[[Agent 8]] must fight within fog that surrounds the main platform
|-
|[[File:SO Promo screenshot 31.png|250px]]<br><center>Enemy ink everywhere<center> <!--Placeholder name, since we don't have know the name for this danger -->
|[[Agent 8]] must fight on a main platform that is fully covered in enemy ink
|-
|-
|[[File:SO Key art Horizontal.jpg|250px]]<br><center>No Pearl Drone Danger<center> <!--Placeholder image, since we don't have an image for this danger -->
|[[File:SO Key art Horizontal.jpg|250px]]<br><center>No Pearl Drone Danger<center> <!--Placeholder image, since we don't have an image for this danger -->

Revision as of 08:24, 14 February 2024

Side Order Floors
SO Key art Horizontal.jpg
Type Single-player campaign[1]
Players 1
Ranked
Weapons Various
Controllers Nintendo Switch Joy-Con with grip.png Joy-Con
Nintendo Switch Pro Controller.png Nintendo Switch Pro Controller
Release Date 22 February 2024[2]
Eel construction worker.png
This page or section is under construction.
Please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible!
Can you help us get it done?
SO Icon Pearl Drone.png
Fuuuuuture!
This article or section discusses unreleased content. Information is subject to change.
Please review our policy on rumors and leaks before adding leaked information.

Floors are a core gameplay feature of Side Order.

The player will pass through a 10 floors tutorial phase before access to the full 30 floors of the Spire of Order. During this Tutorial phase, the Color Chips are not randomized, and will be the same for every player.

Floor Selection

The player on the Floor Selection screen.


During a 30 floor run the player will be given the option of 3 floors with varying difficulty, objectives, and rewards. Each selection has a difficulty, objective, and color chip reward.
Upon selection of a floor, the player will spawn onto a starting platform while the objective text will be displayed to the player. The Cage will spawn at the end of this starting platform, where the player can ride the Cage above the main floor platform, which will give allow players to strategically land on the floor platform using Pearl Drone to glide down.

Floor Names

The following Floors' names have been revealed:

  • Spiraling_Slope.Floor
  • Exposed_Winding.Floor
  • Sitting_Duck_Valley.Floor
  • Exposed_Switchback.Floor
  • Fortress.Floor
  • Frantic_Double-Decker_Crisscross.Floor
  • Rolling.Floor
  • Escape-Artist.Floor
  • Whirling-Shell.Floor
  • Wide-Open.Floor
  • Explosion-Festival.Floor
  • Unreasonable_Shelterless_Up-and-Down.Floor
  • Whirling-Enemies(High)_Two-Bridge.Floor


Floor Objectives

S Ability Locked.svg
Conjecture
This article or section involves something that has not been specifically named.
The name(s) presented could be conjectural.
Reason: Some objectives and names are not fully revealed, and as such aren't fully understood
Objective Description Floors
SO Promo screenshot 35.png
Destroy the portals!
Agent 8 must destroy all Jelleton portals found on a given Floor Floor name here
SO Promo screenshot 29.png
Unnamed chasing objective
Agent 8 must chase and defeat enemies
SO Promo screenshot 21.png
Unnamed Ball Objective
Agent 8 must guide an 8-ball-like mechanism. Similar to Octo Expansion
SO Promo screenshot 36.png
'Unnamed zones Objective'
Agent 8 must ink a Splat Zone and fill a gauge
SO Promo screenshot 34.png
'Unnamed turbine Objective'
Agent 8 must ink a turbine to move it along a fixed path

Danger Levels

S Ability Locked.svg
Conjecture
This article or section involves something that has not been specifically named.
The name(s) presented could be conjectural.
Reason: info is somewhat scarce on danger levels, and as such they aren't fully understood

Danger levels are events that can occur on a floor, and are marked inside the Floor Selection screen. Danger level floors will contain an augmentation similar to Salmon Run Next Wave's Known Occurrences. If a player decides to select a floor that is not marked with Danger, the Danger augmentation is more likely to take over more floors in the player's Floor Selection screen over the course of the run.

Danger augment Description
SO foggy floor.png
Foggy Danger
Agent 8 must fight within fog that surrounds the main platform
SO Promo screenshot 31.png
Enemy ink everywhere
Agent 8 must fight on a main platform that is fully covered in enemy ink
SO Key art Horizontal.jpg
No Pearl Drone Danger
Agent 8 must fight without the help of Pearl Drone