Cold-Blooded: Difference between revisions

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'''Cold-Blooded''' is an [[ability]] in ''[[Splatoon]]'', and a retired ability in ''[[Splatoon 2]]''. The ability is called '''Cold Blooded''' in ''Splatoon''.
'''Cold-Blooded''' is an [[ability]] in ''[[Splatoon]]'', and a retired ability in ''[[Splatoon 2]]''.


Cold-Blooded shortens the duration of any position-tracking effects inflicted on the wearer.
Cold-Blooded shortens the duration of any position-tracking effects inflicted on the wearer.

Revision as of 17:56, 2 January 2019

Cold-Blooded is an ability in Splatoon, and a retired ability in Splatoon 2.

Cold-Blooded shortens the duration of any position-tracking effects inflicted on the wearer.

Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy, mobile weapon, such as the Carbon Roller; it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.

Splatoon

Cold Blooded
Cold Blooded
Applicable gear

Cold Blooded shortens the duration of position-tracking to 50% of normal tracking time. It is restricted to clothing as a main ability, and cannot be rolled as a sub ability.

Mutual exclusivity

This ability is found as the main ability only on clothing, so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are Recon, Haunt, and Ninja Squid. In addition, since wearing the Splatfest Tee was mandatory during a Splatfest, these abilities could not be used for the duration of those events.

Gear

The following gear items have Cold Blooded as their main ability.

Clothing with Cold Blooded in Splatoon

Data

Cold Blooded reduces tracking duration by 50%. This applies to all forms of tracking:

  • Point Sensors normally lasts 8 seconds, but this is reduced to 4 seconds.
  • Haunt normally lasts 9 seconds, but is reduced to roughly 4.5 seconds.
  • The Echolocator's duration can vary if the user has Special Duration Up equipped. Without any, it will have its tracking time reduced from 9 seconds to 4.5 seconds. With the maximum amount of Special Duration Up equipped, it will last 12.6 seconds normally and 6.3 seconds on a target with Cold Blooded.
Weapon Cold Blooded
Before 2.2.0 2.2.0 to 2.6.0 2.7.0
Inactive Active Inactive Active Inactive Active
Point Sensor 10 2.5 8 2 8 4
Echolocator 12 3 12 3 9 4.5
Haunt 12 3 12 3 9 4.5

Times are in seconds

[1]

Version history

Version Adjustments
2.7.0
  • Tracking time reduction decreased by 33%: up to 75% → up to 50%

Splatoon 2

Cold-Blooded
Cold-Blooded
Applicable gear
Favored by
Unfavored by

In Splatoon 2, Cold-Blooded was changed from a mutually exclusive ability to a stackable ability that was available on any gear type. Annaki and Toni Kensa gear had a 5x chance of rolling this ability. Inkline gear had a 1/2x chance of rolling this ability. It could stop the tracking effects of Point Sensors, Ink Mines, Thermal Ink, Haunt, and Sting Ray.

In version 4.3.0, Cold-Blooded was retired. The default ability of all gear with Cold-Blooded (except the Pearlescent Crown) became Main Power Up. Players can still get the effect of Cold-Blooded with Bomb Defense Up DX, an ability that was introduced in the same update.

Stacking

Abilities Decrease in tracking time
None 0%
Main: 0, Sub: 1 8.7%
Main: 0, Sub: 2 16.9%
Main: 0, Sub: 3 24.8%
Main: 1, Sub: 0 27.3%
Main: 0, Sub: 4 32.1%
Main: 1, Sub: 1 34.5%
Main: 0, Sub: 5 39.1%
Main: 1, Sub: 2 41.3%
Main: 0, Sub: 6 45.6%
Main: 1, Sub: 3 47.7%
Main: 2, Sub: 0 49.7%
Main: 0, Sub: 7 51.7%
Main: 1, Sub: 4 53.6%
Main: 2, Sub: 1 55.5%
Main: 0, Sub: 8 57.3%
Main: 1, Sub: 5 59.1%
Main: 2, Sub: 2 60.8%
Main: 0, Sub: 9 62.5%
Main: 1, Sub: 6 64.1%
Main: 2, Sub: 3 65.7%
Main: 3, Sub: 0 67.2%
Main: 1, Sub: 7 68.7%
Main: 2, Sub: 4 70.2%
Main: 3, Sub: 1 71.5%
Main: 1, Sub: 8 72.9%
Main: 2, Sub: 5 74.2%
Main: 3, Sub: 2 75.4%
Main: 1, Sub: 9 76.6%
Main: 2, Sub: 6 77.8%
Main: 3, Sub: 3 78.9%
Main: 2, Sub: 7 80.9%
Main: 3, Sub: 4 81.9%
Main: 2, Sub: 8 83.6%
Main: 3, Sub: 5 84.4%
Main: 2, Sub: 9 85.9%
Main: 3, Sub: 6 86.6%
Main: 3, Sub: 7 88.3%
Main: 3, Sub: 8 89.5%
Main: 3, Sub: 9 90.3%

Version history

Version Adjustments
Base game
  • Tracking time reduction increased by 50%: up to 50% → up to 75%
1.4.0
  • Tracking time reduction increased by 20%: up to 75% → up to 90%
  • Cold-Blooded now also increases the area in which the player is immune to the revealing effects of Thermal Ink, Haunt, and the Sting Ray.
4.3.0

Gallery

Trivia

  • In Splatoon 2, Cold-Blooded was the only stackable ability that was favored by two brands.
  • In real life, all squids are ectothermic, or "cold-blooded", which the Cold-Blooded ability is likely a reference to.

Names in other languages

Template:Foreignname

References