Cold-Blooded: Difference between revisions
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'''Cold-Blooded''' is an [[ability]] in ''[[Splatoon]]'',. | '''Cold-Blooded''' is an [[ability]] in ''[[Splatoon]]'', and a retired ability in ''[[Splatoon 2]]''. | ||
Cold-Blooded shortens the duration of any position-tracking effects inflicted on the wearer. | Cold-Blooded shortens the duration of any position-tracking effects inflicted on the wearer. | ||
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|- | |- | ||
| '''{{Ver|S|2.7.0}}''' || | | '''{{Ver|S|2.7.0}}''' || | ||
* {{Nerf|Tracking time reduction decreased by 33%|up to 75%|up to 50%} | * {{Nerf|Tracking time reduction decreased by 33%|up to 75%|up to 50%}} | ||
|} | |} | ||
== ''Splatoon 2'' == | |||
{{Infobox/Ability | |||
|game = Splatoon 2 | |||
|appgear = Any | |||
|favored = Annaki | |||
|favored2 = Toni Kensa | |||
|unfavored = Inkline | |||
}} | |||
In ''Splatoon 2'', Cold-Blooded was changed from a mutually exclusive ability to a stackable ability that was available on any gear type. [[Annaki]] and [[Toni Kensa]] gear had a 5x chance of rolling this ability. [[Inkline]] gear had a 1/2x chance of rolling this ability. It could stop the tracking effects of [[Point Sensor]]s, [[Ink Mine]]s, [[Thermal Ink]], [[Haunt]], and [[Sting Ray]]. | |||
In [[version 4.3.0 (Splatoon 2)|version 4.3.0]], Cold-Blooded was retired. The default ability of all gear with Cold-Blooded (except the [[Pearlescent Crown]]) became [[Main Power Up]]. Players can still get the effect of Cold-Blooded with [[Bomb Defense Up DX]], an ability that was introduced in the same update. | |||
=== Stacking === | |||
{{Stacking | |||
|game=Splatoon 2 | |||
|ability=Cold-Blooded | |||
|bonustitle=Decrease in tracking time | |||
|main0sub0=0% | |||
|main0sub1=8.7% | |||
|main0sub2=16.9% | |||
|main0sub3=24.8% | |||
|main1sub0=27.3% | |||
|main0sub4=32.1% | |||
|main1sub1=34.5% | |||
|main0sub5=39.1% | |||
|main1sub2=41.3% | |||
|main0sub6=45.6% | |||
|main1sub3=47.7% | |||
|main2sub0=49.7% | |||
|main0sub7=51.7% | |||
|main1sub4=53.6% | |||
|main2sub1=55.5% | |||
|main0sub8=57.3% | |||
|main1sub5=59.1% | |||
|main2sub2=60.8% | |||
|main0sub9=62.5% | |||
|main1sub6=64.1% | |||
|main2sub3=65.7% | |||
|main3sub0=67.2% | |||
|main1sub7=68.7% | |||
|main2sub4=70.2% | |||
|main3sub1=71.5% | |||
|main1sub8=72.9% | |||
|main2sub5=74.2% | |||
|main3sub2=75.4% | |||
|main1sub9=76.6% | |||
|main2sub6=77.8% | |||
|main3sub3=78.9% | |||
|main2sub7=80.9% | |||
|main3sub4=81.9% | |||
|main2sub8=83.6% | |||
|main3sub5=84.4% | |||
|main2sub9=85.9% | |||
|main3sub6=86.6% | |||
|main3sub7=88.3% | |||
|main3sub8=89.5% | |||
|main3sub9=90.3% | |||
}} | |||
<gallery> | |||
S2 Cold-Blooded duration effects chart.png|A graph showing the effect of Cold-Blooded on [[Point Sensor]]s and [[Ink Mine]]s. | |||
S2 Cold-Blooded distance effects chart.png|A graph showing the effect of Cold-Blooded on [[Thermal Ink]]. | |||
</gallery> | |||
=== Version history === | |||
{| class="wikitable sitecolor-s2" | |||
! Version !! Adjustments | |||
|- | |||
| '''Base game''' || | |||
* {{Buff|Tracking time reduction increased by 50%|up to 50%|up to 75%}} | |||
|- | |||
| '''{{Ver|S2|1.4.0}}''' || | |||
* {{Buff|Tracking time reduction increased by 20%|up to 75%|up to 90%}} | |||
* {{Buff|Cold-Blooded now also increases the area in which the player is immune to the revealing effects of {{Ability|S2|Thermal Ink}}, {{Ability|S2|Haunt}}, and the {{Weapon|S2|Special|Sting Ray}}.}} | |||
|- | |||
| '''{{Ver|S2|4.3.0}}''' || | |||
* '''{{color|—|gray}}''' Removed. Effects integrated with {{Ability|S2|Bomb Defense Up}} into {{Ability|S2|Bomb Defense Up DX}}. | |||
|} | |||
== Gallery == | |||
<gallery> | |||
Cold-Blooded.jpeg|In-game description of Cold-Blooded. | |||
</gallery> | |||
== Trivia == | == Trivia == | ||
*In Splatoon 2, Cold-Blooded was the only stackable ability that was favored by two brands. | |||
*In real life, all squids are [[Wikipedia:Ectotherm|ectothermic]], or "cold-blooded", which the Cold-Blooded ability is likely a reference to. | *In real life, all squids are [[Wikipedia:Ectotherm|ectothermic]], or "cold-blooded", which the Cold-Blooded ability is likely a reference to. | ||
Revision as of 17:49, 3 February 2019
Cold-Blooded is an ability in Splatoon, and a retired ability in Splatoon 2.
Cold-Blooded shortens the duration of any position-tracking effects inflicted on the wearer.
Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy, mobile weapon, such as the Carbon Roller; it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.
Splatoon
Cold Blooded shortens the duration of position-tracking to 50% of normal tracking time. It is restricted to clothing as a main ability, and cannot be rolled as a sub ability.
Mutual exclusivity
This ability is found as the main ability only on clothing, so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are Recon, Haunt, and Ninja Squid. In addition, since wearing the Splatfest Tee was mandatory during a Splatfest, these abilities could not be used for the duration of those events.
Gear
The following gear items have Cold Blooded as their main ability.
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Anchor Sweat | SquidForce | 3000 | Cold Blooded | Initial Release (1.0.0) | ||
CoroCoro Hoodie | Zekko | 10800 | Cold Blooded | 2.8.0 | ||
Cycling Shirt | Zink | 2900 | Cold Blooded | 2.0.0 | ||
Dark Urban Vest | Firefin | 10000 | Cold Blooded | Initial Release (1.0.0) | ||
Sage Polo | Splash Mob | 400 | Cold Blooded | Initial Release (1.0.0) | ||
Sky-Blue Squideye | Tentatek | 500 | Cold Blooded | Initial Release (1.0.0) | ||
Squidstar Waistcoat | Krak-On | 650 | Cold Blooded | 2.3.0 |
Data
Cold Blooded reduces tracking duration by 50%. This applies to all forms of tracking:
- Point Sensors normally lasts 8 seconds, but this is reduced to 4 seconds.
- Haunt normally lasts 9 seconds, but is reduced to roughly 4.5 seconds.
- The Echolocator's duration can vary if the user has Special Duration Up equipped. Without any, it will have its tracking time reduced from 9 seconds to 4.5 seconds. With the maximum amount of Special Duration Up equipped, it will last 12.6 seconds normally and 6.3 seconds on a target with Cold Blooded.
Weapon | Cold Blooded | |||||
---|---|---|---|---|---|---|
Before 2.2.0 | 2.2.0 to 2.6.0 | 2.7.0 | ||||
Inactive | Active | Inactive | Active | Inactive | Active | |
Point Sensor | 10 | 2.5 | 8 | 2 | 8 | 4 |
Echolocator | 12 | 3 | 12 | 3 | 9 | 4.5 |
Haunt | 12 | 3 | 12 | 3 | 9 | 4.5 |
Times are in seconds
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Splatoon 2
In Splatoon 2, Cold-Blooded was changed from a mutually exclusive ability to a stackable ability that was available on any gear type. Annaki and Toni Kensa gear had a 5x chance of rolling this ability. Inkline gear had a 1/2x chance of rolling this ability. It could stop the tracking effects of Point Sensors, Ink Mines, Thermal Ink, Haunt, and Sting Ray.
In version 4.3.0, Cold-Blooded was retired. The default ability of all gear with Cold-Blooded (except the Pearlescent Crown) became Main Power Up. Players can still get the effect of Cold-Blooded with Bomb Defense Up DX, an ability that was introduced in the same update.
Stacking
-
A graph showing the effect of Cold-Blooded on Point Sensors and Ink Mines.
-
A graph showing the effect of Cold-Blooded on Thermal Ink.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.4.0 |
|
4.3.0 |
|
Gallery
-
In-game description of Cold-Blooded.
Trivia
- In Splatoon 2, Cold-Blooded was the only stackable ability that was favored by two brands.
- In real life, all squids are ectothermic, or "cold-blooded", which the Cold-Blooded ability is likely a reference to.
Names in other languages
References
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