Quick Super Jump: Difference between revisions
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|Fre=Aérodynamisme | |Fre=Aérodynamisme | ||
|FreM=Aerodynamics | |FreM=Aerodynamics | ||
|Ger=Supersprung + | |Ger=Supersprung + (''Splatoon 2'')<br>Sprungladezeit (''Splatoon'') | ||
|GerM=Super jump + | |GerM=Super jump + | ||
|Ita=Salti super e veloci | |Ita=Salti super e veloci |
Revision as of 12:26, 27 May 2022
Quick Super Jump is an ability in Splatoon and Splatoon 2.
Quick Super Jump increases Super Jump speed by reducing the duration of the Super Jump.
The number of ability points for Quick Super Jump can also be temporarily increased for any player jumping to a Beakon by using Sub Power Up .
Tactics
This ability can be used to escape dangerous situations or get back to the battlefield quickly.
Splatoon
Mechanics
Quick Super Jump reduces the 'charge' phase and the total duration of the Super Jump.
Tactics
For simply getting back to the action quicker, Quick Respawn usually has a greater impact.
Stacking
AP Equivalent | AP | 'Charge' Time (approx.) |
Total Time (approx.) |
---|---|---|---|
Main ×0 + Sub ×0 | 00 | 1.001s | 4.004s |
Main ×0 + Sub ×1 -2AP | 01 | 0.984s | 3.937s |
Main ×0 + Sub ×1 -1AP | 02 | 0.967s | 3.870s |
Main ×0 + Sub ×1 | 03 | 0.950s | 3.803s |
Main ×0 + Sub ×2 -2AP | 04 | 0.934s | 3.737s |
Main ×0 + Sub ×2 -1AP | 05 | 0.917s | 3.687s |
Main ×0 + Sub ×2 | 06 | 0.900s | 3.620s |
Main ×0 + Sub ×3 -2AP | 07 | 0.884s | 3.553s |
Main ×0 + Sub ×3 -1AP | 08 | 0.867s | 3.503s |
Main ×0 + Sub ×3 | 09 | 0.850s | 3.436s |
Main ×1 + Sub ×0 | 10 | 0.834s | 3.386s |
Main ×0 + Sub ×4 -1AP | 11 | 0.834s | 3.336s |
Main ×0 + Sub ×4 | 12 | 0.817s | 3.286s |
Main ×1 + Sub ×1 | 13 | 0.800s | 3.219s |
Main ×0 + Sub ×5 -1AP | 14 | 0.784s | 3.169s |
Main ×0 + Sub ×5 | 15 | 0.767s | 3.119s |
Main ×1 + Sub ×2 | 16 | 0.767s | 3.069s |
Main ×0 + Sub ×6 -1AP | 17 | 0.750s | 3.036s |
Main ×0 + Sub ×6 | 18 | 0.734s | 2.986s |
Main ×1 + Sub ×3 | 19 | 0.734s | 2.936s |
Main ×2 + Sub ×0 | 20 | 0.717s | 2.886s |
Main ×0 + Sub ×7 | 21 | 0.700s | 2.852s |
Main ×1 + Sub ×4 | 22 | 0.700s | 2.802s |
Main ×2 + Sub ×1 | 23 | 0.684s | 2.769s |
Main ×0 + Sub ×8 | 24 | 0.667s | 2.719s |
Main ×1 + Sub ×5 | 25 | 0.667s | 2.686s |
Main ×2 + Sub ×2 | 26 | 0.650s | 2.635s |
Main ×0 + Sub ×9 | 27 | 0.650s | 2.602s |
Main ×1 + Sub ×6 | 28 | 0.633s | 2.569s |
Main ×2 + Sub ×3 | 29 | 0.633s | 2.535s |
Main ×3 + Sub ×0 | 30 | 0.617s | 2.502s |
Main ×1 + Sub ×7 | 31 | 0.617s | 2.469s |
Main ×2 + Sub ×4 | 32 | 0.600s | 2.435s |
Main ×3 + Sub ×1 | 33 | 0.600s | 2.402s |
Main ×1 + Sub ×8 | 34 | 0.583s | 2.369s |
Main ×2 + Sub ×5 | 35 | 0.583s | 2.352s |
Main ×3 + Sub ×2 | 36 | 0.567s | 2.318s |
Main ×1 + Sub ×9 | 37 | 0.567s | 2.285s |
Main ×2 + Sub ×6 | 38 | 0.567s | 2.268s |
Main ×3 + Sub ×3 | 39 | 0.550s | 2.235s |
Main ×2 + Sub ×7 -1AP | 40 | 0.550s | 2.218s |
Main ×2 + Sub ×7 | 41 | 0.550s | 2.202s |
Main ×3 + Sub ×4 | 42 | 0.533s | 2.168s |
Main ×2 + Sub ×8 -1AP | 43 | 0.533s | 2.152s |
Main ×2 + Sub ×8 | 44 | 0.533s | 2.135s |
Main ×3 + Sub ×5 | 45 | 0.517s | 2.118s |
Main ×2 + Sub ×9 -1AP | 46 | 0.517s | 2.102s |
Main ×2 + Sub ×9 | 47 | 0.517s | 2.085s |
Main ×3 + Sub ×6 | 48 | 0.517s | 2.068s |
Main ×3 + Sub ×7 -2AP | 49 | 0.500s | 2.052s |
Main ×3 + Sub ×7 -1AP | 50 | 0.500s | 2.052s |
Main ×3 + Sub ×7 | 51 | 0.500s | 2.035s |
Main ×3 + Sub ×8 -2AP | 52 | 0.500s | 2.018s |
Main ×3 + Sub ×8 -1AP | 53 | 0.500s | 2.018s |
Main ×3 + Sub ×8 | 54 | 0.500s | 2.002s |
Main ×3 + Sub ×9 -2AP | 55 | 0.500s | 2.002s |
Main ×3 + Sub ×9 -1AP | 56≤ | 0.500s | 2.002s |
Main ×3 + Sub ×9 | 57≤ | 0.500s | 2.002s |
(Stealth Jump adds approx. 0.834s to total jump time.)
-
Quick Super Jump's effect on a normal jump and a Stealth Jump. The vulnerability time for retreating is also shown.
-
How Quick Super Jump and Quick Respawn interact.
Gear
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Bobble Hat | ![]() |
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Initial Release (1.0.0) |
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Full Moon Glasses | ![]() |
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2.3.0 |
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Straw Boater | ![]() |
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2.0.0 |
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Zekko Mesh | ![]() |
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Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Black LS | ![]() |
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Initial Release (1.0.0) |
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Gray Mixed Shirt | ![]() |
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2.0.0 |
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Gray Vector Tee | ![]() |
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Initial Release (1.0.0) |
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Rodeo Shirt | ![]() |
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2.3.0 |
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Striped Peaks LS | ![]() |
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2.3.0 |
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Striped Shirt | ![]() |
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Initial Release (1.0.0) |
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White Baseball LS | ![]() |
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Initial Release (1.0.0) |
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Yellow Layered LS | ![]() |
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Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Hero Runner Replicas | ![]() |
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Initial Release (1.0.0) |
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Red Slip-Ons | ![]() |
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Initial Release (1.0.0) |
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Red Work Boots | ![]() |
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Initial Release (1.0.0) |
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Snowy Down Boots | ![]() |
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2.3.0 |
Splatoon 2
Mechanics
Quick Super Jump reduces the duration of the 'charge' and 'travel' phase of the super jump. Starting from humanoid form (instead of squid/octo form) extends the 'charge' duration by 21 frames (approx. 0.350 seconds).
Stacking
AP Equivalent | AP | 'Charge' Time (approx.) |
'Travel' Time (approx.) |
---|---|---|---|
Main ×0 + Sub ×0 | 00 | 1.333s | 2.300s |
Main ×0 + Sub ×1 -2AP | 01 | 1.083s | 2.283s |
Main ×0 + Sub ×1 -1AP | 02 | 1.000s | 2.283s |
Main ×0 + Sub ×1 | 03 | 0.950s | 2.283s |
Main ×0 + Sub ×2 -2AP | 04 | 0.900s | 2.283s |
Main ×0 + Sub ×2 -1AP | 05 | 0.866s | 2.283s |
Main ×0 + Sub ×2 | 06 | 0.816s | 2.283s |
Main ×0 + Sub ×3 -2AP | 07 | 0.800s | 2.283s |
Main ×0 + Sub ×3 -1AP | 08 | 0.766s | 2.283s |
Main ×0 + Sub ×3 | 09 | 0.733s | 2.266s |
Main ×1 + Sub ×0 | 10 | 0.716s | 2.266s |
Main ×0 + Sub ×4 -1AP | 11 | 0.700s | 2.266s |
Main ×0 + Sub ×4 | 12 | 0.666s | 2.250s |
Main ×1 + Sub ×1 | 13 | 0.650s | 2.250s |
Main ×0 + Sub ×5 -1AP | 14 | 0.633s | 2.233s |
Main ×0 + Sub ×5 | 15 | 0.616s | 2.233s |
Main ×1 + Sub ×2 | 16 | 0.600s | 2.216s |
Main ×0 + Sub ×6 -1AP | 17 | 0.583s | 2.200s |
Main ×0 + Sub ×6 | 18 | 0.566s | 2.200s |
Main ×1 + Sub ×3 | 19 | 0.550s | 2.183s |
Main ×2 + Sub ×0 | 20 | 0.550s | 2.166s |
Main ×0 + Sub ×7 | 21 | 0.533s | 2.150s |
Main ×1 + Sub ×4 | 22 | 0.516s | 2.133s |
Main ×2 + Sub ×1 | 23 | 0.500s | 2.116s |
Main ×0 + Sub ×8 | 24 | 0.500s | 2.100s |
Main ×1 + Sub ×5 | 25 | 0.483s | 2.083s |
Main ×2 + Sub ×2 | 26 | 0.483s | 2.066s |
Main ×0 + Sub ×9 | 27 | 0.466s | 2.050s |
Main ×1 + Sub ×6 | 28 | 0.450s | 2.033s |
Main ×2 + Sub ×3 | 29 | 0.450s | 2.016s |
Main ×3 + Sub ×0 | 30 | 0.433s | 2.000s |
Main ×1 + Sub ×7 | 31 | 0.433s | 1.966s |
Main ×2 + Sub ×4 | 32 | 0.416s | 1.950s |
Main ×3 + Sub ×1 | 33 | 0.416s | 1.933s |
Main ×1 + Sub ×8 | 34 | 0.416s | 1.916s |
Main ×2 + Sub ×5 | 35 | 0.400s | 1.900s |
Main ×3 + Sub ×2 | 36 | 0.400s | 1.883s |
Main ×1 + Sub ×9 | 37 | 0.383s | 1.850s |
Main ×2 + Sub ×6 | 38 | 0.383s | 1.833s |
Main ×3 + Sub ×3 | 39 | 0.383s | 1.816s |
Main ×2 + Sub ×7 -1AP | 40 | 0.366s | 1.800s |
Main ×2 + Sub ×7 | 41 | 0.366s | 1.783s |
Main ×3 + Sub ×4 | 42 | 0.366s | 1.766s |
Main ×2 + Sub ×8 -1AP | 43 | 0.366s | 1.750s |
Main ×2 + Sub ×8 | 44 | 0.350s | 1.733s |
Main ×3 + Sub ×5 | 45 | 0.350s | 1.716s |
Main ×2 + Sub ×9 -1AP | 46 | 0.350s | 1.700s |
Main ×2 + Sub ×9 | 47 | 0.350s | 1.683s |
Main ×3 + Sub ×6 | 48 | 0.333s | 1.666s |
Main ×3 + Sub ×7 -2AP | 49 | 0.333s | 1.666s |
Main ×3 + Sub ×7 -1AP | 50 | 0.333s | 1.650s |
Main ×3 + Sub ×7 | 51 | 0.333s | 1.633s |
Main ×3 + Sub ×8 -2AP | 52 | 0.333s | 1.633s |
Main ×3 + Sub ×8 -1AP | 53 | 0.333s | 1.616s |
Main ×3 + Sub ×8 | 54 | 0.333s | 1.616s |
Main ×3 + Sub ×9 -2AP | 55 | 0.333s | 1.600s |
Main ×3 + Sub ×9 -1AP | 56≤ | 0.333s | 1.600s |
Main ×3 + Sub ×9 | 57≤ | 0.333s | 1.600s |
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A graph showing the effect of Quick Super Jump.
Gear
Quick Super Jump is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Blowfish Newsie | ![]() |
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3.0.0 |
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Bobble Hat | ![]() |
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Initial Release (1.0.0) |
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Full Moon Glasses | ![]() |
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2.0.0 |
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Samurai Helmet | ![]() |
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Initial Release (1.0.0) |
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Straw Boater | ![]() |
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Initial Release (1.0.0) |
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Takoroka Visor | ![]() |
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Initial Release (1.0.0) |
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Zekko Mesh | ![]() |
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3.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Blue & Black Squidkid IV | ![]() |
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Initial Release (1.0.0) |
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Canary Trainers | ![]() |
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Initial Release (1.0.0) |
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Gray Yellow-Soled Wingtips | ![]() |
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2.0.0 |
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Hero Runner Replicas | ![]() |
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Initial Release (1.0.0) |
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Orca Passion Hi-Tops | ![]() |
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3.0.0 |
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Pearl-Scout Lace-Ups | ![]() |
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15 April 2019 |
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Red Slip-Ons | ![]() |
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2.0.0 |
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Red Work Boots | ![]() |
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3.0.0 |
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Sesame Salt 270s | ![]() |
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16 March 2018 |
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Snowy Down Boots | ![]() |
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2.0.0 |
Version history
Version | Adjustments |
---|---|
1.4.0 |
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Names in other languages
References
- ↑ https://wikiwiki.jp/splatoon2ch/sandbox/4#h2_content_2_7 (Last modified: 2015-07-31 21:00:30)
- ↑ Quick Super Jump data
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