Quick Respawn: Difference between revisions

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'''Quick Respawn''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.
'''Quick Respawn''' is an [[gear ability|ability]] in the {{Ss}}.


This ability shortens the player's respawn time after getting splatted; in {{S2}}, only if certain conditions are met.
This ability shortens the player's respawn time after getting splatted. In {{S2}}, it triggers only if certain conditions are met.


Without this ability, watching the splat cam takes about 6 seconds (after a approx. 0.5 second splatting animation), followed by a approx. 2 second respawn animation; (total approx. 8.5 seconds). This ability only reduces the splat cam portion of the respawn process. Without this ability, the total respawn time for drowning in water and for falling out-of-bounds, is about 7 seconds and about 5.5 seconds respectively.
Without this ability, watching the splat cam takes ~6 seconds (after a ~0.5 second splatting animation), followed by a ~2 second respawn animation (total time of ~8.5 seconds). This ability only reduces the splat cam portion of the respawn process. Without this ability, the total respawn times for drowning in water and for falling out-of-bounds are ~7 seconds and ~5.5 seconds respectively.


===Tactics===
==Tactics==
Quick Respawn tends to be most useful in [[Ranked Battle]]s. This is due to the importance of getting back to the front lines quickly and the high likelihood of being splatted, since both teams are often gathered in a single area, such as around the [[Rainmaker]] or a [[Splat Zone]]. Teamwork is a crucial element of Ranked Battles, as well; being able to rejoin one's team just a moment sooner may turn the tide of battle. [[Stealth Jump]] paired with this ability can further help the user quickly get back into action after they get splatted.
Quick Respawn tends to be most useful in [[Ranked Battle]]s. This is due to the importance of getting back to the front lines quickly and the high likelihood of being splatted, since both teams are often gathered in a single area, such as around the [[Rainmaker]] or a [[Splat Zone]]. Teamwork is a crucial element of Ranked Battles, as well; being able to rejoin one's team just a moment sooner may turn the tide of battle. [[Stealth Jump]] paired with this ability can further help the user quickly get back into action after they get splatted.


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Respawn time after being splatted by falling out-of-bounds or drowning in water is shorter than after being splatted by another player.
Respawn time after being splatted by falling out-of-bounds or drowning in water is shorter than after being splatted by another player.
The number of [[ability point]]s for Quick Respawn can be temporarily increased by [[Last-Ditch Effort]].


===Gear===
===Gear===
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Quick Respawn Chart.png|Graph showing the effects of stacking Quick Respawn.
Quick Respawn Chart.png|Graph showing the effects of stacking Quick Respawn.
Quick Super Jump vs Quick Respawn Chart.png|How Quick Respawn and [[Quick Super Jump]] interact.
Quick Super Jump vs Quick Respawn Chart.png|How Quick Respawn and [[Quick Super Jump]] interact.
</gallery>
===Gallery===
<gallery>
Ability Quick Respawn.svg
S Ability Quick Respawn.png
</gallery>
</gallery>


==''Splatoon 2''==
==''Splatoon 2''==
The effectiveness of Quick Respawn can be temporarily decreased by [[Respawn Punisher]] used by any player.
===Mechanics===
===Mechanics===
Quick Respawn only activates when the user gets splatted twice without the user splatting a player (or getting splatted by the [[Rainmaker]]) in between; going out of bounds is ignored.
For Quick Respawn to activate, the player must not splat an enemy during the time between their most recent enemy-caused death and their current death. This is different from ''[[Splatoon]]'', where Quick Respawn always activated, with no eligibility requirements whatsoever.
 
A flow chart follows below. It visualizes when a player is eligible for Quick Respawn, and when Quick Respawn activates.


[[File:Quick Respawn Diagram.svg|frameless|center|upright=2.25]]
[[File:Quick Respawn Diagram.svg|frameless|center|upright=2.25]]


Clarification:
Clarification:
* For Quick Respawn to activate, the player must not splat an enemy during the time between the most recent enemy-caused death and the current death.
* In a traded scenario, the activation of Quick Respawn depends on who died first. For example, if the player throws a bomb that splats an opponent after the player dies, that splat prevents Quick Respawn from activating in next death, but allows it to activate for the current death.
* In a traded scenario, the activation of Quick Respawn depends on who died first. For example, if the player throws a bomb that splats an opponent after the player dies, that splat prevents Quick Respawn from activating in next death, but allows it to activate for the current death.
* Assists do not count as splats. A splat confirmation notification will show on the player's screen if they score a splat.
* Assists do not count as splats. A splat confirmation notification will show on the player's screen if they score a splat.
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|-
|-
| '''Base game''' ||  
| '''Base game''' ||  
* {{Nerf|Players must not splat an opponent during the time between the most recent enemy-caused death and the current death for Quick Respawn to affect the current death.}}
* {{Nerf|Quick Respawn no longer applies if user falls out-of-bounds or drowns in water.}}
* {{Nerf|User must not splat an opponent during the time between their most recent enemy-caused death and their current death for Quick Respawn to affect the current death.}}
|}
|}
==''Splatoon 3''==
===Gear===
Quick Respawn is the main ability of:
{{Gear/S3_Headgear|ability=Quick Respawn|collapsed=true}}
{{Gear/S3_Clothing|ability=Quick Respawn|collapsed=true}}
{{Gear/S3_Shoes|ability=Quick Respawn|collapsed=true}}


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Localized name
|Jap=復活時間短縮
|Jap=復活時間短縮
|JapR=Hukkatsu Jikan Tansyuku
|JapR=fukkatsu jikan tanshuku
|JapM=Resurrection Time Shortening
|JapM=Resurrection Time Shortening
|Dut=Comeback
|Dut=Comeback
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|SpaE=Retorno exprés
|SpaE=Retorno exprés
|SpaEM=Quick return
|SpaEM=Quick return
|ChiS=缩短复活时间
|ChiSR=suōduǎn fùhuó shíjiān (Mandarin)
|ChiSM=Shorten Respawn Time
|ChiT=縮短復活時間
|ChiTR=suōduǎn fùhuó shíjiān (Mandarin)
|ChiTM=Shorten Respawn Time
|Kor=부활 시간 단축
|KorR=buhwal sigan danchuk
|KorM=Resurrection Time Shortening
}}
}}


{{Navbox/S Abilities}}
{{Navbox/S Abilities}}
{{Navbox/S2 Abilities}}
{{Navbox/S2 Abilities}}
{{Navbox/S3 Abilities}}


[[Category:Abilities]][[Category:Inkling Abilities]][[Category:Duration Abilities]][[Category:Death Abilities]]
[[Category:Abilities]]

Latest revision as of 17:21, 1 September 2023

Quick Respawn
Quick RespawnQuick RespawnQuick Respawn
Applicable gear
Favored by
Unfavored by

Quick Respawn is an ability in the Splatoon series.

This ability shortens the player's respawn time after getting splatted. In Splatoon 2, it triggers only if certain conditions are met.

Without this ability, watching the splat cam takes ~6 seconds (after a ~0.5 second splatting animation), followed by a ~2 second respawn animation (total time of ~8.5 seconds). This ability only reduces the splat cam portion of the respawn process. Without this ability, the total respawn times for drowning in water and for falling out-of-bounds are ~7 seconds and ~5.5 seconds respectively.

Tactics

Quick Respawn tends to be most useful in Ranked Battles. This is due to the importance of getting back to the front lines quickly and the high likelihood of being splatted, since both teams are often gathered in a single area, such as around the Rainmaker or a Splat Zone. Teamwork is a crucial element of Ranked Battles, as well; being able to rejoin one's team just a moment sooner may turn the tide of battle. Stealth Jump paired with this ability can further help the user quickly get back into action after they get splatted.

Splatoon

After getting splatted, Quick Respawn decreases the time spent watching the splat cam or black screen.

Respawn time after being splatted by falling out-of-bounds or drowning in water is shorter than after being splatted by another player.

The number of ability points for Quick Respawn can be temporarily increased by Last-Ditch Effort.

Gear

Quick Respawn is the main ability of:

Headgear with Quick Respawn in Splatoon
Name Brand Availability Ability Star power Added in

Backwards Cap Backwards Cap Zekko Zekko Cash 700 Quick Respawn Initial Release (1.0.0)
Noise Cancelers Noise Cancelers Forge Forge Cash 2800 Quick Respawn 2.3.0
Retro Specs Retro Specs Splash Mob Splash Mob Cash 500 Quick Respawn Initial Release (1.0.0)
Clothing with Quick Respawn in Splatoon
Shoes with Quick Respawn in Splatoon
Name Brand Availability Ability Star power Added in

Black Trainers Black Trainers Tentatek Tentatek Cash 500 Quick Respawn Initial Release (1.0.0)
Choco Clogs Choco Clogs Krak-On Krak-On Cash 1800 Quick Respawn Initial Release (1.0.0)
Moto Boots Moto Boots Rockenberg Rockenberg Cash 3000 Quick Respawn Initial Release (1.0.0)
Squink Wingtips Squink Wingtips Rockenberg Rockenberg Cash 800 Quick Respawn 2.0.0

Stacking

Abilities Respawn time (approx.)
None 8.508s
Main: 0, Sub: 1 8.108s
Main: 0, Sub: 2 7.741s
Main: 0, Sub: 3 7.390s
Main: 1, Sub: 0 7.273s
Main: 0, Sub: 4 7.057s
Main: 1, Sub: 1 6.940s
Main: 0, Sub: 5 6.710s
Main: 1, Sub: 2 6.656s
Main: 0, Sub: 6 6.456s
Main: 1, Sub: 3 6.373s
Main: 2, Sub: 0 6.272s
Main: 0, Sub: 7 6.189s
Main: 1, Sub: 4 6.106s
Main: 2, Sub: 1 6.039s
Main: 0, Sub: 8 5.939s
Main: 1, Sub: 5 5.855s
Main: 2, Sub: 2 5.789s
Main: 0, Sub: 9 5.722s
Main: 1, Sub: 6 5.638s
Main: 2, Sub: 3 5.572s
Main: 3, Sub: 0 5.505s
Main: 1, Sub: 7 5.438s
Main: 2, Sub: 4 5.372s
Main: 3, Sub: 1 5.305s
Main: 1, Sub: 8 5.255s
Main: 2, Sub: 5 5.188s
Main: 3, Sub: 2 5.138s
Main: 1, Sub: 9 5.071s
Main: 2, Sub: 6 5.038s
Main: 3, Sub: 3 4.988s
Main: 2, Sub: 7 4.904s
Main: 3, Sub: 4 4.854s
Main: 2, Sub: 8 4.771s
Main: 3, Sub: 5 4.738s
Main: 2, Sub: 9 4.671s
Main: 3, Sub: 6 4.637s
Main: 3, Sub: 7 4.571s
Main: 3, Sub: 8 4.504s
Main: 3, Sub: 9 4.504s

Gallery

Splatoon 2

The effectiveness of Quick Respawn can be temporarily decreased by Respawn Punisher used by any player.

Mechanics

For Quick Respawn to activate, the player must not splat an enemy during the time between their most recent enemy-caused death and their current death. This is different from Splatoon, where Quick Respawn always activated, with no eligibility requirements whatsoever.

A flow chart follows below. It visualizes when a player is eligible for Quick Respawn, and when Quick Respawn activates.

Clarification:

  • In a traded scenario, the activation of Quick Respawn depends on who died first. For example, if the player throws a bomb that splats an opponent after the player dies, that splat prevents Quick Respawn from activating in next death, but allows it to activate for the current death.
  • Assists do not count as splats. A splat confirmation notification will show on the player's screen if they score a splat.
  • There can be any number of deaths between the most recent enemy-caused death and the current death. For example, a player dies once to an enemy, then five times to water, and then to an enemy. As long as the player in the example did not score any splats during the time between the first and second death to the enemy, Quick Respawn will activate.
  • These death types do not count as enemy-caused: drowning in water, falling out of bounds, touching the Rainmaker barrier, having the Rainmaker time out and explode while carrying it.
  • The need for a previous death means that the first death in a match will never benefit from Quick Respawn. Every following death can potentially benefit.

Gear

Quick Respawn is the main ability of:

Headgear with Quick Respawn in Splatoon 2
Name Brand Availability Ability Star power Added in

Backwards Cap Backwards Cap Zekko Zekko Cash 700 Quick Respawn Initial Release (1.0.0)
Eel-Cake Hat Eel-Cake Hat SquidForce SquidForce Nintendo Switch Nintendo Switch News Quick Respawn 20 December 2018
Fugu Bell Hat Fugu Bell Hat Firefin Firefin Cash 1700 Quick Respawn 2.0.0
Noise Cancelers Noise Cancelers Forge Forge Cash 9200 Quick Respawn Initial Release (1.0.0)
Retro Specs Retro Specs Splash Mob Splash Mob Cash 500 Quick Respawn Initial Release (1.0.0)
Seashell Bamboo Hat Seashell Bamboo Hat Inkline Inkline Cash 3200 Quick Respawn 3.0.0
Squinja Mask Squinja Mask amiibo amiibo amiibo Inkling Boy 2 Inkling Boy (Splatoon 2) Quick Respawn Initial Release (1.0.0)

Stacking

Version history

Version Adjustments
Base game
  • Quick Respawn no longer applies if user falls out-of-bounds or drowns in water.
  • User must not splat an opponent during the time between their most recent enemy-caused death and their current death for Quick Respawn to affect the current death.

Splatoon 3

Gear

Quick Respawn is the main ability of:

Clothing with Quick Respawn in Splatoon 3

Names in other languages

Language Name Meaning
Japan Japanese 復活時間短縮
fukkatsu jikan tanshuku
Resurrection Time Shortening
Netherlands Dutch Comeback Comeback
Canada French (NOA) Sans temps mort Without dead time
France French (NOE) Sans temps morts Without downtime
Germany German Schnelle Rückkehr Quick Return
Italy Italian Il tempo è colore Time is color
Russia Russian Феникс
Feniks
Phoenix
Mexico Spanish (NOA) Regeneración rápida Quick regeneration
Spain Spanish (NOE) Retorno exprés Quick return
China Chinese (Simplified) 缩短复活时间
suōduǎn fùhuó shíjiān (Mandarin)
Shorten Respawn Time
Hong Kong Chinese (Traditional) 縮短復活時間
suōduǎn fùhuó shíjiān (Mandarin)
Shorten Respawn Time
South Korea Korean 부활 시간 단축
buhwal sigan danchuk
Resurrection Time Shortening