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{{infobox mission
{{OctoValleyPrevNext| prevnum=27| nextnum=| prev=Unavoidable Flying Object| next=}}
{{Infobox/Mission
|color    = {{SiteColor|Splatoon}}
|subtitle = Let's Finish This!
|subtitle = Let's Finish This!
|number = B5
|number   = B5
|area = 5
|area     = [[Area 5|5]]
|items = 1 blueprint [[Sunken Scroll|scroll]]
|items   = 1 blueprint [[Sunken Scroll|scroll]] for:
|boss = Yes (Final)
* {{Weapon|S|Main|Dynamo Roller}}
|nextmission = N/A
* {{Weapon|S|Main|Gold Dynamo Roller}}
|previousmission = [[Unavoidable Flying Object]]
* {{Weapon|S|Main|Tempered Dynamo Roller}}
|image = File:Hm_b5.jpg
|music    = ''[[I am Octavio]]''<br>''[[Calamari Inkantation]]''
|amiibo  = {{Challenge|Figure=Boy|RewardType=Blueprint|Reward=Hero Roller Replica}}{{Challenge|Figure=Girl|RewardType=Blueprint|Reward=Hero Charger Replica}}<br/>{{Challenge|Figure=Squid|SquidChallenge=Kraken|RewardType=Blueprint|Reward=Hero Shot Replica}}
|image   = OV Enter the Octobot King! beginning.jpg
}}
}}
 
{{StrategyWiki|Splatoon|Enter the Octobot King!}}
'''Enter the Octobot King!''' is the fifth and final boss mission in singleplayer [[Hero Mode]]. [[DJ Octavio]], leader of the [[Octarian]]s, is the final boss.
'''Enter the Octobot King!''' is the fifth and final boss mission in ''[[Splatoon]]''{{'s}} single-player [[mode]], [[Octo Valley (mode)|Octo Valley]], against [[DJ Octavio]], leader of the [[Octarian]]s.


==Octo Valley==
==Octo Valley==
After completing every previous level in [[Octo Valley]], the Boss Kettle on the UFO floating above the valley will finally be unlocked. After this, the player must make their way to the top of the 5th area, where there will be a super jump pad waiting for them. This pad will launch the player to the UFO, which will, upon entering the Boss Kettle, fly away and carry them to the final boss.
After completing every previous level in [[Octo Valley (mode)|Octo Valley]], the Boss [[Kettle]] on the UFO floating above Octo Valley will be unlocked. At the very top of [[Area 5]] is a [[Launchpad]] to [[Super Jump]] to the UFO, which will fly off into the sky when [[Agent 3 (Splatoon)|Agent 3]] enters its Boss Kettle.


==Boss Appearance==
==Boss appearance==
Unlike most Octarian fighters, which appear to be severed tentacles, DJ Octavio is an actual octopus in his entirety. He resembles a giant red-purple octopus with a permanent angry expression on his face. His tentacles bare large green X-shaped scars, similar to the ones seen on other bosses. On his head sits a large gold helmet, fashioned similar to a samurai helmet, with an octopus-shaped emblem on the front. He sits inside of a flying machine equipped with a pool of purple [[ink]] and a turntable, which he plays using plentiful stalks of [[wikipedia:wasabi|wasabi]]. The turntable has four cannons on the front, two extendable fists and a set of thrusters that allow it to stay airborne.
Unlike most Octarians, which appear to be severed tentacles of octopuses, DJ Octavio is an octopus in his entirety. He is a dull red-violet with darker areas around his eyes and tentacles and appears to be perpetually angry. He wears a large gold helmet in the style of [[Wikipedia:kabuto|kabuto]] with an octopus-shaped emblem on the front, and one of the two tentacles that are always crossed in from of him bears a large, green, X-shaped scar identical to the ones seen on other bosses. He sits inside of a flying machine, the [[Octobot King]], equipped with a pool of purple [[ink]] and a turntable, which he plays using plentiful stalks of [[wikipedia:wasabi|wasabi]]. The turntable also has four cannons on the front, two extendable fists, and a set of thrusters allowing it to fly. Surrounding the machine is a large, magenta-colored force field, which neither [[Agent 3 (Splatoon)|Agent 3]] nor their ink can pass through. It is only visible when close to the machine, as a warning to the player that they need to push it back to a comfortable distance.


==Attacks==
==Attacks==
The boss stage and boss itself uses everything the player has learned throughout Hero Mode. During the boss fight with DJ Octavio, he will use several techniques to try and splat or crush the player:
This boss fight uses everything the player has learned throughout their [[mission]]s in [[Octo Valley (mode)|Octo Valley]]. During the boss fight, DJ Octavio uses several moves to attack [[Agent 3 (Splatoon)|Agent 3]]:
 
* Octorpedoes - airborne [[Octopod]]s shot out from the four cannons on the front. They home in on the player, but can easily be evaded or destroyed. They spread a small amount of [[ink]] if they land.
* Two giant fists that can be extended to try and punch the player. If shot at before they hit the ground, they will fly back into the machine and damage it, pushing it backwards.
* Small projectiles that resemble disco balls. If they hit the ground, they will spawn an enemy. If they are shot before then, they will harmlessly explode in midair and nothing will spawn. The type of spawned enemies depends on which phase of the fight the player is on, with [[Octocopter]]s and [[Octobomber]]s initially, [[Octoball]]s in the second phase, and [[Twintacle Octotrooper]]s in the final phase.
* [[Killer Wail]]. Unlike the [[Inkling]]s' Special Weapon of the same name, this variation is smaller and takes longer to charge up.
* A massive, octopus-shaped bomb that explodes into a huge amount of enemy ink if it lands. If it is shot back at DJ Octavio, he will punch it back at the player twice - he then runs out of fists and will be hit by it. These bombs are necessary for damaging him greatly and defeating him.
 
==Gameplay==
<embedvideo service="youtube" dimensions="400" alignment="center">https://www.youtube.com/watch?v=vw6G0XZ-xjk</embedvideo>
 
==Walkthrough==
===Phase 1===
First, DJ Octavio will send out two Octorpedoes at a time which can easily be avoided by hiding in your ink. Eventually, one of the fists from the machine will be fired at you. If you carefully watch DJ Octavio's hands, you can see which one is going to punch you next, as it will rumble. As soon as it fires and is in range, shoot ink at it until it reverses into DJ Octavio. Strike him three times and he reveals a large octopus-shaped missile. Fire at this and he will punch it back at you. Repeat this two more times and a [[Launchpad]] will appear to take you to the next phase. The bomb will gradually get faster each time, especially in the later phases.
 
===Phase 2===
DJ Octavio will now throw both fists at once, as well as shooting the Octarian version of the [[Killer Wail]] every so often. Boxes containing [[armor]] appear on various platforms. The [[Sunken Scroll]] for the boss is in a small box on the third platform. In order to get close enough to DJ Octavio to fight him, you must use the [[Propeller|Propeller Lifts]] to get to other platforms. While it is possible to get very close to the machine, it is not recommended to do so, since all attacks will be harder to defend against and his barrier will stop you. Shoot his fists back at him six times and he will release the missile. Once you send the missile into his machine three times, another [[Launchpad]] will appear.
 
===Phase 3===
Along with the increased amount of Octorpedoes being shot at a time, bombs resembling disco balls will also be thrown and will spawn [[Octocopter]]s and [[Octobomber]]s if they manage to hit the platform. Some platforms are invisible and require you to shoot your ink to proceed. To reach higher platforms, you must use [[Gusher]]s. Continue to repeat the main strategy in the previous phases.


* Octorpedoes, which are launched from the cannons in the front. They vaguely home in on the player, but are primarily used to cover the ground in ink.
===Phase 4===
The enemy bombs will now only spawn [[Octoball]]s, and four Octorpedoes will be shot at a time. DJ Octavio will shoot lasers every few seconds. Platforms are now noticeably narrower and therefore harder to avoid DJ Octavio's many attacks. There are common [[Balloon Fish]] to spread ink all over the platforms and hide from attacks. Continue to repeat the main strategy in the previous phases.


* Two giant fists that can be extended to try and punch the player. If shot at before they hit the ground, they will fly back into the machine and damage it, pushing it backwards through the long corridor.
===Phase 5===
After the [[Squid Sisters]] override the boss music and [[Cuttlefish|Cap'n Cuttlefish]] sets himself free, DJ Octavio becomes extremely aggressive. Only one enemy-spawning bomb is fired at a time, spawning a [[Twintacle Octotrooper]], and large amounts of Octorpedoes are fired over time. There are [[Inkrail]]s connecting each platform. The final missile requires quick movement as it is at its quickest speed. Once you reverse the missile three times, DJ Octavio will eject from the machine. Shooting your ink at him will thrust him back at his machine, ending the battle.


* Small, discoball-like spheres spawn an Octarian when it lands. The Octarian spawned depends on the phase. It can be shot at to make them explode into ink.
==Tips==
* Ink as much ground as you can so that you can dodge attacks easily.
* Try and burst Octavio's enemy-spawning bombs before they hit the ground.
* Collect lots of [[armor]]. When getting to the last few sections, damage boosting may be a good option if a player is bad at multitasking.
* One shot from an Inkzooka can deflect Octavio's fists and even the end-of-phase missile.  


* The Octarian version of the Inkling's [[Killer Wail]]. Unlike the Inkling's version, this version cannot hurt the player if they are hiding inside their own ink.
==Enemies and Mechanics==
===First Introduced===
<gallery>
S DJ Octavio Enter the Octobot King Artwork.png|Octobot King
Octo Valley Enter the Octobot King Octorpedo render.png|[[Octorpedo]]
</gallery>


* A massive octopus-shaped bomb that explodes into a massive amount of the ink. If shot back at DJ Octavio, he will continuously punch it back until he runs out of fists with which to hit it back and gets hit. These are the key to his defeat.
===Previously Introduced===
<gallery>
Twintacle Octotroopers.jpg|[[Twintacle Octotrooper]]
Octoball Artwork.jpg|[[Octoball]]
OV Octocopter render.jpg|[[Octocopter]]
OV Octobomber render.jpg|[[Octobomber]]
Launchpad Render.jpg|[[Launchpad]]
Propeller Render.jpg|[[Propeller]]
Splatoon 2 Prima Guide sponge.jpg|[[Sponge]]
S2 Balloon Fish.jpg|[[Balloon Fish]]
Invisible Platform.png|[[Invisible platform]]s
S2 Icon Gusher.png|[[Gusher]]
Inkrail.jpg|[[Inkrail]]
</gallery>


==Walkthrough==
==Quotes==
{{stub|There are 5 phases}}.
{{Collapse|
===First Phase===
===[[File:S Icon Cap'n Cuttlefish.png|45px]] [[Cuttlefish|Cap'n Cuttlefish]]{{color|'s Quotes|green}}===
First, DJ Octavio will send out two Octorpedoes at a time. Eventually one of the fists from the machine will be fired at you. Shoot it until it gets sent into DJ Octavio's face. Repeat this three times until he sends out an Octopus-shaped bomb. Fire at this to hit it back three times and then a launch pad to the next phase will appear.
{{Clr}}
|
; '''Fighting the final boss for the first time:'''
{{MissionQuote|S|Cap'n Cuttlefish|Stay back, Agent 3! It's a trap!}}
{{MissionQuote|S|Cap'n Cuttlefish|Huh?! That heavenly melody... It's the one and only {{color|SQUID SISTERS|orange}}!!}}
{{MissionQuote|S|Cap'n Cuttlefish|Just a little farther, Agent 3!}}
{{MissionQuote|S|Cap'n Cuttlefish|Now! {{Color|Finish him|orange}}!}}
; '''Replaying the final boss:'''
{{MissionQuote|S|Cap'n Cuttlefish|Help! DJ Octavio escaped while I was eating my crabby cakes!}}
{{MissionQuote|S|Cap'n Cuttlefish|About time!}}
{{MissionQuote|S|Cap'n Cuttlefish|Turn it up!
it's the {{color|SQUID SISTERS|orange}}!!}}
{{MissionQuote|S|Cap'n Cuttlefish|Just a bit farther, Agent 3!}}
{{MissionQuote|S|Cap'n Cuttlefish|{{color|Finish him|orange}}, bukko!}}}}
 
{{Collapse|
===[[File:S Icon Agent 1.png|45px]] [[Callie|Agent 1]]{{color|'s Quotes|green}}===
{{Clr}}
|
; '''Fighting the final boss for the first time:'''
{{MissionQuote|S|Agent 1|Figures...}}
{{MissionQuote|S|Agent 1|After him!}}
{{MissionQuote|S|Agent 1|Oh, it's on!}}
{{MissionQuote|S|Agent 1|An {{color|Inkzooka|orange}}! Grab it!}}
{{MissionQuote|S|Agent 1|Way to be, Agent 3!}}
{{MissionQuote|S|Agent 1|Agent 3! Can you hear our {{color|song|orange}}?}}
{{MissionQuote|S|Agent 1|Don't you ever worry your {{color|granddaughters|orange}} like that again!}}
{{MissionQuote|S|Agent 1|Final push! Chaaarge!}}
; '''Replaying the final boss:'''
{{MissionQuote|S|Agent 1|You've gotta be squiddin' me! Gramps got captured AGAIN?}}
{{MissionQuote|S|Agent 1|Gramps, are you sure you're not getting captured on purpose?}}
{{MissionQuote|S|Agent 1|Hey, um, Gramps? I don't think I can make Squidmas this year.}}
{{MissionQuote|S|Agent 1|An {{color|Inkzooka|orange}}! Grab it!}}
{{MissionQuote|S|Agent 1|Hey, remember when we won that singing competition?}}
{{MissionQuote|S|Agent 1|An {{color|Inkzooka|orange}}! Grab it!}}
{{MissionQuote|S|Agent 1|Agent 3? Come in, Agent 3!}}
{{MissionQuote|S|Agent 1|So embarrassing...}}
{{MissionQuote|S|Agent 1|I think he's just lonely. We should give him a call soon.}}}}


===Second Phase===
{{Collapse|
This time, in order to push DJ Octavio back, you need to shoot both fists. In order to get close enough to DJ Octavio to fight him, you have to shoot Propeller Lifts. This is the phase when DJ Octavio starts throwing the bombs that spawn enemies. Two bombs will be shot along with the Octorpedoes. They spawn an [[Octocopter]] and an [[Octobomber]]. The missle will start moving faster and changing it's path towards you to the side. While it is possible to get very close to the machine, it's unadvised to do so since all attacks will be harder to count close up (this applies to all phases). Once you send the bomb into his face three times, another launch pad will appear.
===[[File:S Icon Agent 2.png|45px]] [[Marie|Agent 2]]{{color|'s Quotes|green}}===
{{Clr}}
|
; '''Fighting the final boss for the first time:'''
{{MissionQuote|S|Agent 2|But we don't have a choice!}}
{{MissionQuote|S|Agent 2|Watch out, Agent 3! He's packing a mean lazer!}}
{{MissionQuote|S|Agent 2|He's got something up his sleeve, Agent 3!}}
{{MissionQuote|S|Agent 2|Blast those Octorpedoes!}}
{{MissionQuote|S|Agent 2|Radio override activated!}}
{{MissionQuote|S|Agent 2|Agent 3! Take care of {{color|Gramps|orange}} for us, 'kay?}}
{{MissionQuote|S|Agent 2|As they say-sometimes the best offense...is running for your life!}}
{{MissionQuote|S|Agent 2|Woo, a {{color|Bubbler|orange}}!}}
; '''Replaying the final boss:'''
{{MissionQuote|S|Agent 2|That's convenient.}}
{{MissionQuote|S|Agent 2|Sorry you have to rescue him again, Agent 3!}}
{{MissionQuote|S|Agent 2|Yeah, we're filming our holiday special on Squidmas morning!}}
{{MissionQuote|S|Agent 2|Of course! That competition jump-started our careers!}}
{{MissionQuote|S|Agent 2|Radio override activated!}}
{{MissionQuote|S|Agent 2|Do we have to take away your crabby cakes, Gramps?}}
{{MissionQuote|S|Agent 2|But Gramps doesn't have a phone. We'll have to send him a telegraph.}}
{{MissionQuote|S|Agent 2|Yay, A {{color|Bubbler|orange}}!}}
}}


===Third Phase===
{{Collapse|
DJ Octavio will shoot four Octomissles at a time now. Both bombs contain [[Octoballs]]. The terrain changes to include more ramps. Traversing to the next are of requires ink invisible pathways, and occasionally, gushers. Continue to repeat the main strategy in the previous phases.
===[[File:S Icon DJ Octavio.png|45px]] [[DJ Octavio]]{{color|'s Quotes|green}}===
{{Clr}}
|
; '''Fighting the final boss for the first time:'''
{{MissionQuote|S|DJ Octavio|GYAH HA HA! I'ma remix your face!}}
{{MissionQuote|S|DJ Octavio|Y'all ready for this?}}
{{MissionQuote|S|DJ Octavio|Grraaargh?!}}
{{MissionQuote|S|DJ Octavio|Slimy little hipster!}}
{{MissionQuote|S|DJ Octavio|Peep THIS!}}
{{MissionQuote|S|DJ Octavio|BLGRRARGG!}}
{{MissionQuote|S|DJ Octavio|You can't handle my spicy wasabi beats!}}
{{MissionQuote|S|DJ Octavio|You 'bout to get MASHED UP!}}
{{MissionQuote|S|DJ Octavio|GHRAAAAARGH!}}
{{MissionQuote|S|DJ Octavio|Do you even know who you're messin' with?!}}
{{MissionQuote|S|DJ Octavio|It's time to... D-D-D-DROP THE SEA BASS!}}
{{MissionQuote|S|DJ Octavio|GHHROOOORUGH!}}
{{MissionQuote|S|DJ Octavio|How dare you!}}
{{MissionQuote|S|DJ Octavio|What's this? Where mah beats?!}}
{{MissionQuote|S|DJ Octavio|I'MA DUBSTOMP YOU INTO OBLIVION!}}
{{MissionQuote|S|DJ Octavio|Oh no... So sad... Cross-fade...to black...}}
; '''Replaying the final boss:'''
{{MissionQuote|S|DJ Octavio|GYAHAHA! No snow globe can contain this DJ!}}
{{MissionQuote|S|DJ Octavio|Y'all ready for this?}}
{{MissionQuote|S|DJ Octavio|Grrraargh?!}}
{{MissionQuote|S|DJ Octavio|Slimy little hipster!}}
{{MissionQuote|S|DJ Octavio|Peep THIS!}}
{{MissionQuote|S|DJ Octavio|BLGRRARGH!}}
{{MissionQuote|S|DJ Octavio|You can't handle my spicy wasabi beats!}}
{{MissionQuote|S|DJ Octavio|You 'bout to get MASHED UP!}}
{{MissionQuote|S|DJ Octavio|GHRAAAAARGH!}}
{{MissionQuote|S|DJ Octavio|Do you even know who you're messin' with?!}}
{{MissionQuote|S|DJ Octavio|It's time to... D-D-D-DROP THE SEA BASS!}}
{{MissionQuote|S|DJ Octavio|GRRROOOOURGH!}}
{{MissionQuote|S|DJ Octavio|How dare you!}}
{{MissionQuote|S|DJ Octavio|I'll turn you into a RADIO EDIT!}}
{{MissionQuote|S|DJ Octavio|I'MA DUBSTOMP YOU INTO OBLIVION!}}
{{MissionQuote|S|DJ Octavio|Not again...So sad... Cross-fade...to black...}}
}}


===Fourth Phase===
==Unlocks==
The next phase has very little ground to traverse. Only one enemy-spawning bomb is fired at a time, containing a [[Twintacle Octotrooper]]. Once you reach the missle, the terrain only consists of a walkway with some small ledges to the side. The bomb will begin to move incredibly fast, requiring quick reflexes. once you send the bomb into DJ Octavio's face for the final time, he will be ejected from the machine and you have to shoot him back in to deal the final blow.
*From basic [[Octo Valley (mode)|Octo Valley]] completion:
**{{Gear|S3|Headgear|Hero Headset Replica}}
**{{Gear|S3|Clothing|Hero Jacket Replica}}
**{{Gear|S3|Shoes|Hero Runner Replicas}}
**{{Gear|S3|Headgear|Octoleet Goggles|icononly}} [[Octoleet Goggles|Octoling Goggles]]
**{{Gear|S3|Clothing|Octoleet Armor|icononly}} [[Octoleet Armor|Octoling Armor]]
**{{Gear|S3|Shoes|Octoleet Boots|icononly}} [[Octoleet Boots|Octoling Boots]]
*{{Weapon|S1|Main|Hero Charger Replica}} blueprint from the [[amiibo#Inkling Girl|Inkling Girl amiibo]].
*{{Weapon|S1|Main|Hero Roller Replica}} blueprint from the [[amiibo#Inkling Boy|Inkling Boy amiibo]].
*{{Weapon|S1|Main|Hero Shot Replica}} blueprint from the [[amiibo#Inkling Squid|Inkling Squid amiibo]].


==Sunken Scroll Appearances==
==Trivia ==
[[File:DJOctavioScroll.jpg|300px|thumb]]
*The massive, octopus-shaped bomb fired at the end of each phase is wearing a pair of shutter shades.
Shown here is the Sunken Scroll of mission 16, [[Propeller-Lift Fortress]]. It seems to be that DJ Octavio can assume human-esque form, as [[Cap'n Cuttlefish]] can do the same.
*The dialogue for this mission differs significantly between the North America and Europe/Oceania versions of ''[[Splatoon]]''.
* During the first part of the mission, [[DJ Octavio]] fights the player normally, but when the ''[[Calamari Inkantation]]'' starts to play, he abandons his turntable to dance around. At several points in the song, he strikes a series of poses and laughs, which may go unnoticed due to the general mayhem of the battle.
*After completing the mission for the first time, a special [[Inkopolis News]] episode will be seen, and the Plaza will be at nighttime. After that, ''Splatoon''{{'s}} [[credits]] will be seen. Afterwards, the title screen will show and it will be daytime again. If the player goes back to [[Octo Valley (location)|Octo Valley]], [[Cuttlefish|Cap'n Cuttlefish]] will talk to them and DJ Octavio will appear on the overworld in a snow globe-like tank.
*Subsequent playthroughs of the mission will have altered dialogue, describing a scenario in which DJ Octavio has escaped and recaptured Cap'n Cuttlefish.
*This is the only [[Octo Valley (mode)|Octo Valley]] mission to include dialogue from both [[Cuttlefish|Cap'n Cuttlefish]] and Agents 1 and 2.
*Two Canned Specials, an [[Inkzooka]] and a [[Bubbler]] can be found.


==Trivia==
==Gallery==
[[File:SnowGlobeOctavio.png|300px|thumb|DJ Octavio trapped inside a snowglobe-like tank.]]
<gallery>
*After being defeated for the first time, DJ Octavio can be seen in the world map, imprisoned in a snowglobe-like tank by [[Cap'n Cuttlefish]].
OV Enter the Octobot King! mission icon.png|Level icon
**If the player chooses to fight the final boss battle again, the dialogue will change into a scenario where DJ Octavio escaped from his prison and recaptured Capn' Cuttlefish.
Octo Valley boss 5 Enter the Octobot King! map.png|In-game map
*If one looks closely, they can see that the massive octopus shaped bomb that's fired at the player at the end of each phase is actually wearing a pair of sunglasses.
S DJ Octavio Enter the Octobot King Artwork.png
Octo Valley Enter the Octobot King bomb render.png
Octo Valley Enter the Octobot King Octorpedo render.png
Octo Valley Enter the Octobot King enemy spawning projectile render.png
Shutter shades bomb.jpg|The octopus-shaped bomb with its pink shutter shades.
Octavio shield.png|The force field around [[DJ Octavio]]'s machine.
Octavio dance.gif|DJ Octavio dancing to the ''[[Calamari Inkantation]]''.
Octavio pose 1.png|The first set of poses included with the dance.
Octavio pose 2.png|The second set of poses.
Octavio helmet clip.png|At the end of the mission, Octavio's helmet simply clips through the platform.
OV Enter the Octobot King! Great Zapfish.jpg|The Great Zapfish as it appears in the level.
SnowGlobeOctavio.png|DJ Octavio trapped inside a snow globe-like tank.
NoAvsNoEboss.png|The regional differences in dialogue.
</gallery>


== Names in other languages ==
==Names in other languages==
{{Foreignname
{{Localized name
|SpaA=¡DJ Octovius en el Octotrón!
|color=Splatoon
|SpaAM=DJ Octavio in the Octotron!
|Jap=最後<small>の</small>決戦<br>タコツボキング
|JapR=Saigo no Kessen<br>Takotsubo Kingu
|JapM=The Final Showdown<br>Octopus-Pot King
|FreA=La grande finale!<br>Refuge de Léviatank!
|FreAM=The grand finale!<br>Refuge of the Octobot King!
|FreE=Dans la planque<br>du Léviatank
|FreEM=In the hiding place<br>of Octobot King
|Ger=In den Fängen<br>der Oktotyrannei
|GerM=In the catches<br>of the Octotyrant
|Ita=Scontro Finale:<br>l'arrivo di Re Polpobot!
|ItaM=Final Fight:<br>the coming of the Octobot King!
|SpaA=¡El gran final!<br>¡DJ Octovius en el Octotrón!
|SpaAM=The grand final!<br>DJ Octavio in the Octobot!
|SpaE=¡Baile final contra el Pulpotrón!
|SpaEM=The final dance against Octobot!
}}
}}


{{OctoValleyPro}}
{{Navbox/Octo Valley}}
[[Category:Boss]]
 
[[Category:Antagonists]]
[[Category:Octo Valley missions]]
[[Category:Octo Valley]]

Latest revision as of 14:28, 4 May 2024

#27: Unavoidable Flying Object
Octo Valley missions

Enter the Octobot King!
Let's Finish This!
Number B5
Area 5
Sheldon's Request
Items 1 blueprint scroll for:
Music I am Octavio
Calamari Inkantation
amiibo challenges Inkling BoyInkling Boy (recolor)Inkling Boy 2

Inkling GirlInkling Girl (recolor)Inkling Girl 2
Inkling SquidInkling Squid (recolor)Inkling Squid 2

StrategyWiki has an article about:
Enter the Octobot King!

Enter the Octobot King! is the fifth and final boss mission in Splatoon's single-player mode, Octo Valley, against DJ Octavio, leader of the Octarians.

Octo Valley

After completing every previous level in Octo Valley, the Boss Kettle on the UFO floating above Octo Valley will be unlocked. At the very top of Area 5 is a Launchpad to Super Jump to the UFO, which will fly off into the sky when Agent 3 enters its Boss Kettle.

Boss appearance

Unlike most Octarians, which appear to be severed tentacles of octopuses, DJ Octavio is an octopus in his entirety. He is a dull red-violet with darker areas around his eyes and tentacles and appears to be perpetually angry. He wears a large gold helmet in the style of kabuto with an octopus-shaped emblem on the front, and one of the two tentacles that are always crossed in from of him bears a large, green, X-shaped scar identical to the ones seen on other bosses. He sits inside of a flying machine, the Octobot King, equipped with a pool of purple ink and a turntable, which he plays using plentiful stalks of wasabi. The turntable also has four cannons on the front, two extendable fists, and a set of thrusters allowing it to fly. Surrounding the machine is a large, magenta-colored force field, which neither Agent 3 nor their ink can pass through. It is only visible when close to the machine, as a warning to the player that they need to push it back to a comfortable distance.

Attacks

This boss fight uses everything the player has learned throughout their missions in Octo Valley. During the boss fight, DJ Octavio uses several moves to attack Agent 3:

  • Octorpedoes - airborne Octopods shot out from the four cannons on the front. They home in on the player, but can easily be evaded or destroyed. They spread a small amount of ink if they land.
  • Two giant fists that can be extended to try and punch the player. If shot at before they hit the ground, they will fly back into the machine and damage it, pushing it backwards.
  • Small projectiles that resemble disco balls. If they hit the ground, they will spawn an enemy. If they are shot before then, they will harmlessly explode in midair and nothing will spawn. The type of spawned enemies depends on which phase of the fight the player is on, with Octocopters and Octobombers initially, Octoballs in the second phase, and Twintacle Octotroopers in the final phase.
  • Killer Wail. Unlike the Inklings' Special Weapon of the same name, this variation is smaller and takes longer to charge up.
  • A massive, octopus-shaped bomb that explodes into a huge amount of enemy ink if it lands. If it is shot back at DJ Octavio, he will punch it back at the player twice - he then runs out of fists and will be hit by it. These bombs are necessary for damaging him greatly and defeating him.

Gameplay

Walkthrough

Phase 1

First, DJ Octavio will send out two Octorpedoes at a time which can easily be avoided by hiding in your ink. Eventually, one of the fists from the machine will be fired at you. If you carefully watch DJ Octavio's hands, you can see which one is going to punch you next, as it will rumble. As soon as it fires and is in range, shoot ink at it until it reverses into DJ Octavio. Strike him three times and he reveals a large octopus-shaped missile. Fire at this and he will punch it back at you. Repeat this two more times and a Launchpad will appear to take you to the next phase. The bomb will gradually get faster each time, especially in the later phases.

Phase 2

DJ Octavio will now throw both fists at once, as well as shooting the Octarian version of the Killer Wail every so often. Boxes containing armor appear on various platforms. The Sunken Scroll for the boss is in a small box on the third platform. In order to get close enough to DJ Octavio to fight him, you must use the Propeller Lifts to get to other platforms. While it is possible to get very close to the machine, it is not recommended to do so, since all attacks will be harder to defend against and his barrier will stop you. Shoot his fists back at him six times and he will release the missile. Once you send the missile into his machine three times, another Launchpad will appear.

Phase 3

Along with the increased amount of Octorpedoes being shot at a time, bombs resembling disco balls will also be thrown and will spawn Octocopters and Octobombers if they manage to hit the platform. Some platforms are invisible and require you to shoot your ink to proceed. To reach higher platforms, you must use Gushers. Continue to repeat the main strategy in the previous phases.

Phase 4

The enemy bombs will now only spawn Octoballs, and four Octorpedoes will be shot at a time. DJ Octavio will shoot lasers every few seconds. Platforms are now noticeably narrower and therefore harder to avoid DJ Octavio's many attacks. There are common Balloon Fish to spread ink all over the platforms and hide from attacks. Continue to repeat the main strategy in the previous phases.

Phase 5

After the Squid Sisters override the boss music and Cap'n Cuttlefish sets himself free, DJ Octavio becomes extremely aggressive. Only one enemy-spawning bomb is fired at a time, spawning a Twintacle Octotrooper, and large amounts of Octorpedoes are fired over time. There are Inkrails connecting each platform. The final missile requires quick movement as it is at its quickest speed. Once you reverse the missile three times, DJ Octavio will eject from the machine. Shooting your ink at him will thrust him back at his machine, ending the battle.

Tips

  • Ink as much ground as you can so that you can dodge attacks easily.
  • Try and burst Octavio's enemy-spawning bombs before they hit the ground.
  • Collect lots of armor. When getting to the last few sections, damage boosting may be a good option if a player is bad at multitasking.
  • One shot from an Inkzooka can deflect Octavio's fists and even the end-of-phase missile.

Enemies and Mechanics

First Introduced

Previously Introduced

Quotes

Cap'n Cuttlefish's Quotes

Fighting the final boss for the first time:
Cap'n Cuttlefish
Stay back, Agent 3! It's a trap!
Cap'n Cuttlefish
Huh?! That heavenly melody... It's the one and only SQUID SISTERS!!
Cap'n Cuttlefish
Just a little farther, Agent 3!
Cap'n Cuttlefish
Now! Finish him!
Replaying the final boss:
Cap'n Cuttlefish
Help! DJ Octavio escaped while I was eating my crabby cakes!
Cap'n Cuttlefish
About time!
Cap'n Cuttlefish
Turn it up! it's the SQUID SISTERS!!
Cap'n Cuttlefish
Just a bit farther, Agent 3!
Cap'n Cuttlefish
Finish him, bukko!

Agent 1's Quotes

Fighting the final boss for the first time:
Agent 1
Figures...
Agent 1
After him!
Agent 1
Oh, it's on!
Agent 1
An Inkzooka! Grab it!
Agent 1
Way to be, Agent 3!
Agent 1
Agent 3! Can you hear our song?
Agent 1
Don't you ever worry your granddaughters like that again!
Agent 1
Final push! Chaaarge!
Replaying the final boss:
Agent 1
You've gotta be squiddin' me! Gramps got captured AGAIN?
Agent 1
Gramps, are you sure you're not getting captured on purpose?
Agent 1
Hey, um, Gramps? I don't think I can make Squidmas this year.
Agent 1
An Inkzooka! Grab it!
Agent 1
Hey, remember when we won that singing competition?
Agent 1
An Inkzooka! Grab it!
Agent 1
Agent 3? Come in, Agent 3!
Agent 1
So embarrassing...
Agent 1
I think he's just lonely. We should give him a call soon.

Agent 2's Quotes

Fighting the final boss for the first time:
Agent 2
But we don't have a choice!
Agent 2
Watch out, Agent 3! He's packing a mean lazer!
Agent 2
He's got something up his sleeve, Agent 3!
Agent 2
Blast those Octorpedoes!
Agent 2
Radio override activated!
Agent 2
Agent 3! Take care of Gramps for us, 'kay?
Agent 2
As they say-sometimes the best offense...is running for your life!
Agent 2
Woo, a Bubbler!
Replaying the final boss:
Agent 2
That's convenient.
Agent 2
Sorry you have to rescue him again, Agent 3!
Agent 2
Yeah, we're filming our holiday special on Squidmas morning!
Agent 2
Of course! That competition jump-started our careers!
Agent 2
Radio override activated!
Agent 2
Do we have to take away your crabby cakes, Gramps?
Agent 2
But Gramps doesn't have a phone. We'll have to send him a telegraph.
Agent 2
Yay, A Bubbler!

DJ Octavio's Quotes

Fighting the final boss for the first time:
DJ Octavio
GYAH HA HA! I'ma remix your face!
DJ Octavio
Y'all ready for this?
DJ Octavio
Grraaargh?!
DJ Octavio
Slimy little hipster!
DJ Octavio
Peep THIS!
DJ Octavio
BLGRRARGG!
DJ Octavio
You can't handle my spicy wasabi beats!
DJ Octavio
You 'bout to get MASHED UP!
DJ Octavio
GHRAAAAARGH!
DJ Octavio
Do you even know who you're messin' with?!
DJ Octavio
It's time to... D-D-D-DROP THE SEA BASS!
DJ Octavio
GHHROOOORUGH!
DJ Octavio
How dare you!
DJ Octavio
What's this? Where mah beats?!
DJ Octavio
I'MA DUBSTOMP YOU INTO OBLIVION!
DJ Octavio
Oh no... So sad... Cross-fade...to black...
Replaying the final boss:
DJ Octavio
GYAHAHA! No snow globe can contain this DJ!
DJ Octavio
Y'all ready for this?
DJ Octavio
Grrraargh?!
DJ Octavio
Slimy little hipster!
DJ Octavio
Peep THIS!
DJ Octavio
BLGRRARGH!
DJ Octavio
You can't handle my spicy wasabi beats!
DJ Octavio
You 'bout to get MASHED UP!
DJ Octavio
GHRAAAAARGH!
DJ Octavio
Do you even know who you're messin' with?!
DJ Octavio
It's time to... D-D-D-DROP THE SEA BASS!
DJ Octavio
GRRROOOOURGH!
DJ Octavio
How dare you!
DJ Octavio
I'll turn you into a RADIO EDIT!
DJ Octavio
I'MA DUBSTOMP YOU INTO OBLIVION!
DJ Octavio
Not again...So sad... Cross-fade...to black...

Unlocks

Trivia

  • The massive, octopus-shaped bomb fired at the end of each phase is wearing a pair of shutter shades.
  • The dialogue for this mission differs significantly between the North America and Europe/Oceania versions of Splatoon.
  • During the first part of the mission, DJ Octavio fights the player normally, but when the Calamari Inkantation starts to play, he abandons his turntable to dance around. At several points in the song, he strikes a series of poses and laughs, which may go unnoticed due to the general mayhem of the battle.
  • After completing the mission for the first time, a special Inkopolis News episode will be seen, and the Plaza will be at nighttime. After that, Splatoon's credits will be seen. Afterwards, the title screen will show and it will be daytime again. If the player goes back to Octo Valley, Cap'n Cuttlefish will talk to them and DJ Octavio will appear on the overworld in a snow globe-like tank.
  • Subsequent playthroughs of the mission will have altered dialogue, describing a scenario in which DJ Octavio has escaped and recaptured Cap'n Cuttlefish.
  • This is the only Octo Valley mission to include dialogue from both Cap'n Cuttlefish and Agents 1 and 2.
  • Two Canned Specials, an Inkzooka and a Bubbler can be found.

Gallery

Names in other languages

Language Name Meaning
Japan Japanese 最後決戦
タコツボキング

Saigo no Kessen
Takotsubo Kingu
The Final Showdown
Octopus-Pot King
Canada French (NOA) La grande finale!
Refuge de Léviatank!
The grand finale!
Refuge of the Octobot King!
France French (NOE) Dans la planque
du Léviatank
In the hiding place
of Octobot King
Germany German In den Fängen
der Oktotyrannei
In the catches
of the Octotyrant
Italy Italian Scontro Finale:
l'arrivo di Re Polpobot!
Final Fight:
the coming of the Octobot King!
Mexico Spanish (NOA) ¡El gran final!
¡DJ Octovius en el Octotrón!
The grand final!
DJ Octavio in the Octobot!
Spain Spanish (NOE) ¡Baile final contra el Pulpotrón! The final dance against Octobot!