Quick Super Jump: Difference between revisions
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'''Quick Super Jump''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It increases [[Super Jump]] speed when jumping to teammates or {{Weapon| | '''Quick Super Jump''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It increases [[Super Jump]] speed when jumping to teammates or {{Weapon|S2|Sub|Squid Beakon}}s. | ||
This ability reduces the duration of the animation | This ability reduces the duration of the animation of an [[Inkling]] or [[Octoling (playable)|Octoling]] about to Super Jump and the flight time. | ||
===Tactics=== | ===Tactics=== | ||
This ability is particularly useful for escaping dangerous situations via Super Jumping (helpful for [[Community Glossary#Anchor|Anchors]], or getting back to the battlefield quickly (helpful for [[Community Glossary#Slayer|Slayers]]). | This ability is particularly useful for escaping dangerous situations via Super Jumping (helpful for [[Community Glossary#Anchor|Anchors]], or getting back to the battlefield quickly (helpful for [[Community Glossary#Slayer|Slayers]]). | ||
==Splatoon== | ==''Splatoon''== | ||
===Mechanics=== | ===Mechanics=== | ||
Quick Super Jump reduces super jump preparation and travel time. ({{Ability|S|Stealth Jump}} adds approx. 0. | Quick Super Jump reduces super jump preparation and travel time. ({{Ability|S|Stealth Jump}} adds approx. 0.834 seconds to total jump time.) | ||
===Tactics=== | ===Tactics=== | ||
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<gallery> | <gallery> | ||
Quick Super Jump Chart.png|Quick Super Jump's effect on a normal jump and a | Quick Super Jump Chart.png|Quick Super Jump's effect on a normal jump and a {{Ability|S|Stealth Jump}}. The vulnerability time for retreating is also shown. | ||
Quick Super Jump vs Quick Respawn Chart.png|How Quick Super Jump and | Quick Super Jump vs Quick Respawn Chart.png|How Quick Super Jump and {{Ability|S|Quick Respawn}} interact. | ||
</gallery> | </gallery> | ||
===Gear=== | ===Gear=== | ||
{{Gear/ | {{Gear/S Headgear|ability=Quick Super Jump|collapsed=true}} | ||
{{Gear/ | {{Gear/S Clothing|ability=Quick Super Jump|collapsed=true}} | ||
{{Gear/ | {{Gear/S Shoes|ability=Quick Super Jump|collapsed=true}} | ||
==Splatoon 2== | ==''Splatoon 2''== | ||
[[File:S2 Ability Quick Super Jump.png|thumb|64px]] | [[File:S2 Ability Quick Super Jump.png|thumb|64px]] | ||
===Mechanics=== | ===Mechanics=== | ||
Quick Super Jump reduces super jump preparation and travel time. Starting from | Quick Super Jump reduces super jump preparation and travel time. Starting from humanoid form instead of squid or octopus form adds approximately 0.350 seconds to the charge time. | ||
===Stacking=== | ===Stacking=== | ||
{{Stacking | {{Stacking | ||
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===Gear=== | ===Gear=== | ||
Quick Super Jump is the main ability of: | Quick Super Jump is the main ability of: | ||
{{Gear/ | {{Gear/S2 Headgear|ability=Quick Super Jump|collapsed=true}} | ||
{{Gear/ | {{Gear/S2 Clothing|ability=Quick Super Jump|collapsed=true}} | ||
{{Gear/ | {{Gear/S2 Shoes|ability=Quick Super Jump|collapsed=true}} | ||
===Version history=== | ===Version history=== | ||
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! Version !! Adjustments | ! Version !! Adjustments | ||
|- | |- | ||
| '''{{Ver|S2|1.4.0}}''' || | | '''{{Ver|S2|1.4.0}}''' || | ||
*{{buff|Even when the ability | * {{buff|Even when the ability isn't stacked in multiple slots, the charge time before performing a super jump will be noticeably reduced.}} | ||
*: | *: ※ Maximizing the amount of Quick Super Jump gear ability will have the same effect. | ||
*: | *: ※ Total time from selecting jump destination until landing there remains unchanged. | ||
|} | |} | ||
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{{Navbox/S2 Abilities}} | {{Navbox/S2 Abilities}} | ||
[[Category:Abilities]][[Category:Inkling Abilities]][[Category:Movement Abilities]] | [[Category:Abilities]] | ||
[[Category:Inkling Abilities]] | |||
[[Category:Movement Abilities]] |
Revision as of 10:29, 7 June 2019
Quick Super Jump is an ability in Splatoon and Splatoon 2. It increases Super Jump speed when jumping to teammates or Squid Beakons.
This ability reduces the duration of the animation of an Inkling or Octoling about to Super Jump and the flight time.
Tactics
This ability is particularly useful for escaping dangerous situations via Super Jumping (helpful for Anchors, or getting back to the battlefield quickly (helpful for Slayers).
Splatoon
Mechanics
Quick Super Jump reduces super jump preparation and travel time. ( Stealth Jump adds approx. 0.834 seconds to total jump time.)
Tactics
For simply getting back to the action quicker, Quick Respawn generally has a greater impact.
Stacking
-
Quick Super Jump's effect on a normal jump and a Stealth Jump. The vulnerability time for retreating is also shown.
-
How Quick Super Jump and Quick Respawn interact.
Gear
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Bobble Hat | Splash Mob | 2000 | Quick Super Jump | Initial Release (1.0.0) | ||
Full Moon Glasses | Krak-On | 600 | Quick Super Jump | 2.3.0 | ||
Straw Boater | Skalop | 500 | Quick Super Jump | 2.0.0 | ||
Zekko Mesh | Zekko | 500 | Quick Super Jump | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Black LS | Zekko | 3000 | Quick Super Jump | Initial Release (1.0.0) | ||
Gray Mixed Shirt | Zekko | 2800 | Quick Super Jump | 2.0.0 | ||
Gray Vector Tee | Takoroka | 500 | Quick Super Jump | Initial Release (1.0.0) | ||
Rodeo Shirt | Krak-On | 750 | Quick Super Jump | 2.3.0 | ||
Striped Peaks LS | Inkline | 700 | Quick Super Jump | 2.3.0 | ||
Striped Shirt | Splash Mob | 2200 | Quick Super Jump | Initial Release (1.0.0) | ||
White Baseball LS | Rockenberg | 800 | Quick Super Jump | Initial Release (1.0.0) | ||
Yellow Layered LS | SquidForce | 500 | Quick Super Jump | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Hero Runner Replicas | Cuttlegear | Octo Valley | Quick Super Jump | Initial Release (1.0.0) | ||
Red Slip-Ons | Krak-On | 300 | Quick Super Jump | Initial Release (1.0.0) | ||
Red Work Boots | Rockenberg | 11000 | Quick Super Jump | Initial Release (1.0.0) | ||
Snowy Down Boots | Tentatek | 8000 | Quick Super Jump | 2.3.0 |
Splatoon 2
Mechanics
Quick Super Jump reduces super jump preparation and travel time. Starting from humanoid form instead of squid or octopus form adds approximately 0.350 seconds to the charge time.
Stacking
-
A graph showing the effect of Quick Super Jump.
Gear
Quick Super Jump is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Blowfish Newsie | Firefin | 4200 | Quick Super Jump | 3.0.0 | ||
Bobble Hat | Splash Mob | 2000 | Quick Super Jump | Initial Release (1.0.0) | ||
Full Moon Glasses | Krak-On | 600 | Quick Super Jump | 2.0.0 | ||
Samurai Helmet | amiibo | Inkling Boy (Splatoon) | Quick Super Jump | Initial Release (1.0.0) | ||
Straw Boater | Skalop | 550 | Quick Super Jump | Initial Release (1.0.0) | ||
Takoroka Visor | Takoroka | 7500 | Quick Super Jump | Initial Release (1.0.0) | ||
Zekko Mesh | Zekko | 500 | Quick Super Jump | 3.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Blue & Black Squidkid IV | Enperry | 11000 | Quick Super Jump | Initial Release (1.0.0) | ||
Canary Trainers | Tentatek | 900 | Quick Super Jump | Initial Release (1.0.0) | ||
Gray Yellow-Soled Wingtips | Rockenberg | 4600 | Quick Super Jump | 2.0.0 | ||
Hero Runner Replicas | Cuttlegear | Callie | Quick Super Jump | Initial Release (1.0.0) | ||
Orca Passion Hi-Tops | Takoroka | 2780 | Quick Super Jump | 3.0.0 | ||
Pearl-Scout Lace-Ups | Zekko | Nintendo Switch News | Quick Super Jump | 15 April 2019 | ||
Red Slip-Ons | Krak-On | 300 | Quick Super Jump | 2.0.0 | ||
Red Work Boots | Rockenberg | 11000 | Quick Super Jump | 3.0.0 | ||
Sesame Salt 270s | Tentatek | 3260 | Quick Super Jump | 16 March 2018 | ||
Snowy Down Boots | Tentatek | 8000 | Quick Super Jump | 2.0.0 |
Version history
Version | Adjustments |
---|---|
1.4.0 |
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Names in other languages
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