Stealth Jump: Difference between revisions
mNo edit summary |
(Added the fact that Stealth Jump is in Splatoon 3 and added gear which it is on) |
||
Line 2: | Line 2: | ||
|appgear = Shoes | |appgear = Shoes | ||
}} | }} | ||
'''Stealth Jump''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon | '''Stealth Jump''' is an [[ability]] in ''[[Splatoon]],'' ''[[Splatoon 2]],'' and ''[[Splatoon 3]]''. It is restricted to [[shoes]] as a main ability. | ||
Stealth Jump hides the user's landing marker; in {{S2}}, except for players who are within a certain distance to it. In {{S}}, total jump duration is increased by 50 frames. | Stealth Jump hides the user's landing marker; in {{S2}}, except for players who are within a certain distance to it. In {{S}}, total jump duration is increased by 50 frames. | ||
Line 53: | Line 53: | ||
Stealth Jump is the main ability of: | Stealth Jump is the main ability of: | ||
{{Gear/S2 Shoes|ability=Stealth Jump|collapsed=true}} | {{Gear/S2 Shoes|ability=Stealth Jump|collapsed=true}} | ||
== ''Splatoon 3'' == | |||
=== Gear === | |||
Stealth Jump is the main ability of: | |||
{{Gear/S3 Shoes|ability=Stealth Jump|collapsed=true}} | |||
=== Version history === | === Version history === |
Revision as of 16:06, 27 October 2022
Template:InfoboxAbility Stealth Jump is an ability in Splatoon, Splatoon 2, and Splatoon 3. It is restricted to shoes as a main ability.
Stealth Jump hides the user's landing marker; in Splatoon 2, except for players who are within a certain distance to it. In Splatoon, total jump duration is increased by 50 frames.
Splatoon
Mechanics
- Stealth Jump hides the user's landing point marker normally visible to all players when performing a Super Jump from opponents and allies alike.
- 45 frames (approx. 0.750s) are added to the "charge up" phase of the Super Jump.
- 5 frames (approx. 0.083s) are added to the "in air" phase.
Gear
Stealth Jump is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Cherry Kicks | Rockenberg | 2800 | Stealth Jump | Initial Release (1.0.0) | ||
Crazy Arrows | Takoroka | 9000 | Stealth Jump | Initial Release (1.0.0) | ||
Cream Hi-Tops | Krak-On | 500 | Stealth Jump | Initial Release (1.0.0) | ||
Green Rain Boots | Inkline | 1600 | Stealth Jump | 2.0.0 | ||
Icy Down Boots | Tentatek | 8200 | Stealth Jump | 2.3.0 |
Tactics
Super Jumping close to where opponents are is significantly safer with this ability than without it, as it helps prevent opponents from anticipating it.
However, Stealth Jump adds a significant amount of time to when the player is vulnerable while initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an opponent, even with maximum Quick Super Jump.
Quick Respawn paired with this ability can further help the user quickly get back into action after they get splatted.
-
A graph showing the effects of stacking Quick Super Jump on a normal jump and a Stealth Jump. Retreat vulnerability time is also shown.
Version history
Version | Adjustments |
---|---|
1.3.0 |
|
2.8.0 |
|
Splatoon 2
Stealth Jump hides the user's Super Jump landing marker, except for players who are within a certain distance to it; (as a result, the only players who are able to see the landing marker are those who are close enough to it). For players within a certain range of distance to that landing marker, the transparency of that landing marker is increased as the distance from the player to it increases.
The distance that Stealth Jump becomes effective at is equal to about 3 tiles in the center area of Inkblot Art Academy.[1]
Clarification
- The area of effect of Stealth Jump is spherical, not cylindrical. As a result, a Stealth Jump landing marker is invisible to a player that is directly above and too far from that landing marker.
- Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it.
- The landing point of a Stealth Jump user is equally hidden from enemies and allies alike.
- If a Stealth Jump user jumps to a Squid Beakon and it is destroyed before landing, the ability will still have its effects.
- Does not affect the Super Jump's duration unlike in Splatoon, nor does it decrease the effectiveness of Quick Super Jump.
Gear
Stealth Jump is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Blue Laceless Dakroniks | Zink | 1400 | Stealth Jump | 2.0.0 | ||
Cherry Kicks | Rockenberg | 2400 | Stealth Jump | Initial Release (1.0.0) | ||
Crazy Arrows | Takoroka | 4500 | Stealth Jump | Initial Release (1.0.0) | ||
Cream Hi-Tops | Krak-On | 500 | Stealth Jump | 3.0.0 | ||
Cyan Trainers | Tentatek | 700 | Stealth Jump | 2.0.0 | ||
Green Rain Boots | Inkline | 1600 | Stealth Jump | 2.0.0 | ||
Icy Down Boots | Tentatek | 8200 | Stealth Jump | 3.0.0 | ||
Online Squidkid V | Enperry | Nintendo Switch Online | Stealth Jump | 5 October 2018 | ||
Piranha Moccasins | Splash Mob | 9400 | Stealth Jump | Initial Release (1.0.0) | ||
Sennyu Inksoles | Rockenberg | CoroCoro Comic | Stealth Jump | 10 August 2018 |
Splatoon 3
Gear
Stealth Jump is the main ability of:
Version history
Version | Adjustments |
---|---|
Base game |
|
Names in other languages
References
|
|
|