Vibe: Difference between revisions

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m (Adding screenshot and clarifying how Cash is awarded.)
(I tried to make some more sense of the mechanic's explanation.)
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Unclaimed Cash bonuses will stack as the player's Vibe increases. For example, talking to Judd at 3 Vibe and then again at 4 Vibe will award {{Cost|100|20px}} followed by {{Cost|300|20px}}, but talking to Judd for the first time at 4 Vibe will instead award {{Cost|400|20px}}. In light of this, the best way to profit out of this mechanic is to quit as soon as 7 flags are obtained and talk to Judd.
Players can only claim each rank's bonus one time per stage rotation, and when they claim one, all of the previous ranks' unclaimed bonuses are added to the reward. For example, consider the following scenarios:
 
*Map selection changed.
*Scenario 1:
**Player reaches 3 flags and talks to Judd.
**Player receives {{Cost|100|20px}}.
**Player continues fighting, reaches 4 flags, and talks to Judd.
**Player receives {{Cost|300|20px}}.
*Scenario 2:
**Player reaches 4 flags and talks to Judd.
**Player receives {{Cost|400|20px}}.
 
In light of this, the best strategy to profit out of this mechanic is to quit and talk to Judd as soon as 1 flag is obtained, continue fighting, talk to Judd as soon as 3.5 or 4 flags are reached, continue playing, and then quitting and talking once more as soon 6.5 or 7 flags are reached.


[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 20:22, 22 June 2015

Vibe is a feature that indicates the winning streaks of participants in online battles. In the lobby of the tower and when waiting for a match to begin, the Vibe Meter can be seen. On the Vibe Meter is a title and a number of flags. Every time the player's team wins, one flag is added to the Vibe Meter and, conversely, every time they lose, a number of flags (dependent upon the current meter level) are deducted.

If the player leaves the game mode and speaks to Judd in Inkopolis Plaza, he will reward them with cash based on their vibe. He will, however, only do this once per stage cycle, and when the stages change, the player's vibe resets to 0, meaning they will lose their chance to reap the reward.

Ranks

The following table lists the Vibe levels, flag penalties, and payouts:

Meter Level Flags Penalty Payout
Chill
Lukewarm (PAL)
0 0 Cash 20px
Toasty 0.5-3 -0.5 Cash 20px
Smokin' 3.5-6 -1 Cash 20px
SO HAWT!!
On Fire! (PAL)
6.5+ -1.5 Cash 20px

Players can only claim each rank's bonus one time per stage rotation, and when they claim one, all of the previous ranks' unclaimed bonuses are added to the reward. For example, consider the following scenarios:

  • Map selection changed.
  • Scenario 1:
    • Player reaches 3 flags and talks to Judd.
    • Player receives Cash 20px.
    • Player continues fighting, reaches 4 flags, and talks to Judd.
    • Player receives Cash 20px.
  • Scenario 2:
    • Player reaches 4 flags and talks to Judd.
    • Player receives Cash 20px.

In light of this, the best strategy to profit out of this mechanic is to quit and talk to Judd as soon as 1 flag is obtained, continue fighting, talk to Judd as soon as 3.5 or 4 flags are reached, continue playing, and then quitting and talking once more as soon 6.5 or 7 flags are reached.