Talk:Floor: Difference between revisions
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Latest comment: 26 February by Argus in topic Floor Terms = Enemy Types
LatiusAuro (talk | contribs) (→Floor Objectives: new section) |
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I think it may be a good idea to note which floors can have which objective types. For example, I do know that there's a couple of floors early in the run that look like they're designed to be ∞-Ball levels, and the mountain ascending one I've only seen as a "Destroy the Portals" level. -- [[User:LatiusAuro|LatiusAuro]] ([[User talk:LatiusAuro|talk]]) 10:31, 26 February 2024 (UTC) | I think it may be a good idea to note which floors can have which objective types. For example, I do know that there's a couple of floors early in the run that look like they're designed to be ∞-Ball levels, and the mountain ascending one I've only seen as a "Destroy the Portals" level. -- [[User:LatiusAuro|LatiusAuro]] ([[User talk:LatiusAuro|talk]]) 10:31, 26 February 2024 (UTC) | ||
== Floor Terms = Enemy Types == | |||
Maybe there should be a section that shows which kind of prefix/term in the floor's name means different enemy types like "Open-Season" meaning Nobilmentes/Snipers will spawn and Bombardment will spawn the Arpeggios and Spawners. [[User:Argus|Argus]] ([[User talk:Argus|talk]]) 23:35, 26 February 2024 (UTC) |
Revision as of 23:35, 26 February 2024
Floor Objectives
I think it may be a good idea to note which floors can have which objective types. For example, I do know that there's a couple of floors early in the run that look like they're designed to be ∞-Ball levels, and the mountain ascending one I've only seen as a "Destroy the Portals" level. -- LatiusAuro (talk) 10:31, 26 February 2024 (UTC)
Floor Terms = Enemy Types
Maybe there should be a section that shows which kind of prefix/term in the floor's name means different enemy types like "Open-Season" meaning Nobilmentes/Snipers will spawn and Bombardment will spawn the Arpeggios and Spawners. Argus (talk) 23:35, 26 February 2024 (UTC)