Floor

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Floors are levels in Side Order. The level system of Side Order consists of individual floors in the Spire of Order, which are randomly selected on each run, except for the first climb.

List of floors

The floors available to the player during Floor Selection depend on the segment of the tower the player is on, with the available options skewing towards harder floors the more progress is made in the segment. Certain floors in a segment share the same root name and basic geometry, and are differentiated by different difficulty ratings, objectives, or name prefixes describing the floor's particular hazards.

If the player has not played a floor before, or if the boss is not revealed, the floor's name displays as "???". An "Updated" splash displays next to the player's completion time if they beat their recorded personal best for that floor.

1F-9F

Floor Name Objective Difficulty Base Reward
Bowl.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Easy Membuxs 25
High-Tower.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Easy Membuxs 25
Pyramid.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Easy Membuxs 25
Forward-Momentum.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Easy Membuxs 30
Rising-Ground.Floor SO Icon Portal.png
Destroy the portal!
Easy Membuxs 30
Wide-Open.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Easy Membuxs 30
High-Tower.Floor SO Icon Portal.png
Destroy the portal!
Easy Membuxs 35
Orbit-Rail.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Easy Membuxs 35
Wide-Open.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Easy Membuxs 35
Bowl.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Easy Membuxs 40
Wide-Open.Floor SO Icon Portal.png
Destroy the portal!
Easy Membuxs 40
Rising-Ground.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Easy Membuxs 45
Steamroller.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Easy Membuxs 45
Stepping-Stones.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Easy Membuxs 45
Bowl.Floor SO Icon Portal.png
Destroy the portal!
Normal Membuxs 100
Rising-Ground.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Normal Membuxs 100
High-Tower.Floor SO Icon Portal.png
Destroy the portal!
Normal Membuxs 105
Pyramid.Floor SO Icon Portal.png
Destroy the portal!
Normal Membuxs 110
Bowl.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Normal Membuxs 115
Pyramid.Floor SO Icon Zone.png
Protect the zone!
Normal Membuxs 120
Wide-Open.Floor SO Icon Zone.png
Protect the zone!
Normal Membuxs 120
High-Tower.Floor SO Icon Zone.png
Protect the zone!
Normal Membuxs 125
Pyramid.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Normal Membuxs 125
High-Tower.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Normal Membuxs 130
Careful-Aim.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Normal Membuxs 130
Rising-Ground.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Normal Membuxs 135
Uphill-Push.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Normal Membuxs 140
Whirling(Crowd).Floor SO Icon Zone.png
Protect the zone!
Normal Membuxs 145
Field-Day_Pyramid.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Hard Membuxs 200
Assault(Incoming)_Bowl.Floor SO Icon Zone.png
Protect the zone!
Hard Membuxs 205
Shelterless_Wide-Open.Floor SO Icon Portal.png
Destroy the portal!
Hard Membuxs 210
Up-and-Down_High-Tower.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Hard Membuxs 215
Pursuit(All-Out)_Wide-Open.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Hard Membuxs 220
Launching_Pyramid.Floor SO Icon Portal.png
Destroy the portal!
Hard Membuxs 225
Danger-Magnet_Bowl.Floor SO Icon Portal.png
Destroy the portal!
Hard Membuxs 230
Explosion-Festival.Floor SO Icon Portal.png
Destroy the portal!
Hard Membuxs 235
Exposed_Rising-Ground.Floor SO Icon Zone.png
Protect the zone!
Hard Membuxs 240
Coverage(Between-Crosshairs).Floor SO Icon Zone.png
Protect the zone!
Rigorous Membuxs 500
Acrobatic_Triangular.Floor SO Icon Portal.png
Destroy the portal!
Rigorous Membuxs 520
Bombarded(Relentless)_Rising-Ground.Floor SO Icon Portal.png
Destroy the portal!
Rigorous Membuxs 540

11F-19F

Floor Name Objective Difficulty Base Reward
Crisscross.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Easy Membuxs 35
Rotational.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Easy Membuxs 40
Double-Hill.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Easy Membuxs 45
Fortress.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Easy Membuxs 45
Crisscross.Floor SO Icon Portal.png
Destroy the portal!
Easy Membuxs 50
Switchback.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Easy Membuxs 55
Danger-Magnet_Uneven.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Normal Membuxs 135
Rolling_Double-Hill.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Normal Membuxs 140
Field-Day_Fortress.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Normal Membuxs 145
Open-Season_Fortress.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Normal Membuxs 150
Danger-Magnet_Crisscross.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Normal Membuxs 155
Springing_Double-Hill.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Normal Membuxs 160
Springing_Uneven.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Normal Membuxs 165
Open-Season_Switchback.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Normal Membuxs 170
Open-Season_Crisscross.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Normal Membuxs 175
Reckless_Switchback.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Normal Membuxs 180
Exposed_Switchback.Floor SO Icon Zone.png
Protect the zone!
Normal Membuxs 185
Danger-Magnet_Switchback.Floor SO Icon Portal.png
Destroy the portal!
Normal Membuxs 190
Carefully-Aimed-Reversal.Floor SO Icon Portal.png
Destroy the portal!
Normal Membuxs 195
Outstretched-Neck_Uneven.Floor SO Icon Portal.png
Destroy the portal!
Hard Membuxs 340
Bombarded(Constant)_Exposed.Floor SO Icon Zone.png
Protect the zone!
Hard Membuxs 345
Ceaseless_Open-Season_Uneven.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Hard Membuxs 350
Onrushing_Shelterless_Fortress.Floor SO Icon Portal.png
Destroy the portal!
Hard Membuxs 355
Projectile-Spam(High)_Uneven.Floor SO Icon Zone.png
Protect the zone!
Hard Membuxs 360
Springing(Swarmed)_Double-Hill.Floor SO Icon Portal.png
Destroy the portal!
Hard Membuxs 365
Ping-Ponging_Double-Hill.Floor SO Icon Zone.png
Protect the zone!
Hard Membuxs 370
Springing_Jamboree.Floor SO Icon Zone.png
Protect the zone!
Hard Membuxs 375
Frantic_Double-Decker_Crisscross.Floor SO Icon Zone.png
Protect the zone!
Hard Membuxs 380
On-the-Run(Circles)_Eternally-Hunted.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Rigorous Membuxs 550
Ferocious_Invading-Droves_Fortress.Floor SO Icon Zone.png
Protect the zone!
Rigorous Membuxs 570
Unreasonable_Shelterless_Up-and-Down.Floor SO Icon Portal.png
Destroy the portal!
Rigorous Membuxs 590

21F-29F

Floor Name Objective Difficulty Base Reward
Danger-Magnet_Covered.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Easy Membuxs 80
Springing_Gateway.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Easy Membuxs 85
Field-of-Explosions.Floor SO Icon Zone.png
Protect the zone!
Easy Membuxs 90
Frantic_Scampering_Two-Bridge.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Normal Membuxs 250
Open-Season_Ink-Spattered_Two-Bridge.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Normal Membuxs 255
Projectile-Spam(Med)_Divided.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Normal Membuxs 260
Bombarded_Whirling_Divided.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Normal Membuxs 265
Surrounded(All-Sides)_Covered.Floor SO Icon Zone.png
Protect the zone!
Normal Membuxs 270
Whirling-Enemies(High)_Two-Bridge.Floor SO Icon Portal.png
Destroy the portal!
Normal Membuxs 275
Ink-Drenched_Gateway.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Normal Membuxs 280
Large-Underpass_Covered.Floor SO Icon Portal.png
Destroy the portal!
Normal Membuxs 285
Targeted(Giants)_Open-Season_Gateway.Floor SO Icon Portal.png
Destroy the portal!
Hard Membuxs 465
Scampering(Between-Crosshairs)_Covered.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Hard Membuxs 470
Intense_Homing(Swarm)_Gateway.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Hard Membuxs 475
Shelterless_Swarmed_Two-Bridge.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Hard Membuxs 480
Threatened(All-Sides)_Two-Bridge.Floor SO Icon Zone.png
Protect the zone!
Hard Membuxs 485
Extensively-Circuitous_Covered.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Hard Membuxs 490
Springing_Open-Season_Divided.Floor SO Icon Portal.png
Destroy the portal!
Hard Membuxs 495
All-the-Way-Down(Then-Up-Again).Floor SO Icon Turbine tower.png
Escort the turbine tower!
Hard Membuxs 500
Dizzying_Unstable-Footing(Bounce-Pad).Floor SO Icon Portal.png
Destroy the portal!
Hard Membuxs 505
Eternally-Vigilant_Soaker-Blockade.Floor SO Icon Zone.png
Protect the zone!
Hard Membuxs 510
Powerful_Danger-Magnet_Divided.Floor SO Icon Zone.png
Protect the zone!
Hard Membuxs 515
Unreasonable_Mountain_Battlefield(Ascent).Floor SO Icon Portal.png
Destroy the portal!
Rigorous Membuxs 720
Flying_Springing_Open-Season_Divided.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Rigorous Membuxs 740
Eternally-Shelterless_Nightmare_Gateway.Floor SO Icon Zone.png
Protect the zone!
Rigorous Membuxs 760
Cruel_Sisyphean_Eight-Shaped.Floor SO Icon Zone.png
Protect the zone!
Rigorous Membuxs 780
Combined-Forces(Striking-in-Unison).Floor SO Icon Portal.png
Destroy the portal!
Rigorous Membuxs 800

Special floors

The final floor that the player has to reach in a run. In the tutorial, the player fights Marina Agitando, and on subsequent runs, Overlorder.
This is the floor where the player fights Pinging Marciale.
This is the floor where the player fights Parallel Canon.
This is the floor where the player fights Asynchronous Rondo.
This is the floor where the player can access the Vending Machine.

First climb

When playing Side Order for the first time, the player has to go through a 10-floor first climb before they are given access to the full 30 floors of the Spire of Order. This effectively functions as the tutorial of Side Order. During this first climb, the floors and the color chips given are not randomized, the player starts with three lives, the damage taken is set to 100% and color chips have double the efficacy that they do on subsequent runs (e.g., two Ink Saver (Main) chips on the first climb reduce ink consumption to 50%, equivalent to four Ink Saver (Main) chips normally). The player can choose to play 7F to 9F in any order. On 10F, the player faces Marina Agitando. The initial completion of the first climb gives a flat Prlzs 50 as the score is not calculated.

The first nine floors in the first climb are unique to the tutorial and do not appear in subsequent runs.

Floor No. Floor Name Objective Difficulty Reward Color Chip
1F First.Floor
SO Icon Portal.png

Destroy the portal!
Easy Membuxs 10 SO Ability Main Damage (Distant).png Main Damage (Distant)
2F Home-Turf.Floor SO Icon Portal.png
Destroy the portal!
Normal Membuxs 60 SO Ability Poison Ink.png Poison Ink
3F Special-Surprise.Floor SO Icon Portal.png
Destroy the portal!
Hard Membuxs 120 SO Ability Lucky Bomb Drop.png Lucky Bomb Drop
4F Gliding.Floor SO Icon Zone.png
Protect the zone!
Easy Membuxs 20 SO Ability Ink Saver (Main).png Ink Saver (Main) x2
5F Springing.Floor SO Icon Turbine tower.png
Escort the turbine tower!
Normal Membuxs 80 SO Ability Drone Killer Wail.png Drone Killer Wail
6F Double-Zoned.Floor SO Icon Zone.png
Protect the zone!
Normal Membuxs 80 SO Ability Main Range.png Main Range x2
7F-9F Rolling.Floor SO Icon Infinity ball.png
Sink the ∞-ball!
Easy Membuxs 30 SO Ability Dodge Roll Attack.png Dodge Roll Attack
Escape-Artist.Floor SO Icon Panicking Alla Mambo.png
Defeat the fleeing foe!
Normal Membuxs 90 SO Ability Main Ink Coverage.png Main Ink Coverage
Whirling-Shell.Floor SO Icon Portal.png
Destroy the portal!
Hard Membuxs 130 SO Ability Max Lucky Chain.png Max Lucky Chain
10F Control Room Liberate Marina! N/A N/A N/A

Floor selection

Agent 8 on the floor selection screen during the first climb.

During a 30-floor run, the player is given the option of three floors with varying difficulty, objectives, and rewards. Each selection has a difficulty, objective, and color chip reward, with a small chance of awarding two instances of the given color chip. Membux are earned based on the difficulty of the floor the player selects; bonus floors offer the chance to gain additional Membux by imposing optional restrictions or fill the player's empty Palette slots with temporary Color Chips of a random color. The color chip is applied before the start of a floor.

Upon selection of a floor, the player spawns onto a starting platform while the objective text is displayed to the player. The cage spawns at the end of this starting platform, where the player can ride the cage above the main platform, which allows players to strategically plan where they will land on the floor platform using Pearl Drone to glide down. After landing, the player can glide using the drone by pressing while in midair.

Spire of Order map

The Spire of Order's map as Agent 8 ascends a floor

After selecting a floor, the Spire's map appears and shows a few completed floors below the player, future floors above the player, and the player moving from the previous floor to the selected floor.

The background of the Spire map changes colors depending on what third of the spire has been reached. The first ten floors have a dark gray background, 11F through 20F have a dark turquoise background, and 21F through 30F have a dark purple background.

11F and 21F are always guaranteed to have a Vending Machine as an option, while 5F is guaranteed to have a Vending Machine if the last run made it past 5F, and a guaranteed Vending Machine can be unlocked on 15F and 25F using Marina's Hacks.

Spire map icons

Floor objectives

Floors can have one of five different objective types, although some floors are limited as to which objectives they can have due to being designed with a specific objective in mind.

Objective Icon Description
SO Promo screenshot 35.png
Destroy the portal!
SO Icon Portal.png Agent 8 must destroy all Jelleton portals found on a given floor.
SO Promo screenshot 29.png
Defeat the fleeing foe!
SO Icon Panicking Alla Mambo.png Agent 8 must pursue and defeat Panicking Alla Mambos that flee from them.
SO Promo screenshot 21.png
Sink the ∞-ball!
SO Icon Infinity ball.png Agent 8 must guide one or more ∞-balls; this mode is similar to Octo Expansion's 8-ball stations.
SO Promo screenshot 36.png
Protect the zone!
SO Icon Zone.png Agent 8 must keep one or two zones inked for a timed duration while Jelletons attempt to attack and claim the Zone.
SO Promo screenshot 33.png
Escort the turbine tower!
SO Icon Turbine tower.png Agent 8 must ink a turbine tower to move it along its fixed path; this mode is similar to Tower Control.

Boss floors

Bos Icon Description
SO Promo screenshot 22.png
Pinging Marciale
SO Icon Pinging Marciale.png Pinging Marciale is a large Jelleton similar to both the Octowhirl and an 8-ball. Its arena has bumpers at the edges; if Pinging Marciale hits them, a Wave Breaker-like shockwave spawns when it hits the ground, many Jelletons are summoned, and Pinging Marciale periodically loses its outer shell, exposing weak points that the player can hit to deal more damage.
SO Promo screenshot 13.jpg
Asynchronous Rondo
SO Icon Asynchronous Rondo.png Asynchronous Rondo has layers that rotate around itself, with rectangular weak points that slightly protrude from each layer. The player must defeat it by knocking down each glowing layer while avoiding floodlights, Jelletons, and bombs summoned by the boss.
SO Parallel Canon Promo Screenshot.jpg
Parallel Canon
SO Icon Parallel Canon.png Parallel Canon takes the form of Jelleton-like ink blobs in the shape of Inklings that attack using weapons, resembling Splatoon's playable characters. The boss is fought in three waves of one to five such creatures at a time. Its appearance can be influenced by the player's Splatoon 2 save data previously imported, specifically the appearance of their Agent 4.
SO Sprite Marina Agitando.png
Marina Agitando
SO Icon Marina Agitando.png Marina Agitando serves as the tutorial boss, using mobile portals to keep a barrier up, and using speakers to fire off various attacks.
SO Sprite Overlorder.png
Overlorder
SO Icon Overlorder.png Overlorder serves as the final boss of a climb, being a Jelleton octopus who uses mobile portals to protect itself through a barrier, and fires off attacks including tentacle slamming and special weapons.

Floor features

Features that can appear on a floor within the Spire of Order.

Floor Feature Description
SO Inkrail.png
Inkrail
An Inkrail found within the Spire of Order
SO Dash Track.png
Dash Track
A dash track within the Spire of Order
SO Balloon Fish.png
Balloon Fish
A balloon fish within the Spire of Order
Crate Artwork.jpg
Crates
A crate within the Spire of Order
SO Armor Case.png
Armor
A case of Armor within the Spire of Order
SO Ink refiller.png
Ink refiller
A Ink refiller within the Spire of Order, which refills 50% of the player's ink when collected.
SO Canned Special Screenshot.png
Canned Special
A can, featuring Marina's poster, that fills up 50% of the player's special gauge within the Spire of Order
SO Disc Piece.png
Disc Piece
A piece of an audio disc within the Spire of Order. Collecting three allows Pearl to play her "Step-Off Song", which temporarily disables portals, knocks back enemies, and stuns bosses.
SO Drone Batteries.png
Drone Batteries
A battery pack within the Spire of Order that partially fills up the drone gauge by 100p.
SO Whirling Accelerando Shell.png
Whirling Accelerando shell
A type of top-shaped mechanism found within the Spire of Order that when attacked, rapidly pierces through nearby enemies for high damage and can bounce off walls. Dropped by defeated Whirling Accelerandos.

Bonus effects

Bonus effects are special events that can occur on any given floor, and are marked as such inside the floor selection screen. A bonus event can consist of one of two potential options: Color Chip Saturation and Bonus Objective.

Color Chip Saturation

If a Bonus Event is a Color Chip Saturation, any empty slots in the Palette are filled with random chips from the same tone.

If it is a Drone Chip Saturation, these chips can bypass any limits on the Drone, granting them up to a full suite of five Drone skills even if the hack for drone slots isn't maxed out, and including all potential Drone skills, even those which are currently not brought or active.

Note that if the Palette is filled, a Color Chip Saturation event can never happen.

Bonus Objective

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If a Bonus Event is a Bonus Objective, an objective is chosen to act as an optional limitation. Completing the floor while adhering to the limitation imposed by the Bonus Objective yields an additional Membux reward equal to the floor's advertised completion reward, with a minimum bonus of Membuxs 100 for floors of sufficiently small value. Actions taken which violate the Bonus Objective reduce the bonus reward given upon floor completion, indicated by a counter in the top-left corner of the HUD. Bonus objectives do not spawn until the player has reached 12F for the first time.

Bonus Objective Breach Limit Information
Don't use your main weapon! This objective has the Membux reward tied to using the main weapon—using sub weapons, specials and the Pearl Drone does not reduce the reward, but each shot of the main weapon reduces the reward accordingly.
Don't use your sub weapon! 6 Uses This objective tells the player how many times they can use the sub equipped before forfeiting the reward fully, and each use of one reduces the reward accordingly.
Don't use special weapon! 3 Uses This objective is akin to the sub weapon one as it tells the player how many times they can use the special equipped before forfeiting the reward fully and using one reduces the reward accordingly.
Don't take damage! If the player takes damage with this objective, the Membux reward decreases.
Don't move in Octoling form! Moving around in Octoling form reduces the reward, including hovering with the drone and most movement involving special weapons. The player is not penalised if they use a weapon that does not make them move.
Don't move in swim form! Like above, but this time moving in swim form reduces the reward. This includes any movement during Kraken Royale or Crab Tank's ball form. The player can turn into swim form on an ink patch of their color and stay still without losing any Membux.
Don't glide! The reward is tied to how long the player glides using the Pearl Drone. The automatic switch to glide mode after a certain amount of airtime can be overridden by entering swim form, attacking with a main weapon, or readying a sub weapon.
Don't jump! 10 Jumps The reward is tied to how many times the player jumps or Squid Rolls. This only counts successful manual jump inputs—airtime gained from level elements such as dash tracks and inkrails, Spiccato springs, climbing walls in swim form, or simply walking off ledges are not counted, so long as the player did not jump to reach them.

Danger effects

Danger effects are debuff events that can occur on any given floor and are marked as such inside the floor selection screen. Danger level floors contain an augmentation similar to Salmon Run Next Wave's Known Occurrences. If a player decides to avoid a floor marked with danger upon its initial appearance, the danger augmentation is more likely to re-appear over more floors in the player's floor selection screen throughout the run until a floor with the danger effect is selected. It is possible for a danger effect to become unavoidable and persist for the rest of a run. Danger effects do not spawn until 15F is reached for the first time during a run.

There are a total of nine different danger effects, or which any one could spawn on any floor: six single danger effects, and three combo danger effects that combine two danger effects together.

Danger augment Description
SO Danger Icon Lights Out.png
Lights Out
The stage is dark, making it difficult to see the terrain and enemies.
SO Danger Icon Ink Coating.png
Ink Coating
Agent 8 must fight on a main platform that is fully covered in enemy ink (excluding zones if applicable).
SO Danger Icon No Drone.png
No Pearl Drone
Agent 8 must fight without the help of the Pearl Drone (this includes gliding and the Step-Off song).
SO Danger Icon No Item Drops.png
No Item Drops
Enemies do not drop items when killed. Crates still drop items, and the Drone Items chips still work as well.
SO Danger Icon Stronger Jelletons.png
Stronger Jelletons
Agent 8 must battle Jelletons that are in their tougher form immediately, rather than after some time left alive.
SO Danger Icon Arpeggio Barrage.png
Arpeggio Barrage
Homing Arpeggios continuously spawn and attack at unpredictable intervals.
Combined Danger Augments
SO Danger Icon Lights Out.png SO Danger Icon Ink Coating.png
Lights Out + Ink Coating
Not only is the stage darkened, making it hard to see, but (barring any Zones) the entire floor is covered in enemy ink.
SO Danger Icon No Drone.png SO Danger Icon No Item Drops.png
No Pearl Drone + No Item Drops
Not only is the Pearl Drone disabled, but the Jelletons do not drop any items. Items still drop from crates.
SO Danger Icon Stronger Jelletons.png SO Danger Icon Arpeggio Barrage.png
Stronger Jelletons + Arpeggio Barrage
Not only are all Jelletons in their tougher forms immediately, but Homing Arpeggios continuously spawn and attack Eight.

Trivia

  • In the September 2023 Nintendo Direct trailer of Side Order, the names of the floors do not have their formatting seen in the final game, now being shown to be written plainly rather than being formatted similar to a computer file.
  • The jingles that play after clearing a floor (excluding the Control Room) reference various songs by Off the Hook.
  • It is possible to revisit the first climb by interacting with the headset found to the left of the elevator. However, no Prlz are rewarded for completing the first climb again, and the Palette equipped is set to Pearl's.

Names in other languages

Language Name Meaning
Japan Japanese フロア
Furoa
Floor
Netherlands Dutch Etage Floor
France French (NOE) Étage Floor
Germany German Etage Floor
Italy Italian Piano Floor
Russia Russian Этаж
Etazh
Floor
SpainMexico Spanish Piso Floor
South Korea Korean 플로어
peullo-eo
Floor
Color-Chip Saturation
Language Name Meaning
Netherlands Dutch Tintenverzadiging Tint saturation / satiety
France French (NOE) Monochromisme Monochromism
Italy Italian Saturazione schede colore Color chip saturation
Russia Russian Тональный овердрайв
Tonal'nyy overdrayv
Tone overdrive