Light Tetra Dualies

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Revision as of 16:27, 24 October 2021 by OrderSquid38 (talk | contribs) (→‎Trivia: edited a trivia)

The Light Tetra Dualies are a main weapon in Splatoon 2. They are a variant of the Dark Tetra Dualies with Tentatek branding.

Splatoon 2

Light Tetra Dualies

Light Tetra Dualies

Basic information
Category Main
Class Dualie
Sub Sprinkler
Special Autobomb Launcher
Special points 200p
Special depletion
Range
58 / 100
Damage
22 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
90 / 100
Durability
Handling
Obtainable at
Level 21
Cost Cash 13,300
Requirement
Added in
Specifications
Weight
Base damage 28 Template:MPU damage
Base duration
Ink consumption 0.8%
3% (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Dark Tetra Dualies Dark Tetra Dualies

The Light Tetra Dualies were released on 1 August 2018 at 00:00 UTC.[1]. It comes with Sprinkler and Autobomb Launcher.

Data

  • The Light Tetra Dualies is a middleweight weapon.
  • The matchmaking range is 140. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • If a shot is in the air for more than 8 frames after being fired, it loses 1.75 damage per frame until it reaches 14 damage at frame 16.
  • The bullet hitbox for collisions with players has a radius of 2 units.
  • The bullet hitbox for collisions with the environment has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 7.4 degrees.
  • The angle its shots can deviate while in the air is 12.8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Light Tetra Dualies starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 4% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 6 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Shots initially travel straight at a rate of 22.1 units per frame for 4 frames. Shots travel straight for 88.4 distance units.
    • After that, the shot's velocity is set to 22.05 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 135 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.2 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 16 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 15.5 units.
  • All other ink droplets have a radius of 13.4 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Rolling

  • Each roll consumes 3% of the ink tank capacity.
    • This stat can be changed with Ink Saver (Main).
  • The player can roll 4 times without interruption. After this, there is a delay before the player can roll again.
  • The Light Tetra Dualies can shoot while rolling.
  • After performing a roll, it shoots a bullet every 5 frames.
  • After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
  • Damage output does not change after rolling.
  • After rolling, shots have a radius of 2.5 units.
  • The angle its shots can deviate in the post-roll state is 2.7 degrees.
  • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
  • The full animation of the roll will last 32 frames before player control resumes.
    • Upon regaining control, the player will be forced to maintain their position for 48 frames.
  • The shot velocity and shot travel distance remains the same in the post-roll state.

[2]

  1. [https://twitter.com/SplatoonJP/status/1024127874977038336Twitter SplatoonJP on Twitter]
  2. Splatoon 2 - Parameter Database