Mode

From Inkipedia, the Splatoon wiki
File:Squad Battle Battle Lobby.jpg
Battle Lobby online mode selection screen in Splatoon.

Modes are gameplay configurations available to the player. There are both online modes and local modes that players can access from Inkopolis Plaza (Splatoon) or Inkopolis Square (Splatoon 2), with the online modes being featured in the Battle Lobby found at the far north side of the hub.

Level system

Main article: Level

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Matchmaking

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Online games

Mode Description Games
Turf War A mode consisting of four players in two teams. The aim is to cover a map with their team's ink color; the team with the highest ink coverage after three minutes wins the match. Template:Ya Template:Ya
Splat Zones Two teams fight to keep control of specially marked zones on the map by covering them with their ink. When all Zones are under a team's control, the team's timer counts down toward zero. The timer will stop if the opposing team takes control of the Zones, and their timer will begin count down. Both teams start at 100 on their counters. The team whose timer gets to zero wins the match. After 5 minutes, if neither team gets their timer to zero, the team who got their timer the lowest wins. Template:Ya Template:Ya
Tower Control Players compete for control of a central Tower platform, which will move through the stage towards enemy territory along a path when a player stands on it. If the Tower is overtaken by an opponent, it will reverse direction. Whichever team rides the tower to their respective goal spot at the end of the path wins. Template:Ya Template:Ya
Rainmaker Players compete for control of the Rainmaker, a unique weapon used only in this mode. The goal is to take it into the enemy base and place it on a pedestal, ending with a knockout if either team does so. The Rainmaker is very heavy, preventing the user from performing a Super Jump, but can fire ink tornadoes similar to those of the Inkzooka. Template:Ya Template:Ya
Salmon Run A co-op multiplayer mode where up to four players collect Power Eggs and Golden Eggs by defeating Salmonids, and then deposit the Golden Eggs in an egg basket. Online Salmon Run is only available during pre-determined times; it is always available offline at The Shoal. Template:Ya
Clam Blitz The objective of Clam Blitz is to pick up clams, which are scattered around the stage, and deposit them into the shielded goal near the opposing team's base. Players picking up clams may choose to build the Power Clam needed to break open the opponent's goal, or toss the clams to teammates so that they can build the Power Clam; completed Power Clams can also be tossed between teammates, as carrying them introduces a risk to the carrier by showing the location of the carrier to all opponents. Template:Ya

Local options

The Shoal

Main article: The Shoal

The Shoal is the local multiplayer option, only available in Splatoon 2. It allows players to play any battle mode or Salmon Run locally, using either wireless or LAN connections between Nintendo Switch consoles.

Story campaigns

Games in the Splatoon series include a single player story mode with puzzle and platforming elements.

  • Octo Valley (Splatoon) — Agent 3 fights the Octarians to get back the Great Zapfish.
  • Octo Canyon (Splatoon 2) — Agent 4 fights the Octarians to get back Callie and the Great Zapfish.
  • Octo Expansion (Splatoon 2 DLC) — Agent 8 escapes Deepsea Metro.

amiibo challenges

Main article: Amiibo#Gameplay

amiibo challenges are single player missions that are only accessible through tapping in a Splatoon amiibo in the amiibo box, only available in Splatoon. The challenges have the player taking on levels in Octo Valley with a twist. Completing these challenges will net cash and exclusive rewards. In Splatoon 2, amiibos no longer provide challenges, but instead allow the player to gain exclusive gear, save loadouts and take pictures with their amiibo.

Battle Dojo

Main article: Battle Dojo

Battle Dojo is a local two-player mode only appearing in Splatoon, with one player using the Wii U GamePad and the other using a separate controller, such as the Wii U Pro Controller, and the TV screen. Both players must attempt to pop balloons to reach thirty points. If the timer runs out before one player has reached thirty points, whoever has the most wins. Getting splatted will subtract points, which will vary depending on what position the player splatted was in. In the last minute of the battle, every balloon popped is worth double the points.

Unreleased

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There are two unreleased game modes in the files for Splatoon 2.

  • Rocket: A mode were a "Rocket" sits in the middle of the map and must be shot to launch it. The more powerful the shot, the further it goes.
  • Eight-Ball: A mode were there is an Eight-Ball in the centre of the stage and the player must push it to the other team's goal.

Other

These are other miscellaneous minor modes in the game.

  • Arcade Machine: A local single player mode allowing players to play any of the retro squid mini-games they have unlocked outside of the battle lobbies. In Splatoon, only Squid Jump is unlocked by default. Squid Racer, Squidball, and Squid Beatz can be unlocked via amiibo Challenges. In Splatoon 2, only Squid Beatz 2 is available.
  • Recon: Single player exploration of a stage, accessed from the Battle Lobby by pressing Y. The time limit, stage layout, and features match that which the player chose from the current rotation, allowing for some scoping out of the stage without the pressure of a battle.
  • Tutorial: The tutorial can be played when the player starts Splatoon and Splatoon 2 for the first time.

Gallery

For Ink matchups used in multiplayer battles, see Ink#Gallery.

Names in other languages

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References