Competitive:Foil Flingza Roller

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Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
For information about the Foil Flingza Roller, see Foil Flingza Roller.

Splatoon 2

Foil Flingza Roller

Foil Flingza Roller

Abbreviations Flingza, Roller
Sub Suction Bomb
Special Tenta Missiles
Base damage 35–150 (horizontal)
40–150 (vertical)
125 (roll)
Base duration
Ink consumption 8% (horizontal)
12% (vertical)
0.1% per frame (roll)
Special points 180p
Special depletion
Role Support[1]
Strengths long distance turfing, Tenta Missiles farming[2]
Weaknesses less consistent damage, less mobile than either Carbon Roller Deco or Splat Roller

Like the Flingza Roller, the Foil Flingza Roller combines a long-range vertical swing akin to that of the Dynamo Roller with a short-range horizontal swing similar to that of the Splat Roller. However, the cost of this flexibility is a lack of damage potential, meaning that, just like its Vanilla variant, it needs to be played differently than other rollers.

Use

The Foil Flingza Roller's traits and kit make it suitable for a support role:

Suction Bombs can be used in a similar fashion to Splat Bombs, with a few differences:

  • They can attach to surfaces, which both allows more room for error when aiming and enables the planting of craftier traps, such as underneath a grate.
  • They take two seconds after attaching to a surface to detonate, as opposed to one second for a Splat Bomb, so plant Suction Bombs earlier than usual.
  • They inflict more damage from a direct hit (220 HP) and have a larger overall radius of damage (80 DU).
  • They can be thrown to lead a push into a Splat Zone or any other important area of the stage, such as the opponents' street or platform.
  • They can also flush out opposing anchors from perches and clear other critical areas, such as the Tower.[3]
  • They can also be used to poke at and zone out opponents during the neutral phase, stall an opponent's push, or provide space to escape.
  • A Suction Bomb can damage or destroy an opponent's brella shield, Splash Wall, or Baller or the Rainmaker shield, while detonating on contact.
    • Any opponents caught within the Suction Bomb's explosion will get damaged or splatted.[4]
    • It will also inflate or pop a teammate's bubbles but deflate or diffuse an opponent's bubbles, while still detonating on contact.[5]
  • An opponent's Splashdown or Booyah Bomb will defuse any Suction Bombs it touches, so hold off throwing them until after the special weapon finishes.

Tenta Missiles can be used to locate and pressure opponents and force them out of position without having to commit too far forward:

  • It is recommended to only activate the Tenta Missiles at a safe distance from opponents, not only because a Tenta Missile user is vulnerable to close-range attacks but also because opponents who are further back are easier to track and home missiles on.
  • Sometimes, it may be more beneficial to target a specific opponent or two instead of all of them, based on their weapons, location, and situation:[6]
    • Opponents wielding heavy, slow firing weapons will have a harder time escaping the missiles.
    • Opponents who are bunched together are more likely to cause their teammates to receive collateral damage than those who are spread apart.
    • Tenta Missiles are also a reliable means of forcing opposing anchors to cede their ground and lose focus while aiming.[7] Sometimes, this is the only reliable means to push back into a zone or another important area of the stage.
  • Tenta Missiles can counter an opponent's Sting Ray or Booyah Bomb if anticipated early enough; an opponent will be forced to either delay or interrupt it to avoid getting splatted by the missiles, throwing off their aim.

Synergy

While having multiple players on the same team launching Tenta Missiles might seem like a fun and easy means to cause opponents to scramble for cover, having too many players equipped with them – no more than one or two – can reduce the effectiveness of a team composition:[8]

  • Other special weapons, such as Inkjet or Sting Ray, are intended for splatting opponents and more capable at this than are Tenta Missiles.
  • Tenta Missles cannot reliably turf highly contested areas of the stage as well as certain other special weapons, such as Bomb Launcher or Ink Storm.

Coordinating with your teammates can greatly increase the Tenta Missiles' effect during a battle:

  • Launching Tenta Missiles just before a push can cause opponents to scatter, giving your team opportunities to pick off any opponents caught fleeing the Missiles.
  • Firing Tenta Missiles on defense can help stall an opponent's push, but make sure that your teammates are nearby the front lines to follow the Missiles up.
  • Launching Tenta Missiles while a teammate is using a special designed to splat opponents, such as Sting Ray or Inkjet, can limit the opponents' escape options and even prevent them from Super Jumping to safety.

Countermeasures

  • Bomb Defense Up DX reduces the splash damage from both Suction Bombs (from 30 HP to 28.6 HP) and Tenta Missiles (from 50 HP to 48.3 HP),[9] improving its user's survivability against both the sub and special weapons of an opposing Slosher user.[10][11]
  • Be mindful of both when the opponent has Tenta Missiles ready and when the missiles are launched:
    • If an opponent attempts to launch them when nearby you, splat them quickly to reduce or even cancel their deployment.
    • When the opponent deploys their Tenta Missiles, avoid getting close to teammates - even when not targeted, as a targeted player crossing paths with a teammate might cause the other to get injured or splatted.
    • Whenever targeted by opposing Tenta Missles, unless actively engaging an opponent, only move enough to avoid damage and reduce the amount of turfing by the Missiles.[12]

Gear abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

Last-Ditch Effort

Last-Ditch Effort is a Headgear-exclusive ability that, under specific conditions, grants its user 1 to 24 ability points each of the following abilities:

These abilities only begin to take effect under either of the following conditions:

  • There are at most 30 seconds remaining on the game clock, or Overtime has begun in a Ranked Battle, at which the maximum 24 ability points will be granted for each of the above abilities.
  • In a Ranked Battle, the opposing team's countdown has at most 50 points remaining. The effects of Last-Ditch Effort increase as the opposing team's countdown decreases from 50 to 30 points remaining, starting with 1 ability point for each ability and maxing out to 24 ability points.

A Foil Flingza Roller user benefits from both the overall reduced ink consumption and quicker ink recovery, allowing them to more freely use either the main weapon or Suction Bombs during either a crucial defensive stand or a late attempt to reclaim the lead.[10]

Quick Super Jump

Quick Super Jump decreases both the "charge" time before and the travel time of a Super Jump. A Foil Flingza Roller user will benefit since Quick Super Jump allows them to escape unfavorable situations more easily to preserve special gauge progress.[10][11]

  • One sub, or 3 ability points, of Quick Super Jump decreases the "charge" time by 22 frames, or 0.36 seconds.[13]

[14]

References

  1. YouTube "Splatoon 2 - Weapon Roles and Playstyles (Classifying every Weapon)" by Wadsm
  2. YouTube "Splatoon 2 5.3 Tier List Part 4 (Main Weapons - High Tiers) (Splat Zones Only)" by Chara of Climb
  3. YouTube "Splatoon 2 North American Open September 2020 - Finals - Part 3" Game 5, Burstie (FTWin) throws a Suction Bomb onto the Tower, splatting Jared (Starburst) and forcing Ice and Ant (Starburst) to reposition themselves
  4. YouTube "How To Get Good Using The N-Zap 8X?! (+ Handcam) | Splatoon 2" ThatSrb2DUDE, formerly of Team Olive, splats an opposing Tenta Brella user by throwing a Suction Bomb into the rear of their brella shield
  5. YouTube "Qualifier Finals Part 2 | Splatoon 2 North America Inkling Open 2019" Game 2, Ross (ɪик Sigma) splats Arashi (Lowkey) with a Fizzy Bomb thrown onto bubbles launched by Astrocities (ɪик Sigma)
  6. YouTube "Tenta Missiles Vs Ink Armor: How To Design A Simple Special (Splatoon 2 Special Design Pt 1)" by Chara of Climb
  7. YouTube "Splatoon 2 5.3 Tier List Part 2 (Specials) (Splat Zones Only)" by Chara of Climb
  8. YouTube "Splatoon 2 - What is a good team comp? (TOP 6 mistakes)" by Sendou, formerly of Team Olive
  9. loadout.ink - Stat Calculator & Gear Planner for Splatoon 2, applicable for Version 4.8.0
  10. 10.0 10.1 10.2 YouTube "Splatoon 2 - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)" by Wadsm
  11. 11.0 11.1 YouTube "How To Make A PERFECT Gear Build for ALL WEAPONS?! (Gear Building Guide) | Splatoon 2" by ThatSrb2DUDE, formerly of Team Olive
  12. YouTube "Nintendo 2019 World Championship Tournaments" 2019 Splatoon 2 World Championship, Ink Pools, Game 3, Geo (Lime Soda) retreats only enough to avoid Tenta Missiles launched by Grey (Alliance Rogue)
  13. Sendou.ink Splatoon 2 Build Analyzer
  14. Lean's Loadout Database - Useage of abilities in Ranked modes