Cold-Blooded

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Revision as of 03:01, 21 February 2023 by Trig Jegman (talk | contribs)

Cold-Blooded is an ability in Splatoon, and a retired ability in Splatoon 2.

Cold-Blooded shortens the duration of position-tracking effects inflicted on the wearer.

Tactics

Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy and mobile weapon, such as the Carbon Roller or Octobrush as it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.

Splatoon

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Mechanics

Cold Blooded shortens the duration of position-tracking by 50% of the normal tracking time.

Weapon Cold Blooded
Before 2.2.0 2.2.0 to 2.6.0[1] 2.7.0
Inactive Active Inactive Active Inactive Active
Point Sensor 10 2.5 8 2 8 4
Echolocator* 12 3 12 3 9 4.5
Haunt 12 3 12 3 9 4.5

Times are in seconds and are approximate.
*Can change because of Special Duration Up

Gear

Clothing with Cold Blooded in Splatoon

Version history

Version Adjustments
2.7.0
  • Tracking time reduction decreased by 33%: up to 75% → up to 50%

Gallery

Splatoon 2

Template:InfoboxAbility In Splatoon 2, Cold-Blooded was a stackable ability that was available on any gear type. It could stop the tracking effects of Point Sensors, Ink Mines, Thermal Ink, Haunt, and the Sting Ray.

In version 4.3.0, Cold-Blooded was retired, and its effects got combined with Bomb Defense Up to make a new ability: Bomb Defense Up DX. The default ability of all gear with Cold-Blooded (except the Gray FA-11 Bomber, Pearlescent Crown and Fringed Loafers) was changed to Main Power Up, while existing gear with the Cold-Blooded ability was overwritten with Bomb Defense Up DX.

Stacking

Abilities Decrease in tracking time (approx.)
None 0%
Main: 0, Sub: 1 8.7%
Main: 0, Sub: 2 16.9%
Main: 0, Sub: 3 24.8%
Main: 1, Sub: 0 27.3%
Main: 0, Sub: 4 32.1%
Main: 1, Sub: 1 34.5%
Main: 0, Sub: 5 39.1%
Main: 1, Sub: 2 41.3%
Main: 0, Sub: 6 45.6%
Main: 1, Sub: 3 47.7%
Main: 2, Sub: 0 49.7%
Main: 0, Sub: 7 51.7%
Main: 1, Sub: 4 53.6%
Main: 2, Sub: 1 55.5%
Main: 0, Sub: 8 57.3%
Main: 1, Sub: 5 59.1%
Main: 2, Sub: 2 60.8%
Main: 0, Sub: 9 62.5%
Main: 1, Sub: 6 64.1%
Main: 2, Sub: 3 65.7%
Main: 3, Sub: 0 67.2%
Main: 1, Sub: 7 68.7%
Main: 2, Sub: 4 70.2%
Main: 3, Sub: 1 71.5%
Main: 1, Sub: 8 72.9%
Main: 2, Sub: 5 74.2%
Main: 3, Sub: 2 75.4%
Main: 1, Sub: 9 76.6%
Main: 2, Sub: 6 77.8%
Main: 3, Sub: 3 78.9%
Main: 2, Sub: 7 80.9%
Main: 3, Sub: 4 81.9%
Main: 2, Sub: 8 83.6%
Main: 3, Sub: 5 84.4%
Main: 2, Sub: 9 85.9%
Main: 3, Sub: 6 86.6%
Main: 3, Sub: 7 88.3%
Main: 3, Sub: 8 89.5%
Main: 3, Sub: 9 90.3%

Version history

Version Adjustments
Base game
  • Tracking time reduction increased by 50%: up to 50% → up to 75%
1.4.0
  • Tracking time reduction increased by 20%: up to 75% → up to 90%
  • Cold-Blooded now also increases the area in which the player is immune to the revealing effects of Thermal Ink, Haunt, and the Sting Ray.
4.3.0
  • Removed. Effects integrated with Bomb Defense Up into Bomb Defense Up DX.
  • Preexisting mains changed to Bomb Defense Up DX.
    • Items originally with Cold-Blooded as a main can be repurchased with Main Power Up (aside from gear unobtainable from SplatNet 2, which have Bomb Defense Up DX).
  • Preexisting subs, ability chunks, and drink tickets changed to Bomb Defense Up DX.

Trivia

  • In Splatoon 2, Cold-Blooded was the only ability that was favored by two brands.
  • In real life, all squids are ectothermic, or "cold-blooded", which the Cold-Blooded ability could be a reference to.

Names in other languages

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References