#6 frisk: Difference between revisions
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==Description== | ==Description== | ||
The song begins with a drumroll. Then, two chiptune {{wp|Glissando|glissandi}} appear, alternating four times, accompanied by a steady drum beat, which is repeated throughout most of the track. After a short break and a drumroll, this repeats with additional chiptune sound effects and some deep melody, played four times. After another break and a drumroll, a rising synth instrumental plays twice, with the second one being slightly extended as a break before the song repeats with a drumroll. | The song begins with a drumroll. Then, two chiptune {{wp|Glissando|glissandi}} appear, alternating four times, accompanied by a steady drum beat, which is repeated throughout most of the track. After a short break and a drumroll, this repeats with additional chiptune sound effects and some deep melody, played four times. After another break and a drumroll, a rising synth instrumental plays twice, with the second one being slightly extended as a break before the song repeats with a drumroll. It is generally used in stations focused on traversing to the goal. | ||
==Etymology== | ==Etymology== | ||
''Frisk'' means an enjoyable event, or a playful leap, considering that this song plays in stations | ''Frisk'' means an enjoyable event, or a playful leap, considering that this song plays in stations focused on traversing and movement, such as jumping. | ||
{{Navbox/S2 Music}} | {{Navbox/S2 Music}} |
Revision as of 12:11, 24 July 2021
#6 frisk
Template:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxPropertyTemplate:InfoboxProperty- The correct name for this article is #6 frisk. The omission of the # is due to technical restrictions.
#6 frisk is a song by Dedf1sh.
Description
The song begins with a drumroll. Then, two chiptune Template:Wp appear, alternating four times, accompanied by a steady drum beat, which is repeated throughout most of the track. After a short break and a drumroll, this repeats with additional chiptune sound effects and some deep melody, played four times. After another break and a drumroll, a rising synth instrumental plays twice, with the second one being slightly extended as a break before the song repeats with a drumroll. It is generally used in stations focused on traversing to the goal.
Etymology
Frisk means an enjoyable event, or a playful leap, considering that this song plays in stations focused on traversing and movement, such as jumping.