#6 frisk: Difference between revisions

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==Description==
==Description==
The song begins with a drumroll. Then, two chiptune {{wp|Glissando|glissandi}} appear, alternating four times, accompanied by a steady drum beat, which is repeated throughout most of the track. After a short break and a drumroll, this repeats with additional chiptune sound effects and some deep melody, played four times. After another break and a drumroll, a rising synth instrumental plays twice, with the second one being slightly extended as a break before the song repeats with a drumroll.
The song begins with a drumroll. Then, two chiptune {{wp|Glissando|glissandi}} appear, alternating four times, accompanied by a steady drum beat, which is repeated throughout most of the track. After a short break and a drumroll, this repeats with additional chiptune sound effects and some deep melody, played four times. After another break and a drumroll, a rising synth instrumental plays twice, with the second one being slightly extended as a break before the song repeats with a drumroll. It is generally used in stations focused on traversing to the goal.


==Etymology==
==Etymology==
''Frisk'' means an enjoyable event, or a playful leap, considering that this song plays in stations where the player tends to jump a lot.
''Frisk'' means an enjoyable event, or a playful leap, considering that this song plays in stations focused on traversing and movement, such as jumping.


{{Navbox/S2 Music}}
{{Navbox/S2 Music}}

Revision as of 12:11, 24 July 2021

The correct name for this article is #6 frisk. The omission of the # is due to technical restrictions.

#6 frisk is a song by Dedf1sh.

Description

The song begins with a drumroll. Then, two chiptune Template:Wp appear, alternating four times, accompanied by a steady drum beat, which is repeated throughout most of the track. After a short break and a drumroll, this repeats with additional chiptune sound effects and some deep melody, played four times. After another break and a drumroll, a rising synth instrumental plays twice, with the second one being slightly extended as a break before the song repeats with a drumroll. It is generally used in stations focused on traversing to the goal.

Etymology

Frisk means an enjoyable event, or a playful leap, considering that this song plays in stations focused on traversing and movement, such as jumping.