Comeback: Difference between revisions

From Inkipedia, the Splatoon wiki
Line 29: Line 29:
==Version history==
==Version history==
===[[2.6.0]]===
===[[2.6.0]]===
*{{buff|The ability now also applies the effect of [[Special Charge Up]].}}
*{{buff|While active, Comeback now also triggers the Special Charge Up ability.}}
*'''{{color|—|gray}}''' An issue when Super Jumping was fixed, the effects of Comeback sometimes experienced a delay and activated too late.
*'''{{color|—|gray}}''' An issue when Super Jumping was fixed, the effects of Comeback sometimes experienced a delay and activated too late.



Revision as of 21:43, 8 March 2016

Template:Infobox ability

Comeback boosts Ink Saver (Main and Sub), Ink Recovery, Run Speed, and Swim Speed for 20 seconds after respawning. This Ability is restricted to headgear as a main ability.

In-Depth Ability

Empty ink tank.png
This article or section is incomplete or is missing information.
You can help the wiki by filling in the blanks.
Reason: stacking and damage/defense changes

When this ability is used, ink efficiency is increased by 16.3% for main weapons and approximately 12.5% for sub weapons. For example, a weapon that can normally fire continuously for 17 seconds will be able to fire for just under 20 seconds while Comeback is in effect, and a Splat Bomb will only use two thirds of the player's ink with Comeback as opposed to three quarters. The player's speed is also increased by 14% as a humanoid and 6% as a squid. Comeback will not be activated after drowning or falling into an abyss.

Use

Since Comeback gives a boost after dying, it works best in situations where the user is often being splatted by the opponents and/or is losing the match. Because of this, it may be beneficial to use this ability at the same time as abilities which trigger after respawn or when your team is losing; for example, Quick Respawn and Tenacity.

As of Version 2.6.0, Comeback also has a Special Charge Up effect when active.

Gear

The following Gear items have Comeback as their main ability.

Template:GearList header Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList item Template:GearList footer

Version history

2.6.0

  • While active, Comeback now also triggers the Special Charge Up ability.
  • An issue when Super Jumping was fixed, the effects of Comeback sometimes experienced a delay and activated too late.

Mutual exclusivity

Since this ability is found as the main ability only on headgear, other abilities found only on headgear are mutually exclusive with it; in other words you cannot have them together. These abilities are Tenacity, Last-Ditch Effort, and Opening Gambit.

Names in other languages

Template:Foreignname

Template:AbilityPro Template:Images