Comeback: Difference between revisions
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'''Comeback''' boosts Ink Saver (Main and Sub), Run Speed, Swim Speed and Special Charge rate for 20 seconds after respawning. This [[Ability]] is restricted to headgear as a main ability. | '''Comeback''' boosts Ink Saver (Main and Sub), Ink Recovery, Run Speed, Swim Speed and Special Charge rate for 20 seconds after respawning. This [[Ability]] is restricted to headgear as a main ability. | ||
== In-Depth Ability == | == In-Depth Ability == |
Revision as of 20:25, 10 April 2016
Comeback boosts Ink Saver (Main and Sub), Ink Recovery, Run Speed, Swim Speed and Special Charge rate for 20 seconds after respawning. This Ability is restricted to headgear as a main ability.
In-Depth Ability
Reason: stacking and damage/defense changes
When this ability is used, ink efficiency is increased by 16.3% for main weapons and approximately 12.5% for sub weapons. For example, a weapon that can normally fire continuously for 17 seconds will be able to fire for just under 20 seconds while Comeback is in effect, and a Splat Bomb will only use 61.25% of the player's ink with Comeback as opposed to 70%. The player's speed is also increased by 14% as a humanoid and 6% as a squid. As of Version 2.6.0, Comeback also has a Special Charge Up effect when active. It boosts Special Charge rate by just under 26%. Comeback will not be activated after drowning or falling into an abyss.
Use
Since Comeback gives a boost after dying, it works best in situations where the user is often being splatted by the opponents and/or is losing the match. Because of this, it may be beneficial to use this ability at the same time as abilities which trigger after respawn or when your team is losing; for example, Quick Respawn or Special Saver.
Gear
The following Gear items have Comeback as their main ability.
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Version history
2.6.0
- ▲ While active, Comeback now also triggers the Special Charge Up ability.
- — An issue when Super Jumping was fixed, the effects of Comeback sometimes experienced a delay and activated too late.
Mutual exclusivity
Since this ability is found as the main ability only on headgear, other abilities found only on headgear are mutually exclusive with it; in other words you cannot have them together. These abilities are Tenacity, Last-Ditch Effort, and Opening Gambit.