Comeback

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Revision as of 01:34, 14 June 2016 by Finalsmash (talk | contribs) (Added a gallery with 1 image.)

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Comeback boosts Ink Saver (Main and Sub), Ink Recovery, Run Speed, Swim Speed and Special Charge rate for 20 seconds after respawning. This Ability is restricted to headgear as a main ability.

In-Depth Ability

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Reason: stacking and damage/defense changes

When this ability is used, ink efficiency is increased by 16.3% for main weapons and approximately 12.5% for sub weapons. For example, a weapon that can normally fire continuously for 17 seconds will be able to fire for just under 20 seconds while Comeback is in effect, and a Splat Bomb will only use 61.25% of the player's ink with Comeback as opposed to 70%. The player's speed is also increased by 14% as a humanoid and 6% as a squid. As of Version 2.6.0, Comeback also has a Special Charge Up effect when active. It boosts Special Charge rate by just under 26%. Comeback will not be activated after drowning or falling into an abyss.

Use

Since Comeback gives a boost after dying, it works best in situations where the user is often being splatted by the opponents and/or is losing the match. Because of this, it may be beneficial to use this ability at the same time as abilities which trigger after respawn or when your team is losing; for example, Quick Respawn or Special Saver.

Gear

The following Gear items have Comeback as their main ability.

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Version history

2.6.0

  • While active, Comeback now also triggers the Special Charge Up ability.
  • An issue when Super Jumping was fixed, the effects of Comeback sometimes experienced a delay and activated too late.

Mutual exclusivity

Since this ability is found as the main ability only on headgear, other abilities found only on headgear are mutually exclusive with it; in other words you cannot have them together. These abilities are Tenacity, Last-Ditch Effort, and Opening Gambit.

Gallery

Names in other languages

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