Dead Sea: Difference between revisions
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{{Construction | {{Infobox/Music | ||
|image = S3 Band Firefly.png | |||
{{Infobox/Music | |artist = [[Firefly]] | ||
|in s3 = [[Landfill Dreamland]]<br>[[Jukebox]] | |||
|album = {{Splatune 3}} | |||
|track no. = 10 (''Splatune 3'' Disc 2) | |||
|bpm = 116 | |||
|audio = First phase version:<br>[[File:RotM Dead Sea Phase 1.mp3]]<br>Second phase version:<br>[[File:RotM Dead Sea Phase 2.mp3]]<br>Third phase version:<br>[[File:RotM Dead Sea Phase 3.mp3]]<br>Fourth phase version:<br>[[File:RotM Dead Sea Phase 4.mp3]]}} | |||
'''''Dead Sea''''' is a [[Music|song]] in {{S3}} by [[Firefly]]. It plays in [[Landfill Dreamland]] in [[Return of the Mammalians]]. | '''''Dead Sea''''' is a [[Music|song]] in {{S3}} by [[Firefly]]. It plays in [[Landfill Dreamland]] in [[Return of the Mammalians]]. | ||
==Description== | |||
{{Incomplete|should have a denser description, such as the one seen in [[Underwater Neon]].}} | |||
''Dead Sea'' has a very rustic feel to it, with almost metal pipe-sounding noises, and a steady pulsing rhythm. A consistent drum beat can be heard as well. At the very beginning, an almost scream-like sound can be heard. Following this, a lively beat is played, up until 0:35, where the beginning scream-like sound is played again. The loop follows this, up until when a part of ''[[Maritime Memory]]'' can be heard at about 0:58. A brief 'bridge' plays, and connects to the song repeating itself at 1:19, although, the beginning scream is not present the second time around. | |||
==Phases== | |||
''Dead Sea'' has 4 phases. Each phase advances to the next by collecting [[Gold record|gold records]]. Phase 1 being what [[Agent 3 (Splatoon 3)|Agent 3]] will hear before any golden records are collected. Phase 4 being the final and complete version of ''Dead Sea'' which [[Agent 3 (Splatoon 3)|Agent 3]] will hear when all of [[Landfill Dreamland]]'s golden records are collected. | |||
==Etymology== | |||
The [[wp:Dead Sea|Dead Sea]] is a real-world salt lake bordering Israel, Palestine, and Jordan, named for the scarcity of aquatic life due to its high salinity. | |||
{{Navbox/S3 Music}} | {{Navbox/S3 Music}} | ||
[[Category:Firefly songs]] | |||
[[Category:Return of the Mammalians music]] | [[Category:Return of the Mammalians music]] | ||
[[Category:Music]] | [[Category:Music]] | ||
[[Category:Splatoon 3 music]] | [[Category:Splatoon 3 music]] |
Latest revision as of 13:26, 8 May 2024
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Artist | Firefly |
Game | Splatoon 3 |
Heard in Splatoon 3 |
Landfill Dreamland Jukebox |
Album | Splatune 3 |
Track list no. | 10 (Splatune 3 Disc 2) |
BPM | 116 |
Audio file | First phase version: Second phase version: Third phase version: Fourth phase version: |
Dead Sea is a song in Splatoon 3 by Firefly. It plays in Landfill Dreamland in Return of the Mammalians.
Description
Reason: should have a denser description, such as the one seen in Underwater Neon.
Dead Sea has a very rustic feel to it, with almost metal pipe-sounding noises, and a steady pulsing rhythm. A consistent drum beat can be heard as well. At the very beginning, an almost scream-like sound can be heard. Following this, a lively beat is played, up until 0:35, where the beginning scream-like sound is played again. The loop follows this, up until when a part of Maritime Memory can be heard at about 0:58. A brief 'bridge' plays, and connects to the song repeating itself at 1:19, although, the beginning scream is not present the second time around.
Phases
Dead Sea has 4 phases. Each phase advances to the next by collecting gold records. Phase 1 being what Agent 3 will hear before any golden records are collected. Phase 4 being the final and complete version of Dead Sea which Agent 3 will hear when all of Landfill Dreamland's golden records are collected.
Etymology
The Dead Sea is a real-world salt lake bordering Israel, Palestine, and Jordan, named for the scarcity of aquatic life due to its high salinity.