Defense Up: Difference between revisions
JoshieM818 (talk | contribs) (Trislosher threshold) Tags: mobile edit mobile web edit |
Plasmantis (talk | contribs) (Some of the weapon's decreased "shots-to-splat" Defense Up requirements were incorrect. One example would be the list including the Dual Squelcher. At zero extra abilities, it does 28 points of base damage. When the opponent has four subs of Defense Up, the damage is decreased to 26.33 damage per hit, which is still a four-shot splat. However, when the opponent has 1 main and five subs of Defense Up, it is decreased to 24.94 damage per hit, which in return decreases the "shots to splat" amount.) |
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Unlike [[Damage Up]], Defense Up can lower thresholds on certain enemy weapons. For example, the [[.52 Gal]] does 52 base damage, which is a two-shot splat on normal [[Inkling]]s. Defense Up can drop the weapon's damage to below 50, making it a three-shot splat with the .52 Gal. This allows players to take extra hits from certain weapons. However, if an opponent has Damage Up, then the effect is canceled out, as the damage boost will again bring the weapons' "shots-to-splat" back up to normal. | Unlike [[Damage Up]], Defense Up can lower thresholds on certain enemy weapons. For example, the [[.52 Gal]] does 52 base damage, which is a two-shot splat on normal [[Inkling]]s. Defense Up can drop the weapon's damage to below 50, making it a three-shot splat with the .52 Gal. This allows players to take extra hits from certain weapons. However, if an opponent has Damage Up, then the effect is canceled out, as the damage boost will again bring the weapons' "shots-to-splat" back up to normal. | ||
[[.52 Gal]] and [[.96 Gal]] become 3-hit splats at 3 subs. [[Sploosh-o-matic]] becomes a 4-hit splat at 3 mains. [[Splattershot]] and [[Hydra Splatling]] become 4-hit splats at 1 main. [[L-3 Nozzlenose]] becomes a 5-hit splat at 3 mains and 2 subs. [[Dual Squelcher]], [[Splash-o-matic]], [[N-ZAP '85]], [[Splattershot Jr.]], [[Mini Splatling]], and [[Heavy Splatling]] become a 5-hit splat at | [[.52 Gal]] and [[.96 Gal]] become 3-hit splats at 3 subs. [[Sploosh-o-matic]] becomes a 4-hit splat at 3 mains. [[Splattershot]] and [[Hydra Splatling]] become 4-hit splats at 1 main. [[L-3 Nozzlenose]] becomes a 5-hit splat at 3 mains and 2 subs. [[Dual Squelcher]], [[Splash-o-matic]], [[N-ZAP '85]], [[Splattershot Jr.]], [[Inkbrush]], [[Mini Splatling]], and [[Heavy Splatling]] become a 5-hit splat at 1 main and five subs. [[Jet Squelcher]] becomes a 5 hit splat at 1 main and 5 subs. [[Aerospray MG]] becomes a 6-hit splat at eight subs. [[Tri-Slosher]] becomes a 3-hit splat at 1 main and 5 subs. [[Octobrush]] becomes a 4-hit splat at 1 main and 4 subs. | ||
==Gear== | ==Gear== |
Revision as of 20:50, 11 April 2021
Defense Up is an ability that reduces damage taken from all attacks by up to 30%. Inkline gear has a 5x chance of rolling this ability.
Use
Unlike Damage Up, Defense Up can lower thresholds on certain enemy weapons. For example, the .52 Gal does 52 base damage, which is a two-shot splat on normal Inklings. Defense Up can drop the weapon's damage to below 50, making it a three-shot splat with the .52 Gal. This allows players to take extra hits from certain weapons. However, if an opponent has Damage Up, then the effect is canceled out, as the damage boost will again bring the weapons' "shots-to-splat" back up to normal.
.52 Gal and .96 Gal become 3-hit splats at 3 subs. Sploosh-o-matic becomes a 4-hit splat at 3 mains. Splattershot and Hydra Splatling become 4-hit splats at 1 main. L-3 Nozzlenose becomes a 5-hit splat at 3 mains and 2 subs. Dual Squelcher, Splash-o-matic, N-ZAP '85, Splattershot Jr., Inkbrush, Mini Splatling, and Heavy Splatling become a 5-hit splat at 1 main and five subs. Jet Squelcher becomes a 5 hit splat at 1 main and 5 subs. Aerospray MG becomes a 6-hit splat at eight subs. Tri-Slosher becomes a 3-hit splat at 1 main and 5 subs. Octobrush becomes a 4-hit splat at 1 main and 4 subs.
Gear
Defense Up is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Cycle King Cap | Tentatek | 2400 | Defense Up | 2.0.0 | ||
Power Mask | amiibo | Inkling Squid (Splatoon) | Defense Up | Initial Release (1.0.0) | ||
Splash Goggles | Forge | 2800 | Defense Up | Initial Release (1.0.0) | ||
Takoroka Mesh | Takoroka | 400 | Defense Up | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Baby-Jelly Shirt | Splash Mob | 2200 | Defense Up | Initial Release (1.0.0) | ||
Black 8-Bit FishFry | Firefin | 600 | Defense Up | Initial Release (1.0.0) | ||
Carnivore Tee | Firefin | 500 | Defense Up | 2.0.0 | ||
Cycle King Jersey | Tentatek | 8900 | Defense Up | 2.0.0 | ||
Mint Tee | Skalop | 400 | Defense Up | Initial Release (1.0.0) | ||
Retro Sweat | SquidForce | 9000 | Defense Up | 2.0.0 | ||
Slipstream United | Takoroka | 1800 | Defense Up | 2.3.0 | ||
Zekko Baseball LS | Zekko | 800 | Defense Up | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Blue Lo-Tops | Zekko | 800 | Defense Up | Initial Release (1.0.0) | ||
Roasted Brogues | Rockenberg | 700 | Defense Up | 2.3.0 | ||
Squid-Stitch Slip-Ons | Krak-On | 1500 | Defense Up | Initial Release (1.0.0) |
Stacking
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Graph showing the effect of stacking Defense Up to defend against 2-hit+ splat weapons.
Calculating damage
a = Ability Points of Damage Up = 10 × [Number of Damage Up Main Slots] + 3 × [Number of Damage Up Sub Slots] d = Ability Points of Defense Up = 10 × [Number of Defense Up Main Slots] + 3 × [Number of Defense Up Sub Slots] A = (0.99 × a - (0.09 × a) ^ 2) / 100 D = (0.99 × d - (0.09 × d) ^ 2) / 100 When Damage Up ≥ Defense Up Damage = [base damage] × [1 + (A - D)] When Damage Up < Defense Up Damage = [base damage] × [1 + (A - D) / 1.8]
Gallery
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An Inkling wearing an outfit with all Defense Up mains.
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Squid Bumpers in the Shooting Range with one, two, and three mains of Defense Up.
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Squid Bumpers showing the difference in Damage from one shot of an N-ZAP '89 between one, two and three mains of Defense Up.
Names in other languages
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