Glooga Dualies Deco
From Inkipedia, the Splatoon wiki
The Glooga Dualies Deco are a main weapon in Splatoon 2. They are a Deco-branded variant of the Glooga Dualies and come with a different sub weapon and special weapon.
Splatoon 2
Glooga Dualies Deco
Basic information | |
---|---|
Category | Main |
Class | Dualie |
Sub | Splash Wall |
Special | Baller |
Special points | 180p |
Range | |
Damage | |
Mobility | |
Obtainable at | |
Level | 24 |
Cost | 13,700 |
Specifications | |
Base damage | 36 52.5 (Post-roll) |
Ink consumption | 1.4% 8% (Roll) |
Other variants | Glooga Dualies Kensa Glooga Dualies |
The Glooga Dualies Deco were released on 25 April 2018 at 02:00 UTC.[1] They come with Splash Walls and the Baller.
Data
- The Glooga Dualies Deco is a middleweight weapon.
- The matchmaking range is 160. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 1.4% and ink tank capacity of 100% allows players to fire 71 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 12 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
- When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 36.
- If a shot is in the air for more than 7 frames after being fired, it loses 2.25 damage per frame until it reaches 18 damage at frame 15.
- The bullet hitbox for collisions with players has a radius of 2.5 units.
- The bullet hitbox for collisions with the environment has a radius of 2 units.
- The angle its shots can deviate while on the ground is 4 degrees.
- The angle its shots can deviate while in the air is 8 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Glooga Dualies Deco starts off having a 3% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel straight at a rate of 28.5 units per frame for 3 frames. Shots travel straight for 85.5 distance units.
- After that, the shot's velocity is set to 28.115 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 70 units.
- The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 17 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
- All other ink droplets have a radius of 13.2 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Rolling
- Each roll consumes 8% of the ink tank capacity.
- This stat can be changed with Ink Saver (Main).
- The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
- The Glooga Dualies Deco cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
- After performing a roll, it shoots a bullet every 9 frames.
- After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
- After rolling, each shot has a base damage of 52.5.
- If a shot is in the air for more than 7 frames after being fired, it loses 3.275 damage per frame until it reaches 26.3 damage at frame 15.
- The angle its shots can deviate in the post-roll state is 3 degrees.
- After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
- The full animation of the roll will last 28 frames before player control resumes.
- Upon regaining control, the player will be forced to maintain their position for 42 frames.
- After rolling, shots initially travel straight at a rate of 32 units per frame for 3 frames. Shots travel straight for 96 distance units.
- After that, the shot's velocity is set to 31.97 units if it is not already lower than the listed value, and decreases further as it falls to the ground.