Inkrail: Difference between revisions

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{{quote|Shoot Inkrails with {{button|ZR}} to activate them!|[[Cap'n Cuttlefish]]}}
{{quote|Shoot Inkrails with {{button|ZR}} to activate them!|[[Cap'n Cuttlefish]]}}


The '''Inkrail''' is a form of transportation and [[:Category:Mechanics|mechanic]] in [[Octo Valley (mode)|Octo Valley]]. They can also be found in multiplayer stages in [[Splatoon 2]].
The '''Inkrail''' is a form of transportation and [[:Category:Mechanics|mechanic]] in [[Splatoon]] and [[Splatoon 2]].


==Description==
==Description==
Inkrails appear to be long, thin ropes of [[Ink]] that connect various platforms in [[Octo Valley]]. They are tethered to such platforms by slightly larger bulbs, serving as entry points for [[Inkling]]s. When in squid form, Inklings are able to travel back and forth along Inkrails as they please; however, if an Inkling jumps off or uses its humanoid form while on an Inkrail, they will fall to their death.
===Splatoon===
Inkrails appear to be long, thin ropes of [[Ink]] that connect various platforms in [[Octo Valley]]. They are tethered to such platforms by slightly larger bulbs, serving as entry points for [[Inkling]]s. The bulbs must be activated by hitting it with [[ink]], before the player can use the rail. When in squid form, Inklings are able to travel back and forth along Inkrails as they please; however, if an Inkling jumps off or uses its humanoid form while on an Inkrail, they will fall to their death. [[Agent 3]] can jump higher than possible whilst moving across an inkrail.
===Splatoon 2===
No inkrails are found in [[Octo Canyon (mode)|Octo Canyon]], due to being replaced by the similar ride rails, but they have instead been introduced into the [[multiplayer]] as an exclusive mechanic. They work similar to how they did in the first game, but after the bulb has been activated, the ink capacity will visually decrease until it empties, when players cannot use it again, until they hit it with more ink, refuelling the bulb. It can only be used by players of the same ink color and players with other colored ink can hit it until it changes to their teams color.
 
==Appearances==
===Octo Valley===
{{stub}}
===Spatoon 2 stages===
*[[Musselforge Fitness]] (Rainmaker)
*[[Humpback Pump Track]] (Tower Control and Rainmaker)
*[[Moray Towers]]
*[[Port Mackerel]] (Clam Blitz)
*[[Snapper Canal]] (Tower Control and Clam Blitz)
*[[MakoMart]]
*[[Shellendorf Institute]]
*[[Arowana Mall]] (Tower Control, Rainmaker and Clam Blitz)
*[[Goby Arena]]
*[[Camp Triggerfish]]
*[[Wahoo World]]
*[[Shifty Station]] (Layout 3)


==Gallery==
==Gallery==
===Splatoon===
<gallery>
<gallery>
Inkrailp1.jpg|A lime-colored Inkling using an Inkrail in Octo Valley.
Inkrailp1.jpg|A lime-colored Inkling using an Inkrail in Octo Valley.
</gallery>
===Splatoon 2===
<gallery>
Splatoon 2 - Stream transportation preview.png|Inkrails allow Inklings to travel above the map on [[Moray Towers]] in [[Splatoon 2]].
Splatoon 2 - Stream transportation preview.png|Inkrails allow Inklings to travel above the map on [[Moray Towers]] in [[Splatoon 2]].
</gallery>
</gallery>

Revision as of 17:06, 3 June 2018

An Inkling using an Inkrail.
Shoot Inkrails with ZR to activate them!

The Inkrail is a form of transportation and mechanic in Splatoon and Splatoon 2.

Description

Splatoon

Inkrails appear to be long, thin ropes of Ink that connect various platforms in Octo Valley. They are tethered to such platforms by slightly larger bulbs, serving as entry points for Inklings. The bulbs must be activated by hitting it with ink, before the player can use the rail. When in squid form, Inklings are able to travel back and forth along Inkrails as they please; however, if an Inkling jumps off or uses its humanoid form while on an Inkrail, they will fall to their death. Agent 3 can jump higher than possible whilst moving across an inkrail.

Splatoon 2

No inkrails are found in Octo Canyon, due to being replaced by the similar ride rails, but they have instead been introduced into the multiplayer as an exclusive mechanic. They work similar to how they did in the first game, but after the bulb has been activated, the ink capacity will visually decrease until it empties, when players cannot use it again, until they hit it with more ink, refuelling the bulb. It can only be used by players of the same ink color and players with other colored ink can hit it until it changes to their teams color.

Appearances

Octo Valley

Empty ink tank.png
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Spatoon 2 stages

Gallery

Splatoon

Splatoon 2

Names in other languages

Template:Foreignname

See also