Kraken: Difference between revisions

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(Some rewording of tips, added a couple more.)
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==Tips==
==Tips==
*When damaged or cornered, it is recommended to use Kraken as it grants invincibility from incoming attacks for a short time. Though it may not be the most strategically smart choice in a given situation, it would be better to use it to stay in the battle than to lose it by being splatted.
*When damaged or cornered, it is recommended to use Kraken as it grants invincibility from incoming attacks for a short time. Though it may not be the most strategically smart choice in a given situation, it would be better to use it to stay in the battle than to lose it by being splatted.
*A Kraken can be used in a pinch to avoid being splatted by [[special weapon]]s, such as an [[Inkstrike]] and [[Killer Wail]].
*A Kraken can be used in a pinch to avoid being splatted by [[Special Weapon]]s, such as an [[Inkstrike]] or [[Killer Wail]].
*It is not recommended to use it to chase players, as it swims slower than a normal squid.
*Equipping [[Swim Speed Up]] can slightly increase the Kraken's speed, allowing the player to chase opponents more easily.
*Equipping [[gear]] with [[Swim Speed Up]] can slightly increase the swimming speed of Kraken, allowing the player to go after opponents more easily.
*Like the [[Bubbler]], the Kraken can be used in [[Tower Control]] to sit on the tower without taking damage. However, the increased knockback can make it difficult to stay on if enemies hit from the right angle.
*Like the [[Bubbler]], the Kraken can be used in [[Tower Control]] to sit on the tower without taking damage. However, the increased knockback can make it difficult to stay on if enemies hit from the right angle.
*You can [[Super Jump]] to any of your teammates while using the Kraken. This is useful for [[Tower Control]] if you just chased after someone and splatted them and want to get back to the tower.
*[[Super Jump]]s can still be performed as a Kraken if there is a need to escape.
*If an opponent is using the Kraken, wait for it to end, then splat them. The Kraken is easy to spot, so using this technique works.


==Countering==
==Countering==
*The activation of a Kraken makes a unique noise, alerting nearby players of its presence. If this sound is heard and no teammate has used their Kraken, it may be wise to leave the area or find a place to hide.
*Speedy targets such as the [[Inkbrush]] can be fast enough to escape the Kraken.
*Speedy targets such as the [[Inkbrush]] can be fast enough to escape the Kraken.
*Krakens' only method of spreading Ink is with the small trail behind them, so they cannot cover a large area like normal players can. Because of this, hiding in one's own Ink, no matter how small the puddle, may cause the Kraken to swim right by without even noticing as long as they did not see the player before they hid.
*Krakens' only method of spreading Ink is with the small trail behind them, so they cannot cover a large area like normal players can. Because of this, hiding in one's own Ink, no matter how small the puddle, may cause the Kraken to swim right by without even noticing as long as they did not see the player before they hid.
*Since Krakens are considered "squid forms", they can still go through [[grate]]s. Opposing players can try to lure the Kraken onto a grate, making them fall and breaking their pursuit.
*Since Krakens are considered "squid forms", they can still go through [[grate]]s. Opposing players can try to lure the Kraken onto a grate, making them fall and breaking their pursuit.
*Krakens are immune to damage, but can still be splatted by falling into [[water]] or out of bounds. This can be used to one's advantage in [[stages]] with either, such as [[Mahi-Mahi Resort]].
*Krakens are immune to damage, but can still be splatted by falling into [[water]] or out of bounds. This can be used to one's advantage in [[stages]] with either, such as [[Mahi-Mahi Resort]].
**In [[Arowana Mall]], there is a grate spot positioned above the water. Try luring them into falling through the grate and into the water, where they'll splat themselves in the process.
**In [[Arowana Mall]], there is a grate above the water. Try luring them into falling through the grate and into the water, where they'll splat themselves in the process.
*Krakens are much more vulnerable to knockback, which can be used to keep them out of melee range. Very fast weapons, such as the [[Aerospray]] and the [[Inkbrush]], can even allow the user to simply stand in front of the Kraken and just keep shooting (or flicking) at it to keep it away, provided they have enough [[Ink]].
*Krakens are much more vulnerable to knockback, which can be used to keep them out of melee range. Very fast weapons, such as the [[Aerospray]] and the [[Inkbrush]], can even allow the user to simply stand in front of the Kraken and just keep shooting (or flicking) at it to keep it away, provided they have enough [[Ink]].
*After coming out of Kraken form there is a moment in which the player cannot use any [[weapon]]s. This can be taken advantage for an easy splat if one is quick enough.


== Sets ==
== Sets ==

Revision as of 17:07, 12 March 2016

Template:Infobox weapon

The ​Kraken is a Special Weapon in Splatoon. The Inkling Squid amiibo provides single player challenges that involve using the Kraken on a timer throughout different levels.

Description

For a short period of time, the player will change into a monster-like squid form. It can move freely on enemy Ink while leaving its own trail. Jumping into an enemy will splat them instantly, and the user is immune to all damage. However, Krakens are affected much more by knockback, and can be splatted by falling into water or out of bounds.

Swim speed in Kraken form is the same as that of normal squid form. As such, its speed is affected by Swim Speed Up, Comeback, and Ninja Squid. However, Krakens are still fully visible even with Ninja Squid, so the only change is the speed reduction.[1]

Notes

Activating Kraken transforms your character into a large, invincible squid for approximately six seconds. While in Kraken form, you can swim around a stage (including all inked and non-inked surfaces) leaving behind an ink trail your team can utilize to push deeper into enemy territory. You can also jump, taking out opponents in your path. You must jump to perform a lethal melee strike—simply bumping opponents will only push them around, inflicting no damage. But just like swimming in squid form, you can’t cross over mesh walkways or grates while Kraken is active. If you attempt to swim over a grate, you will just fall through. This is an excellent way to avoid a pursuing enemy Kraken—rush over a grate to escape.
— Splatoon Prima Guide

Tips

  • When damaged or cornered, it is recommended to use Kraken as it grants invincibility from incoming attacks for a short time. Though it may not be the most strategically smart choice in a given situation, it would be better to use it to stay in the battle than to lose it by being splatted.
  • A Kraken can be used in a pinch to avoid being splatted by Special Weapons, such as an Inkstrike or Killer Wail.
  • Equipping Swim Speed Up can slightly increase the Kraken's speed, allowing the player to chase opponents more easily.
  • Like the Bubbler, the Kraken can be used in Tower Control to sit on the tower without taking damage. However, the increased knockback can make it difficult to stay on if enemies hit from the right angle.
  • Super Jumps can still be performed as a Kraken if there is a need to escape.

Countering

  • The activation of a Kraken makes a unique noise, alerting nearby players of its presence. If this sound is heard and no teammate has used their Kraken, it may be wise to leave the area or find a place to hide.
  • Speedy targets such as the Inkbrush can be fast enough to escape the Kraken.
  • Krakens' only method of spreading Ink is with the small trail behind them, so they cannot cover a large area like normal players can. Because of this, hiding in one's own Ink, no matter how small the puddle, may cause the Kraken to swim right by without even noticing as long as they did not see the player before they hid.
  • Since Krakens are considered "squid forms", they can still go through grates. Opposing players can try to lure the Kraken onto a grate, making them fall and breaking their pursuit.
  • Krakens are immune to damage, but can still be splatted by falling into water or out of bounds. This can be used to one's advantage in stages with either, such as Mahi-Mahi Resort.
    • In Arowana Mall, there is a grate above the water. Try luring them into falling through the grate and into the water, where they'll splat themselves in the process.
  • Krakens are much more vulnerable to knockback, which can be used to keep them out of melee range. Very fast weapons, such as the Aerospray and the Inkbrush, can even allow the user to simply stand in front of the Kraken and just keep shooting (or flicking) at it to keep it away, provided they have enough Ink.
  • After coming out of Kraken form there is a moment in which the player cannot use any weapons. This can be taken advantage for an easy splat if one is quick enough.

Sets

Template:SetList |- |File:S Weapon .png [[]] |File:S Weapon Sub .png [[]] |File:S Weapon Special .png [[]] |- |File:S Weapon .png [[]] |File:S Weapon Sub .png [[]] |File:S Weapon Special .png [[]] |- |File:S Weapon .png [[]] |File:S Weapon Sub .png [[]] |File:S Weapon Special .png [[]] |- |File:S Weapon .png [[]] |File:S Weapon Sub .png [[]] |File:S Weapon Special .png [[]] |- |File:S Weapon .png [[]] |File:S Weapon Sub .png [[]] |File:S Weapon Special .png [[]] |- |File:S Weapon .png [[]] |File:S Weapon Sub .png [[]] |File:S Weapon Special .png [[]] |- |File:S Weapon .png [[]] |File:S Weapon Sub .png [[]] |File:S Weapon Special .png [[]] |- |File:S Weapon .png [[]] |File:S Weapon Sub .png [[]] |File:S Weapon Special .png [[]] |- |File:S Weapon .png [[]] |File:S Weapon Sub .png [[]] |File:S Weapon Special .png [[]] |- |File:S Weapon .png [[]] |File:S Weapon Sub .png [[]] |File:S Weapon Special .png [[]] |- |File:S Weapon .png [[]] |File:S Weapon Sub .png [[]] |File:S Weapon Special .png [[]] |- |Fresh Squiffer |File:S Weapon Sub .png [[]] |File:S Weapon Special .png [[]] |}

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Version history

1.3.0

  • The Kraken can now be pushed back by firing directly at it to add counter play towards it.

2.2.0

  • Increased the amount of turf needed to be inked for filling the Special Gauge: 180p → 200p
  • Added a period of 0.75 seconds before players can attack again after using Kraken.
  • Increased the area that Kraken takes damage according to the size of its body.

Trivia

  • Currently, the Kraken has appeared in the most weapons sets, with 11 weapon sets containing each.

Gallery

Names in other languages

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