Last-Ditch Effort: Difference between revisions

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'''Last-Ditch Effort''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.
'''Last-Ditch Effort''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.


Last-Ditch Effort has an {{Ability|S2|Ink Saver (Main)}}, {{Ability|S2|Ink Saver (Sub)}}, {{Ability|S2|Ink Recovery Up}} and {{Ability|S2|Quick Respawn}} effect for the last thirty seconds of battle. In Ranked Battles, it will start when the opposing team scores 50 points, but the effect will be much weaker. The effect will continue to grow until the opposing team scores 70 points. Last Ditch Effort is restricted to headgear as a main ability.
Last-Ditch Effort gives the user {{Ability|S2|Ink Saver (Main)}}, {{Ability|S2|Ink Saver (Sub)}}, and {{Ability|S2|Ink Recovery Up}} while certain conditions are meet.


The player is much less likely to run out of ink, ideal for making aggressive last-second pushes. Last-Ditch Effort is especially useful for getting an advantage in ranked battles where overtime is expected, as the effect of this ability lasts the whole overtime duration or when the opposing team has thirty seconds or less before winning.
==''Splatoon''==
===Mechanics===
When active, Last-Ditch Effort gives an effect equal to 15 ability points (5 subs) of {{Ability|S|Ink Saver (Main)}}, {{Ability|S|Ink Saver (Sub)}}, {{Ability|S|Ink Recovery Up}}, and {{Ability|S|Quick Respawn}}.


==Mutual exclusivity==
The ability is active when any of the following conditions are meet:
This ability is found as the main ability only on [[headgear]], so other abilities found only on headgear are mutually exclusive with it; in other words, players cannot have them together. These abilities are {{Ability|S|Comeback}}, {{Ability|S|Opening Gambit}}, and {{Ability|S|Tenacity}}.
*The time renaming is 30 seconds or less (as indicated by the timer) (overtime included).
 
*The opposing team's counter is 30 or less.
==''Splatoon''==
As of Version {{Ver|S|2.6.0}}, the ability also decreases respawn time when active. In [[Ranked Battle]]s, Last-Ditch Effort will also be applied during [[Overtime]], or if the other team's counter is 30 or less.


===Gear===
===Gear===
Last-Ditch Effort is the main ability of:
Last-Ditch Effort is the main ability of:
{{Gear/S Headgear|ability=Last-Ditch Effort|collapsed=true}}
{{Gear/S Headgear|ability=Last-Ditch Effort|collapsed=true}}
===Data===
When active, Last-Ditch Effort gives an effect equal to wearing five subs of {{Ability|S|Ink Saver (Main)}}, {{Ability|S|Ink Saver (Sub)}}, {{Ability|S|Ink Recovery Up}}, and {{Ability|S|Quick Respawn}}.
The ability is active when the time renaming is thirty seconds or less (as indicated by the timer), and/or game is in overtime, and/or the opposing team's counter is 30 or less.


===Version history===
===Version history===
Line 36: Line 31:


==''Splatoon 2''==
==''Splatoon 2''==
===Mechanics===
When active, Last-Ditch Effort has a '''maximum effect''' equal to 24 ability points (8 subs) of {{Ability|S2|Ink Saver (Main)}}, {{Ability|S2|Ink Saver (Sub)}}, and {{Ability|S2|Ink Recovery Up}}.
The ability is active when any of the following conditions are meet:
*The opposing team's counter is 50 or less.
The ability is active and has '''maximum effect''' when any of the following conditions are meet:
*The time renaming is 30 seconds or less (as indicated by the timer) (overtime included).
*The opposing team's counter is 30 or less.
===Gear===
===Gear===
Last-Ditch Effort is the main ability of:
Last-Ditch Effort is the main ability of:
{{Gear/S2 Headgear|ability=Last-Ditch Effort|collapsed=true}}
{{Gear/S2 Headgear|ability=Last-Ditch Effort|collapsed=true}}
===Data===
When active, Last-Ditch Effort has a maximum effect equal to wearing eight subs of {{Ability|S2|Ink Saver (Main)}}, {{Ability|S2|Ink Saver (Sub)}}, and {{Ability|S2|Ink Recovery Up}}.
The ability is active when the opposing team's counter is 50 or less.
The ability is active and has maximum effect when the time renaming is thirty seconds or less (as indicated by the timer), and/or game is in overtime, and/or the opposing team's counter is 30 or less.


===Version history===
===Version history===

Revision as of 12:21, 5 June 2019

Last-Ditch Effort
Last-Ditch EffortLast-Ditch EffortLast-Ditch Effort
Applicable gear

Template:Images

Last-Ditch Effort is an ability in Splatoon and Splatoon 2.

Last-Ditch Effort gives the user S2 Ability Ink Saver (Main).png Ink Saver (Main), S2 Ability Ink Saver (Sub).png Ink Saver (Sub), and S2 Ability Ink Recovery Up.png Ink Recovery Up while certain conditions are meet.

Splatoon

Mechanics

When active, Last-Ditch Effort gives an effect equal to 15 ability points (5 subs) of S Ability Ink Saver (Main).png Ink Saver (Main), S Ability Ink Saver (Sub).png Ink Saver (Sub), S Ability Ink Recovery Up.png Ink Recovery Up, and S Ability Quick Respawn.png Quick Respawn.

The ability is active when any of the following conditions are meet:

  • The time renaming is 30 seconds or less (as indicated by the timer) (overtime included).
  • The opposing team's counter is 30 or less.

Gear

Last-Ditch Effort is the main ability of:

Headgear with Last-Ditch Effort in Splatoon

Version history

Version Adjustments
2.6.0
  • In Ranked Battle, Last-Ditch Effort will activate when the opposing team's counter reaches 30, and remain active until the end of battle.
  • In Ranked Battle, Last-Ditch Effort can now be activated during overtime.
  • While active, Last-Ditch Effort will now also shorten the amount of time players take to respawn after being splatted.

Splatoon 2

Mechanics

When active, Last-Ditch Effort has a maximum effect equal to 24 ability points (8 subs) of S2 Ability Ink Saver (Main).png Ink Saver (Main), S2 Ability Ink Saver (Sub).png Ink Saver (Sub), and S2 Ability Ink Recovery Up.png Ink Recovery Up.

The ability is active when any of the following conditions are meet:

  • The opposing team's counter is 50 or less.

The ability is active and has maximum effect when any of the following conditions are meet:

  • The time renaming is 30 seconds or less (as indicated by the timer) (overtime included).
  • The opposing team's counter is 30 or less.

Gear

Last-Ditch Effort is the main ability of:

Headgear with Last-Ditch Effort in Splatoon 2

Version history

Version Adjustments
1.4.0
  • During its active period, the effect of Last-Ditch Effort is now multiplied by 2.4 times the number of times it is equipped as a main gear ability (was previously multiplied by 1.8).
4.7.0
  • When playing a Ranked Battle match, in addition to the benefits it previously provided, Last-Ditch Effort's benefits will improve when the opposing team's counter is 50 or below, and continue to improve gradually as the counter continues to decrease.
    • This benefit will max out once the counter has reached 30.
    • There are no changes to the benefits this gear ability provides in Turf War matches.

Names in other languages

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