Last-Ditch Effort: Difference between revisions

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==''Splatoon 2''==
==''Splatoon 2''==
===Mechanics===
===Mechanics===
When active, Last-Ditch Effort provides a maximum of 24 [[ability point|AP]] each of the following:
The number of [[ability point]]s provided by Last-Ditch Effort for each of the following abilities is determined as follows:
*{{Ability|S2|Ink Saver (Main)}}
*{{Ability|S2|Ink Saver (Main)}}
*{{Ability|S2|Ink Saver (Sub)}}
*{{Ability|S2|Ink Saver (Sub)}}
*{{Ability|S2|Ink Recovery Up}}
*{{Ability|S2|Ink Recovery Up}}


Last-Ditch Effort is active when the opponent team's counter is 50 or less and is active with 'maximum' effect when any of the following conditions are met:
If the time remaining on the timer is 30 seconds or less (overtime included), then 24 [[Ability point|AP]] is provided; else the number of ability points provided is determined by the following table:
*The time remaining on the timer is 30 seconds or less (overtime included)
{|class="wikitable sitecolor-s2" style="font-family:monospace"
*The opponent team's counter is 30 or less (overtime included).
|-
 
!opponent<br>team's<br>counter!![[Ability point|AP]]
At 50 points left, last-ditch effort begins by providing 1 ability point of each of the abilities, which increases by approximately 1 AP (24/21 rounded down) for each counter decrease, until the maximum of 24 is reached at a counter value of 30.
|-
|51≤||00
|-
|50||01
|-
|49||02
|-
|48||03
|-
|47||04
|-
|46||05
|-
|45||06
|-
|44||08
|-
|43||09
|-
|42||10
|-
|41||11
|-
|40||12
|-
|39||13
|-
|38||14
|-
|37||16
|-
|36||17
|-
|35||18
|-
|34||19
|-
|33||20
|-
|32||21
|-
|31||22
|-
|30≥||24
|}


===Gear===
===Gear===

Revision as of 03:45, 6 February 2021

Last-Ditch Effort
Last-Ditch EffortLast-Ditch EffortLast-Ditch Effort
Applicable gear

Last-Ditch Effort is an ability in Splatoon and Splatoon 2.

Splatoon

Mechanics

When active, Last-Ditch Effort provides 15 AP each of the following:

Last-Ditch Effort is active when any of the following conditions are met:

  • The time remaining on the timer is 30 seconds or less (overtime included).
  • The opponent team's counter is 30 or less.

Gear

Last-Ditch Effort is the main ability of:

Headgear with Last-Ditch Effort in Splatoon

Version history

Version Adjustments
2.6.0
  • In Ranked Battle, Last-Ditch Effort will activate when the opposing team's counter reaches 30, and remain active until the end of battle.
  • In Ranked Battle, Last-Ditch Effort can now be activated during overtime.
  • While active, Last-Ditch Effort will now also shorten the amount of time players take to respawn after being splatted.

Splatoon 2

Mechanics

The number of ability points provided by Last-Ditch Effort for each of the following abilities is determined as follows:

If the time remaining on the timer is 30 seconds or less (overtime included), then 24 AP is provided; else the number of ability points provided is determined by the following table:

opponent
team's
counter
AP
51≤ 00
50 01
49 02
48 03
47 04
46 05
45 06
44 08
43 09
42 10
41 11
40 12
39 13
38 14
37 16
36 17
35 18
34 19
33 20
32 21
31 22
30≥ 24

Gear

Last-Ditch Effort is the main ability of:

Headgear with Last-Ditch Effort in Splatoon 2

Version history

Version Adjustments
1.4.0
  • During its active period, the effect of Last-Ditch Effort is now multiplied by 2.4 times the number of times it is equipped as a main gear ability (was previously multiplied by 1.8).
4.7.0
  • When playing a Ranked Battle match, in addition to the benefits it previously provided, Last-Ditch Effort's benefits will improve when the opposing team's counter is 50 or below, and continue to improve gradually as the counter continues to decrease.
    • This benefit will max out once the counter has reached 30.
    • There are no changes to the benefits this gear ability provides in Turf War matches.

Names in other languages

Template:Foreignname