Quick Super Jump: Difference between revisions
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Quick Super Jump increases [[Super Jump]] speed by reducing the duration of the Super Jump. | Quick Super Jump increases [[Super Jump]] speed by reducing the duration of the Super Jump. | ||
The number of [[ability point]]s for Quick Super Jump can be temporarily increased by [[Sub Power Up#Stacking-Squid_Beakon|Sub Power Up]] | The number of [[ability point]]s for Quick Super Jump can also be temporarily increased for any player jumping to a [[Beakon]] by using [[Sub Power Up#Stacking-Squid_Beakon|Sub Power Up]] . | ||
==Tactics== | ==Tactics== |
Revision as of 05:40, 29 September 2021
Quick Super Jump is an ability in Splatoon and Splatoon 2.
Quick Super Jump increases Super Jump speed by reducing the duration of the Super Jump.
The number of ability points for Quick Super Jump can also be temporarily increased for any player jumping to a Beakon by using Sub Power Up .
Tactics
This ability can be used to escape dangerous situations or get back to the battlefield quickly.
Splatoon
Mechanics
Quick Super Jump reduces the 'charge' phase and the total duration of the Super Jump.
Tactics
For simply getting back to the action quicker, Quick Respawn usually has a greater impact.
Stacking
AP Equivalent | AP | 'Charge' Time (approx.) |
Total Time (approx.) |
---|---|---|---|
Main ×0 + Sub ×0 | 00 | 1.001s | 4.004s |
Main ×0 + Sub ×1 -2AP | 01 | 0.984s | 3.937s |
Main ×0 + Sub ×1 -1AP | 02 | 0.967s | 3.870s |
Main ×0 + Sub ×1 | 03 | 0.950s | 3.803s |
Main ×0 + Sub ×2 -2AP | 04 | 0.934s | 3.737s |
Main ×0 + Sub ×2 -1AP | 05 | 0.917s | 3.687s |
Main ×0 + Sub ×2 | 06 | 0.900s | 3.620s |
Main ×0 + Sub ×3 -2AP | 07 | 0.884s | 3.553s |
Main ×0 + Sub ×3 -1AP | 08 | 0.867s | 3.503s |
Main ×0 + Sub ×3 | 09 | 0.850s | 3.436s |
Main ×1 + Sub ×0 | 10 | 0.834s | 3.386s |
Main ×0 + Sub ×4 -1AP | 11 | 0.834s | 3.336s |
Main ×0 + Sub ×4 | 12 | 0.817s | 3.286s |
Main ×1 + Sub ×1 | 13 | 0.800s | 3.219s |
Main ×0 + Sub ×5 -1AP | 14 | 0.784s | 3.169s |
Main ×0 + Sub ×5 | 15 | 0.767s | 3.119s |
Main ×1 + Sub ×2 | 16 | 0.767s | 3.069s |
Main ×0 + Sub ×6 -1AP | 17 | 0.750s | 3.036s |
Main ×0 + Sub ×6 | 18 | 0.734s | 2.986s |
Main ×1 + Sub ×3 | 19 | 0.734s | 2.936s |
Main ×2 + Sub ×0 | 20 | 0.717s | 2.886s |
Main ×0 + Sub ×7 | 21 | 0.700s | 2.852s |
Main ×1 + Sub ×4 | 22 | 0.700s | 2.802s |
Main ×2 + Sub ×1 | 23 | 0.684s | 2.769s |
Main ×0 + Sub ×8 | 24 | 0.667s | 2.719s |
Main ×1 + Sub ×5 | 25 | 0.667s | 2.686s |
Main ×2 + Sub ×2 | 26 | 0.650s | 2.635s |
Main ×0 + Sub ×9 | 27 | 0.650s | 2.602s |
Main ×1 + Sub ×6 | 28 | 0.633s | 2.569s |
Main ×2 + Sub ×3 | 29 | 0.633s | 2.535s |
Main ×3 + Sub ×0 | 30 | 0.617s | 2.502s |
Main ×1 + Sub ×7 | 31 | 0.617s | 2.469s |
Main ×2 + Sub ×4 | 32 | 0.600s | 2.435s |
Main ×3 + Sub ×1 | 33 | 0.600s | 2.402s |
Main ×1 + Sub ×8 | 34 | 0.583s | 2.369s |
Main ×2 + Sub ×5 | 35 | 0.583s | 2.352s |
Main ×3 + Sub ×2 | 36 | 0.567s | 2.318s |
Main ×1 + Sub ×9 | 37 | 0.567s | 2.285s |
Main ×2 + Sub ×6 | 38 | 0.567s | 2.268s |
Main ×3 + Sub ×3 | 39 | 0.550s | 2.235s |
Main ×2 + Sub ×7 -1AP | 40 | 0.550s | 2.218s |
Main ×2 + Sub ×7 | 41 | 0.550s | 2.202s |
Main ×3 + Sub ×4 | 42 | 0.533s | 2.168s |
Main ×2 + Sub ×8 -1AP | 43 | 0.533s | 2.152s |
Main ×2 + Sub ×8 | 44 | 0.533s | 2.135s |
Main ×3 + Sub ×5 | 45 | 0.517s | 2.118s |
Main ×2 + Sub ×9 -1AP | 46 | 0.517s | 2.102s |
Main ×2 + Sub ×9 | 47 | 0.517s | 2.085s |
Main ×3 + Sub ×6 | 48 | 0.517s | 2.068s |
Main ×3 + Sub ×7 -2AP | 49 | 0.500s | 2.052s |
Main ×3 + Sub ×7 -1AP | 50 | 0.500s | 2.052s |
Main ×3 + Sub ×7 | 51 | 0.500s | 2.035s |
Main ×3 + Sub ×8 -2AP | 52 | 0.500s | 2.018s |
Main ×3 + Sub ×8 -1AP | 53 | 0.500s | 2.018s |
Main ×3 + Sub ×8 | 54 | 0.500s | 2.002s |
Main ×3 + Sub ×9 -2AP | 55 | 0.500s | 2.002s |
Main ×3 + Sub ×9 -1AP | 56≤ | 0.500s | 2.002s |
Main ×3 + Sub ×9 | 57≤ | 0.500s | 2.002s |
(Stealth Jump adds approx. 0.834s to total jump time.)
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Quick Super Jump's effect on a normal jump and a Stealth Jump. The vulnerability time for retreating is also shown.
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How Quick Super Jump and Quick Respawn interact.
Gear
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Bobble Hat | Splash Mob | 2000 | Quick Super Jump | Initial Release (1.0.0) | ||
Full Moon Glasses | Krak-On | 600 | Quick Super Jump | 2.3.0 | ||
Straw Boater | Skalop | 500 | Quick Super Jump | 2.0.0 | ||
Zekko Mesh | Zekko | 500 | Quick Super Jump | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Black LS | Zekko | 3000 | Quick Super Jump | Initial Release (1.0.0) | ||
Gray Mixed Shirt | Zekko | 2800 | Quick Super Jump | 2.0.0 | ||
Gray Vector Tee | Takoroka | 500 | Quick Super Jump | Initial Release (1.0.0) | ||
Rodeo Shirt | Krak-On | 750 | Quick Super Jump | 2.3.0 | ||
Striped Peaks LS | Inkline | 700 | Quick Super Jump | 2.3.0 | ||
Striped Shirt | Splash Mob | 2200 | Quick Super Jump | Initial Release (1.0.0) | ||
White Baseball LS | Rockenberg | 800 | Quick Super Jump | Initial Release (1.0.0) | ||
Yellow Layered LS | SquidForce | 500 | Quick Super Jump | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Hero Runner Replicas | Cuttlegear | Octo Valley | Quick Super Jump | Initial Release (1.0.0) | ||
Red Slip-Ons | Krak-On | 300 | Quick Super Jump | Initial Release (1.0.0) | ||
Red Work Boots | Rockenberg | 11000 | Quick Super Jump | Initial Release (1.0.0) | ||
Snowy Down Boots | Tentatek | 8000 | Quick Super Jump | 2.3.0 |
Splatoon 2
Mechanics
Quick Super Jump reduces the duration of the 'charge' and 'travel' phase of the super jump. Starting from humanoid form (instead of squid/octo form) extends the 'charge' duration by 21 frames (approx. 0.350 seconds).
Stacking
AP Equivalent | AP | 'Charge' Time (approx.) |
'Travel' Time (approx.) |
---|---|---|---|
Main ×0 + Sub ×0 | 00 | 1.333s | 2.300s |
Main ×0 + Sub ×1 -2AP | 01 | 1.083s | 2.283s |
Main ×0 + Sub ×1 -1AP | 02 | 1.000s | 2.283s |
Main ×0 + Sub ×1 | 03 | 0.950s | 2.283s |
Main ×0 + Sub ×2 -2AP | 04 | 0.900s | 2.283s |
Main ×0 + Sub ×2 -1AP | 05 | 0.866s | 2.283s |
Main ×0 + Sub ×2 | 06 | 0.816s | 2.283s |
Main ×0 + Sub ×3 -2AP | 07 | 0.800s | 2.283s |
Main ×0 + Sub ×3 -1AP | 08 | 0.766s | 2.283s |
Main ×0 + Sub ×3 | 09 | 0.733s | 2.266s |
Main ×1 + Sub ×0 | 10 | 0.716s | 2.266s |
Main ×0 + Sub ×4 -1AP | 11 | 0.700s | 2.266s |
Main ×0 + Sub ×4 | 12 | 0.666s | 2.250s |
Main ×1 + Sub ×1 | 13 | 0.650s | 2.250s |
Main ×0 + Sub ×5 -1AP | 14 | 0.633s | 2.233s |
Main ×0 + Sub ×5 | 15 | 0.616s | 2.233s |
Main ×1 + Sub ×2 | 16 | 0.600s | 2.216s |
Main ×0 + Sub ×6 -1AP | 17 | 0.583s | 2.200s |
Main ×0 + Sub ×6 | 18 | 0.566s | 2.200s |
Main ×1 + Sub ×3 | 19 | 0.550s | 2.183s |
Main ×2 + Sub ×0 | 20 | 0.550s | 2.166s |
Main ×0 + Sub ×7 | 21 | 0.533s | 2.150s |
Main ×1 + Sub ×4 | 22 | 0.516s | 2.133s |
Main ×2 + Sub ×1 | 23 | 0.500s | 2.116s |
Main ×0 + Sub ×8 | 24 | 0.500s | 2.100s |
Main ×1 + Sub ×5 | 25 | 0.483s | 2.083s |
Main ×2 + Sub ×2 | 26 | 0.483s | 2.066s |
Main ×0 + Sub ×9 | 27 | 0.466s | 2.050s |
Main ×1 + Sub ×6 | 28 | 0.450s | 2.033s |
Main ×2 + Sub ×3 | 29 | 0.450s | 2.016s |
Main ×3 + Sub ×0 | 30 | 0.433s | 2.000s |
Main ×1 + Sub ×7 | 31 | 0.433s | 1.966s |
Main ×2 + Sub ×4 | 32 | 0.416s | 1.950s |
Main ×3 + Sub ×1 | 33 | 0.416s | 1.933s |
Main ×1 + Sub ×8 | 34 | 0.416s | 1.916s |
Main ×2 + Sub ×5 | 35 | 0.400s | 1.900s |
Main ×3 + Sub ×2 | 36 | 0.400s | 1.883s |
Main ×1 + Sub ×9 | 37 | 0.383s | 1.850s |
Main ×2 + Sub ×6 | 38 | 0.383s | 1.833s |
Main ×3 + Sub ×3 | 39 | 0.383s | 1.816s |
Main ×2 + Sub ×7 -1AP | 40 | 0.366s | 1.800s |
Main ×2 + Sub ×7 | 41 | 0.366s | 1.783s |
Main ×3 + Sub ×4 | 42 | 0.366s | 1.766s |
Main ×2 + Sub ×8 -1AP | 43 | 0.366s | 1.750s |
Main ×2 + Sub ×8 | 44 | 0.350s | 1.733s |
Main ×3 + Sub ×5 | 45 | 0.350s | 1.716s |
Main ×2 + Sub ×9 -1AP | 46 | 0.350s | 1.700s |
Main ×2 + Sub ×9 | 47 | 0.350s | 1.683s |
Main ×3 + Sub ×6 | 48 | 0.333s | 1.666s |
Main ×3 + Sub ×7 -2AP | 49 | 0.333s | 1.666s |
Main ×3 + Sub ×7 -1AP | 50 | 0.333s | 1.650s |
Main ×3 + Sub ×7 | 51 | 0.333s | 1.633s |
Main ×3 + Sub ×8 -2AP | 52 | 0.333s | 1.633s |
Main ×3 + Sub ×8 -1AP | 53 | 0.333s | 1.616s |
Main ×3 + Sub ×8 | 54 | 0.333s | 1.616s |
Main ×3 + Sub ×9 -2AP | 55 | 0.333s | 1.600s |
Main ×3 + Sub ×9 -1AP | 56≤ | 0.333s | 1.600s |
Main ×3 + Sub ×9 | 57≤ | 0.333s | 1.600s |
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A graph showing the effect of Quick Super Jump.
Gear
Quick Super Jump is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Blowfish Newsie | Firefin | 4200 | Quick Super Jump | 3.0.0 | ||
Bobble Hat | Splash Mob | 2000 | Quick Super Jump | Initial Release (1.0.0) | ||
Full Moon Glasses | Krak-On | 600 | Quick Super Jump | 2.0.0 | ||
Samurai Helmet | amiibo | Inkling Boy (Splatoon) | Quick Super Jump | Initial Release (1.0.0) | ||
Straw Boater | Skalop | 550 | Quick Super Jump | Initial Release (1.0.0) | ||
Takoroka Visor | Takoroka | 7500 | Quick Super Jump | Initial Release (1.0.0) | ||
Zekko Mesh | Zekko | 500 | Quick Super Jump | 3.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Blue & Black Squidkid IV | Enperry | 11000 | Quick Super Jump | Initial Release (1.0.0) | ||
Canary Trainers | Tentatek | 900 | Quick Super Jump | Initial Release (1.0.0) | ||
Gray Yellow-Soled Wingtips | Rockenberg | 4600 | Quick Super Jump | 2.0.0 | ||
Hero Runner Replicas | Cuttlegear | Callie | Quick Super Jump | Initial Release (1.0.0) | ||
Orca Passion Hi-Tops | Takoroka | 2780 | Quick Super Jump | 3.0.0 | ||
Pearl-Scout Lace-Ups | Zekko | Nintendo Switch News | Quick Super Jump | 15 April 2019 | ||
Red Slip-Ons | Krak-On | 300 | Quick Super Jump | 2.0.0 | ||
Red Work Boots | Rockenberg | 11000 | Quick Super Jump | 3.0.0 | ||
Sesame Salt 270s | Tentatek | 3260 | Quick Super Jump | 16 March 2018 | ||
Snowy Down Boots | Tentatek | 8000 | Quick Super Jump | 2.0.0 |
Version history
Version | Adjustments |
---|---|
1.4.0 |
|
Names in other languages
References
- ↑ https://wikiwiki.jp/splatoon2ch/sandbox/4#h2_content_2_7 (Last modified: 2015-07-31 21:00:30)
- ↑ Quick Super Jump data
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