Quick Super Jump: Difference between revisions
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'''Quick Super Jump''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It increases [[Super Jump]] speed | '''Quick Super Jump''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It increases [[Super Jump]] speed when [[Super Jump]] to teammates or {{Weapon|S|Sub|Squid Beakon}}s. | ||
This ability reduces the duration of the animation time (when an [[Inkling]] is about to Super Jump) and the flight time | This ability reduces the duration of the animation time (when an [[Inkling]] is about to Super Jump) and the flight time. | ||
===Tactics=== | ===Tactics=== | ||
This ability is particularly useful for escaping situations via Super Jumping. | This ability is particularly useful for escaping situations via Super Jumping. | ||
== | ==Splatoon== | ||
{{ | ===Mechanics=== | ||
Quick Super Jump reduces super jump preparation and travel time. ({{Ability|S|Stealth Jump}} adds approx. 0.834s to total jump time.) | |||
===Tactics=== | |||
For simply getting back to the action quicker, {{Ability|S|Quick Respawn}} generally has a greater impact. | |||
===Stacking=== | |||
=== Stacking === | |||
{{Stacking | {{Stacking | ||
|game=Splatoon | |game=Splatoon | ||
|ability=Quick Super Jump | |ability=Quick Super Jump | ||
|bonustitle= | |bonustitle=Charge Time (approx.)!!Total Time (approx.) | ||
|main0sub0=4.004s | |main0sub0=1.001s{{!}}{{!}}4.004s | ||
|main0sub1=3. | |main0sub1=0.950s{{!}}{{!}}3.803s | ||
|main0sub2=3. | |main0sub2=0.900s{{!}}{{!}}3.620s | ||
|main0sub3=3. | |main0sub3=0.850s{{!}}{{!}}3.436s | ||
|main1sub0=3. | |main1sub0=0.834s{{!}}{{!}}3.386s | ||
|main0sub4=3. | |main0sub4=0.817s{{!}}{{!}}3.286s | ||
|main1sub1=3. | |main1sub1=0.800s{{!}}{{!}}3.219s | ||
|main0sub5=3. | |main0sub5=0.767s{{!}}{{!}}3.119s | ||
|main1sub2=3. | |main1sub2=0.767s{{!}}{{!}}3.069s | ||
|main0sub6= | |main0sub6=0.734s{{!}}{{!}}2.986s | ||
|main1sub3= | |main1sub3=0.734s{{!}}{{!}}2.936s | ||
|main2sub0= | |main2sub0=0.717s{{!}}{{!}}2.886s | ||
|main0sub7= | |main0sub7=0.700s{{!}}{{!}}2.852s | ||
|main1sub4= | |main1sub4=0.700s{{!}}{{!}}2.802s | ||
|main2sub1= | |main2sub1=0.684s{{!}}{{!}}2.769s | ||
|main0sub8=2. | |main0sub8=0.667s{{!}}{{!}}2.719s | ||
|main1sub5=2. | |main1sub5=0.667s{{!}}{{!}}2.686s | ||
|main2sub2=2. | |main2sub2=0.650s{{!}}{{!}}2.635s | ||
|main0sub9=2. | |main0sub9=0.650s{{!}}{{!}}2.602s | ||
|main1sub6=2. | |main1sub6=0.633s{{!}}{{!}}2.569s | ||
|main2sub3=2. | |main2sub3=0.633s{{!}}{{!}}2.535s | ||
|main3sub0=2. | |main3sub0=0.617s{{!}}{{!}}2.502s | ||
|main1sub7=2. | |main1sub7=0.617s{{!}}{{!}}2.469s | ||
|main2sub4=2. | |main2sub4=0.600s{{!}}{{!}}2.435s | ||
|main3sub1=2. | |main3sub1=0.600s{{!}}{{!}}2.402s | ||
|main1sub8=2. | |main1sub8=0.583s{{!}}{{!}}2.369s | ||
|main2sub5=2. | |main2sub5=0.583s{{!}}{{!}}2.352s | ||
|main3sub2=2. | |main3sub2=0.567s{{!}}{{!}}2.318s | ||
|main1sub9=2. | |main1sub9=0.567s{{!}}{{!}}2.285s | ||
|main2sub6=2. | |main2sub6=0.567s{{!}}{{!}}2.268s | ||
|main3sub3=2. | |main3sub3=0.550s{{!}}{{!}}2.235s | ||
|main2sub7=2. | |main2sub7=0.550s{{!}}{{!}}2.202s | ||
|main3sub4=2. | |main3sub4=0.533s{{!}}{{!}}2.168s | ||
|main2sub8=2. | |main2sub8=0.533s{{!}}{{!}}2.135s | ||
|main3sub5=2. | |main3sub5=0.517s{{!}}{{!}}2.118s | ||
|main2sub9=2. | |main2sub9=0.517s{{!}}{{!}}2.085s | ||
|main3sub6=2. | |main3sub6=0.517s{{!}}{{!}}2.068s | ||
|main3sub7=2. | |main3sub7=0.500s{{!}}{{!}}2.035s | ||
|main3sub8=2. | |main3sub8=0.500s{{!}}{{!}}2.002s | ||
|main3sub9=2. | |main3sub9=0.500s{{!}}{{!}}2.002s | ||
}} | }} | ||
<gallery> | <gallery> | ||
Quick Super Jump Chart.png|Quick Super Jump's effect on a normal jump and a [[Stealth Jump]]. The vulnerability time for retreating is also shown. | Quick Super Jump Chart.png|Quick Super Jump's effect on a normal jump and a [[Stealth Jump]]. The vulnerability time for retreating is also shown. | ||
Line 73: | Line 70: | ||
</gallery> | </gallery> | ||
== | ===Gear=== | ||
{{Gear/S_Headgear|ability=Quick Super Jump|collapsed=true}} | |||
{{Gear/S_Clothing|ability=Quick Super Jump|collapsed=true}} | |||
{{Gear/S_Shoes|ability=Quick Super Jump|collapsed=true}} | |||
==Splatoon 2== | |||
[[File:S2 Ability Quick Super Jump.png|thumb|64px]] | [[File:S2 Ability Quick Super Jump.png|thumb|64px]] | ||
===Mechanics=== | |||
Quick Super Jump reduces super jump preparation and travel time. Starting from kid form instead of squid/octo form adds approx. 0.350 seconds to the Charge Time. | |||
Quick Super Jump reduces super jump preparation | |||
===Stacking=== | ===Stacking=== | ||
{{Stacking | {{Stacking | ||
|game=Splatoon 2 | |game=Splatoon 2 | ||
|ability=Quick Super Jump | |ability=Quick Super Jump | ||
|bonustitle= | |bonustitle=Charge Time (approx.)!!Travel Time (approx.) | ||
|main0sub0=1.333s{{!}}{{!}}2.300s | |||
|main0sub1=0.950s{{!}}{{!}}2.283s | |||
| | |main0sub2=0.816s{{!}}{{!}}2.283s | ||
|main0sub3=0.733s{{!}}{{!}}2.266s | |||
|main1sub0=0.716s{{!}}{{!}}2.266s | |||
|main0sub4=0.666s{{!}}{{!}}2.250s | |||
|main1sub1=0.650s{{!}}{{!}}2.250s | |||
|main0sub5=0.616s{{!}}{{!}}2.233s | |||
|main1sub2=0.600s{{!}}{{!}}2.216s | |||
|main0sub6=0.566s{{!}}{{!}}2.200s | |||
|main1sub3=0.550s{{!}}{{!}}2.183s | |||
|main2sub0=0.550s{{!}}{{!}}2.166s | |||
|main0sub7=0.533s{{!}}{{!}}2.150s | |||
|main1sub4=0.516s{{!}}{{!}}2.133s | |||
|main2sub1=0.500s{{!}}{{!}}2.116s | |||
|main0sub8=0.500s{{!}}{{!}}2.100s | |||
|main1sub5=0.483s{{!}}{{!}}2.083s | |||
|main2sub2=0.483s{{!}}{{!}}2.066s | |||
|main0sub9=0.466s{{!}}{{!}}2.050s | |||
|main1sub6=0.450s{{!}}{{!}}2.033s | |||
|main2sub3=0.450s{{!}}{{!}}2.016s | |||
|main3sub0=0.433s{{!}}{{!}}2.000s | |||
|main1sub7=0.433s{{!}}{{!}}1.966s | |||
|main2sub4=0.416s{{!}}{{!}}1.950s | |||
|main3sub1=0.416s{{!}}{{!}}1.933s | |||
|main1sub8=0.416s{{!}}{{!}}1.916s | |||
|main2sub5=0.400s{{!}}{{!}}1.900s | |||
|main3sub2=0.400s{{!}}{{!}}1.883s | |||
|main1sub9=0.383s{{!}}{{!}}1.850s | |||
|main2sub6=0.383s{{!}}{{!}}1.833s | |||
|main3sub3=0.383s{{!}}{{!}}1.816s | |||
|main2sub7=0.366s{{!}}{{!}}1.783s | |||
|main3sub4=0.366s{{!}}{{!}}1.766s | |||
|main2sub8=0.350s{{!}}{{!}}1.733s | |||
|main3sub5=0.350s{{!}}{{!}}1.716s | |||
|main2sub9=0.350s{{!}}{{!}}1.683s | |||
|main3sub6=0.333s{{!}}{{!}}1.666s | |||
|main3sub7=0.333s{{!}}{{!}}1.633s | |||
|main3sub8=0.333s{{!}}{{!}}1.616s | |||
|main3sub9=0.333s{{!}}{{!}}1.600s | |||
}} | |||
{{ | |||
|main0sub1=0. | |||
|main0sub2=0. | |||
|main0sub3=0. | |||
|main1sub0=0. | |||
|main0sub4=0. | |||
|main1sub1=0. | |||
|main0sub5=0. | |||
|main1sub2=0. | |||
|main0sub6=0. | |||
|main1sub3=0. | |||
|main2sub0=0. | |||
|main0sub7=0. | |||
|main1sub4=0. | |||
|main2sub1=0. | |||
|main0sub8=0. | |||
|main1sub5=0. | |||
|main2sub2=0. | |||
|main0sub9=0. | |||
|main1sub6=0. | |||
|main2sub3=0. | |||
|main3sub0=0. | |||
|main1sub7=0. | |||
|main2sub4=0. | |||
|main3sub1=0. | |||
|main1sub8=0. | |||
|main2sub5=0. | |||
|main3sub2=0. | |||
|main1sub9=0. | |||
|main2sub6=0. | |||
|main3sub3=0. | |||
|main2sub7=0. | |||
|main3sub4=0. | |||
|main2sub8=0. | |||
|main3sub5=0. | |||
|main2sub9=0. | |||
|main3sub6=0. | |||
|main3sub7=0. | |||
|main3sub8=0. | |||
|main3sub9=0. | |||
}} | }} | ||
<gallery> | <gallery> | ||
S2 Quick Super Jump Chart.png||A graph showing the effect of Quick Super Jump. | S2 Quick Super Jump Chart.png||A graph showing the effect of Quick Super Jump. | ||
</gallery> | </gallery> | ||
=== Version history === | ===Gear=== | ||
Quick Super Jump is the main ability of: | |||
{{Gear/S2_Headgear|ability=Quick Super Jump|collapsed=true}} | |||
{{Gear/S2_Clothing|ability=Quick Super Jump|collapsed=true}} | |||
{{Gear/S2_Shoes|ability=Quick Super Jump|collapsed=true}} | |||
===Version history=== | |||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! Version !! Adjustments | ! Version !! Adjustments |
Revision as of 04:47, 7 June 2019
Quick Super Jump is an ability in Splatoon and Splatoon 2. It increases Super Jump speed when Super Jump to teammates or Squid Beakons.
This ability reduces the duration of the animation time (when an Inkling is about to Super Jump) and the flight time.
Tactics
This ability is particularly useful for escaping situations via Super Jumping.
Splatoon
Mechanics
Quick Super Jump reduces super jump preparation and travel time. ( Stealth Jump adds approx. 0.834s to total jump time.)
Tactics
For simply getting back to the action quicker, Quick Respawn generally has a greater impact.
Stacking
-
Quick Super Jump's effect on a normal jump and a Stealth Jump. The vulnerability time for retreating is also shown.
-
How Quick Super Jump and Quick Respawn interact.
Gear
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Bobble Hat | Splash Mob | 2000 | Quick Super Jump | Initial Release (1.0.0) | ||
Full Moon Glasses | Krak-On | 600 | Quick Super Jump | 2.3.0 | ||
Straw Boater | Skalop | 500 | Quick Super Jump | 2.0.0 | ||
Zekko Mesh | Zekko | 500 | Quick Super Jump | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Black LS | Zekko | 3000 | Quick Super Jump | Initial Release (1.0.0) | ||
Gray Mixed Shirt | Zekko | 2800 | Quick Super Jump | 2.0.0 | ||
Gray Vector Tee | Takoroka | 500 | Quick Super Jump | Initial Release (1.0.0) | ||
Rodeo Shirt | Krak-On | 750 | Quick Super Jump | 2.3.0 | ||
Striped Peaks LS | Inkline | 700 | Quick Super Jump | 2.3.0 | ||
Striped Shirt | Splash Mob | 2200 | Quick Super Jump | Initial Release (1.0.0) | ||
White Baseball LS | Rockenberg | 800 | Quick Super Jump | Initial Release (1.0.0) | ||
Yellow Layered LS | SquidForce | 500 | Quick Super Jump | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Hero Runner Replicas | Cuttlegear | Octo Valley | Quick Super Jump | Initial Release (1.0.0) | ||
Red Slip-Ons | Krak-On | 300 | Quick Super Jump | Initial Release (1.0.0) | ||
Red Work Boots | Rockenberg | 11000 | Quick Super Jump | Initial Release (1.0.0) | ||
Snowy Down Boots | Tentatek | 8000 | Quick Super Jump | 2.3.0 |
Splatoon 2
Mechanics
Quick Super Jump reduces super jump preparation and travel time. Starting from kid form instead of squid/octo form adds approx. 0.350 seconds to the Charge Time.
Stacking
-
A graph showing the effect of Quick Super Jump.
Gear
Quick Super Jump is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Blowfish Newsie | Firefin | 4200 | Quick Super Jump | 3.0.0 | ||
Bobble Hat | Splash Mob | 2000 | Quick Super Jump | Initial Release (1.0.0) | ||
Full Moon Glasses | Krak-On | 600 | Quick Super Jump | 2.0.0 | ||
Samurai Helmet | amiibo | Inkling Boy (Splatoon) | Quick Super Jump | Initial Release (1.0.0) | ||
Straw Boater | Skalop | 550 | Quick Super Jump | Initial Release (1.0.0) | ||
Takoroka Visor | Takoroka | 7500 | Quick Super Jump | Initial Release (1.0.0) | ||
Zekko Mesh | Zekko | 500 | Quick Super Jump | 3.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Blue & Black Squidkid IV | Enperry | 11000 | Quick Super Jump | Initial Release (1.0.0) | ||
Canary Trainers | Tentatek | 900 | Quick Super Jump | Initial Release (1.0.0) | ||
Gray Yellow-Soled Wingtips | Rockenberg | 4600 | Quick Super Jump | 2.0.0 | ||
Hero Runner Replicas | Cuttlegear | Callie | Quick Super Jump | Initial Release (1.0.0) | ||
Orca Passion Hi-Tops | Takoroka | 2780 | Quick Super Jump | 3.0.0 | ||
Pearl-Scout Lace-Ups | Zekko | Nintendo Switch News | Quick Super Jump | 15 April 2019 | ||
Red Slip-Ons | Krak-On | 300 | Quick Super Jump | 2.0.0 | ||
Red Work Boots | Rockenberg | 11000 | Quick Super Jump | 3.0.0 | ||
Sesame Salt 270s | Tentatek | 3260 | Quick Super Jump | 16 March 2018 | ||
Snowy Down Boots | Tentatek | 8000 | Quick Super Jump | 2.0.0 |
Version history
Version | Adjustments |
---|---|
1.4.0 |
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Names in other languages
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